I already pointed out about it in
your previous thread:
Quote:
Originally Posted by RoboN1X
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Unfortunately, There is NOTHING you can do on it for
WEAPON MODEL, you need to wait till it get fixed (if that's even fixable).
I also mentioned this (for others that reply about the 00 at the last):
Quote:
Originally Posted by RoboN1X
The parameter color format is AARRGGBB, so it's not wrong.
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Quote:
Originally Posted by [ND]xXZeusXx.
Change The FF at last...ur making it completely white.. not white more like inviible.. try 80 or 30 (P.S i forgot it a bit)
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FE is little transparency, Its hex is 8D for most transparency, lower value will make the object invisible (as far i know)
Anyway, this is what pottus said about the issue:
Quote:
Originally Posted by Pottus
Some objects have this effect unfortunately your not doing anything wrong but there is nothing you can do about it.
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It's DOES WORK to color it with Attached Object (but not changing the texture):
https://sampwiki.blast.hk/wiki/SetPlayerAttachedObject
If this you see that in other server, then it's probably that.
For this issue, i think SA-MP made the object texture hidden for the gun "fire" ingame.
This is what you can see if you made weapon object in
SA-MP map editor:
You can see the "fire" is on it (unlike in game/sa-mp), you can also see what could be reason it became invisible when the material get changed. Yes, it has
double material indexes. Just my opinion.
Well sorry, i can't even do the same on the server i play on (GX has a player command to change object material)