25.03.2015, 00:25
Greetings!
I use playertext in all textdraws of my project,
but some TextDraw with Sprites they simply bug all other textdraws after entering more than 3 players ...
under 3 players the textdraws do not conflict, after this number the textdraws with Sprites not leave even the rest of the system is loaded ..
below follows the TextDraw that bug ...
so does is TextDraw, which works correctly with less than 3 players online
just having a sprite does not work correctly with more than 3 players online ..
want to know if this is a bug in PlayerText function or have something wrong with my TextDraw?
I use playertext in all textdraws of my project,
but some TextDraw with Sprites they simply bug all other textdraws after entering more than 3 players ...
under 3 players the textdraws do not conflict, after this number the textdraws with Sprites not leave even the rest of the system is loaded ..
below follows the TextDraw that bug ...
pawn Код:
PrisaoTimer[ playerid ][ 0 ] = CreatePlayerTextDraw(playerid,42.000000, 295.000000, "_");
PlayerTextDrawBackgroundColor(playerid,PrisaoTimer[ playerid ][ 0 ], 255);
PlayerTextDrawFont(playerid,PrisaoTimer[ playerid ][ 0 ], 1);
PlayerTextDrawLetterSize(playerid,PrisaoTimer[ playerid ][ 0 ], 0.500000, 2.899999);
PlayerTextDrawColor(playerid,PrisaoTimer[ playerid ][ 0 ], -1);
PlayerTextDrawSetOutline(playerid,PrisaoTimer[ playerid ][ 0 ], 0);
PlayerTextDrawSetProportional(playerid,PrisaoTimer[ playerid ][ 0 ], 1);
PlayerTextDrawSetShadow(playerid,PrisaoTimer[ playerid ][ 0 ], 1);
PlayerTextDrawUseBox(playerid,PrisaoTimer[ playerid ][ 0 ], 1);
PlayerTextDrawBoxColor(playerid,PrisaoTimer[ playerid ][ 0 ], 153);
PlayerTextDrawTextSize(playerid,PrisaoTimer[ playerid ][ 0 ], 119.000000, 0.000000);
PlayerTextDrawSetSelectable(playerid,PrisaoTimer[ playerid ][ 0 ], 0);
PrisaoTimer[ playerid ][ 1 ] = CreatePlayerTextDraw(playerid,40.000000, 280.000000, "Timer:");
PlayerTextDrawBackgroundColor(playerid,PrisaoTimer[ playerid ][ 1 ], 255);
PlayerTextDrawFont(playerid,PrisaoTimer[ playerid ][ 1 ], 1);
PlayerTextDrawLetterSize(playerid,PrisaoTimer[ playerid ][ 1 ], 0.250000, 1.300000);
PlayerTextDrawColor(playerid,PrisaoTimer[ playerid ][ 1 ], -1);
PlayerTextDrawSetOutline(playerid,PrisaoTimer[ playerid ][ 1 ], 1);
PlayerTextDrawSetProportional(playerid,PrisaoTimer[ playerid ][ 1 ], 1);
PlayerTextDrawSetSelectable(playerid,PrisaoTimer[ playerid ][ 1 ], 0);
PrisaoTimer[ playerid ][ 2 ] = CreatePlayerTextDraw(playerid,71.000000, 297.000000, "00:00:00");
PlayerTextDrawBackgroundColor(playerid,PrisaoTimer[ playerid ][ 2 ], 255);
PlayerTextDrawFont(playerid,PrisaoTimer[ playerid ][ 2 ], 2);
PlayerTextDrawLetterSize(playerid,PrisaoTimer[ playerid ][ 2 ], 0.200000, 2.000000);
PlayerTextDrawColor(playerid,PrisaoTimer[ playerid ][ 2 ], -1);
PlayerTextDrawSetOutline(playerid,PrisaoTimer[ playerid ][ 2 ], 1);
PlayerTextDrawSetProportional(playerid,PrisaoTimer[ playerid ][ 2 ], 1);
PlayerTextDrawSetSelectable(playerid,PrisaoTimer[ playerid ][ 2 ], 0);
/*PrisaoTimer[ playerid ][ 3 ] = CreatePlayerTextDraw(playerid,46.000000, 296.000000, "ld_grav:timer");
PlayerTextDrawBackgroundColor(playerid,PrisaoTimer[ playerid ][ 3 ], 255);
PlayerTextDrawFont(playerid,PrisaoTimer[ playerid ][ 3 ], 4);
PlayerTextDrawLetterSize(playerid,PrisaoTimer[ playerid ][ 3 ], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,PrisaoTimer[ playerid ][ 3 ], -1);
PlayerTextDrawSetOutline(playerid,PrisaoTimer[ playerid ][ 3 ], 0);
PlayerTextDrawSetProportional(playerid,PrisaoTimer[ playerid ][ 3 ], 1);
PlayerTextDrawSetShadow(playerid,PrisaoTimer[ playerid ][ 3 ], 1);
PlayerTextDrawUseBox(playerid,PrisaoTimer[ playerid ][ 3 ], 1);
PlayerTextDrawBoxColor(playerid,PrisaoTimer[ playerid ][ 3 ], 255);
PlayerTextDrawTextSize(playerid,PrisaoTimer[ playerid ][ 3 ], 21.000000, 21.000000);
PlayerTextDrawSetSelectable(playerid,PrisaoTimer[ playerid ][ 3 ], 0);*/
pawn Код:
TMecanico[ 0 ][ playerid ] = CreatePlayerTextDraw(playerid, 360.000000, 372.000000, "_");
PlayerTextDrawBackgroundColor(playerid,TMecanico[ 0 ][ playerid ], 255);
PlayerTextDrawFont(playerid,TMecanico[ 0 ][ playerid ], 1);
PlayerTextDrawLetterSize(playerid,TMecanico[ 0 ][ playerid ], 0.500000, 2.099999);
PlayerTextDrawColor(playerid,TMecanico[ 0 ][ playerid ], -1);
PlayerTextDrawSetOutline(playerid,TMecanico[ 0 ][ playerid ], 0);
PlayerTextDrawSetProportional(playerid,TMecanico[ 0 ][ playerid ], 1);
PlayerTextDrawSetShadow(playerid,TMecanico[ 0 ][ playerid ], 1);
PlayerTextDrawUseBox(playerid,TMecanico[ 0 ][ playerid ], 1);
PlayerTextDrawBoxColor(playerid,TMecanico[ 0 ][ playerid ], 133);
PlayerTextDrawTextSize(playerid,TMecanico[ 0 ][ playerid ], 173.000000, 2.000000);
PlayerTextDrawSetSelectable(playerid,TMecanico[ 0 ][ playerid ], 0);
TMecanico[ 1 ][ playerid ] = CreatePlayerTextDraw(playerid, 216.000000, 377.000000, "~w~Concertando... Aguarde alguns instantes!");
PlayerTextDrawBackgroundColor(playerid,TMecanico[ 1 ][ playerid ], 255);
PlayerTextDrawFont(playerid,TMecanico[ 1 ][ playerid ], 1);
PlayerTextDrawLetterSize(playerid,TMecanico[ 1 ][ playerid ], 0.200000, 1.000000);
PlayerTextDrawColor(playerid,TMecanico[ 1 ][ playerid ], -1);
PlayerTextDrawSetOutline(playerid,TMecanico[ 1 ][ playerid ], 0);
PlayerTextDrawSetProportional(playerid,TMecanico[ 1 ][ playerid ], 1);
PlayerTextDrawSetShadow(playerid,TMecanico[ 1 ][ playerid ], 1);
PlayerTextDrawSetSelectable(playerid,TMecanico[ 1 ][ playerid ], 0);
TMecanico[ 2 ][ playerid ] = CreatePlayerTextDraw(playerid, 177.000000, 372.000000, "~n~");
PlayerTextDrawBackgroundColor(playerid,TMecanico[ 2 ][ playerid ], 255);
PlayerTextDrawFont(playerid,TMecanico[ 2 ][ playerid ], 1);
PlayerTextDrawLetterSize(playerid,TMecanico[ 2 ][ playerid ], 0.500000, 2.099999);
PlayerTextDrawColor(playerid,TMecanico[ 2 ][ playerid ], -1);
PlayerTextDrawSetOutline(playerid,TMecanico[ 2 ][ playerid ], 0);
PlayerTextDrawSetProportional(playerid,TMecanico[ 2 ][ playerid ], 1);
PlayerTextDrawSetShadow(playerid,TMecanico[ 2 ][ playerid ], 1);
PlayerTextDrawUseBox(playerid,TMecanico[ 2 ][ playerid ], 1);
PlayerTextDrawBoxColor(playerid,TMecanico[ 2 ][ playerid ], -16776961);
PlayerTextDrawTextSize(playerid,TMecanico[ 2 ][ playerid ], 168.000000, 3.000000);
PlayerTextDrawSetSelectable(playerid,TMecanico[ 2 ][ playerid ], 0);
/*TMecanico[ 3 ][ playerid ] = CreatePlayerTextDraw(playerid,190.000000, 374.000000, "hud:radar_Modgarage");
PlayerTextDrawBackgroundColor(playerid,TMecanico[ 3 ][ playerid ], 255);
PlayerTextDrawFont(playerid,TMecanico[ 3 ][ playerid ], 4);
PlayerTextDrawLetterSize(playerid,TMecanico[ 3 ][ playerid ], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,TMecanico[ 3 ][ playerid ], -1);
PlayerTextDrawSetOutline(playerid,TMecanico[ 3 ][ playerid ], 0);
PlayerTextDrawSetProportional(playerid,TMecanico[ 3 ][ playerid ], 1);
PlayerTextDrawSetShadow(playerid,TMecanico[ 3 ][ playerid ], 1);
PlayerTextDrawUseBox(playerid,TMecanico[ 3 ][ playerid ], 1);
PlayerTextDrawBoxColor(playerid,TMecanico[ 3 ][ playerid ], 255);
PlayerTextDrawTextSize(playerid,TMecanico[ 3 ][ playerid ], 13.000000, 14.000000);
PlayerTextDrawSetSelectable(playerid,TMecanico[ 3 ][ playerid ], 0);*/
just having a sprite does not work correctly with more than 3 players online ..
want to know if this is a bug in PlayerText function or have something wrong with my TextDraw?