20.03.2015, 23:46
Ayuden Cuando muero , el skin que normalmente debe dar y el spawn es del otro team
PHP код:
new Float:SPAWNCS1[][4] = {
{4789.0205,-5924.6514,270.5903},
{4789.5313,-5933.1875,270.5903},
{4789.0200,-5937.7788,270.5903}
};
new Float:TERRORIST1[][4] = {
{4596.5347,-5604.3496,270.5303},
{4601.6729,-5601.8359,270.5303},
{4607.8755,-5597.0313,270.5303}
new EnMinijuego[MAX_PLAYERS];
public OnPlayerSpawn...
if(EnMinijuego[playerid] == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 10);
new rand = random(sizeof(SPAWNCS1));
SetPlayerPos(playerid, SPAWNCS1[rand][0], SPAWNCS1[rand][1], SPAWNCS1[rand][2]);
GivePlayerWeapon(playerid, 34 , 500);
GivePlayerWeapon(playerid, 31 , 5000);
GivePlayerWeapon(playerid, 29, 5000);
GivePlayerWeapon(playerid, 24, 500);
SetPlayerSkin(playerid, 285);
}
if(EnMinijuego[playerid] == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 10);
new rand = random(sizeof(TERRORIST1));
SetPlayerPos(playerid, TERRORIST1[rand][0], TERRORIST1[rand][1], TERRORIST1[rand][2]);
GivePlayerWeapon(playerid, 34 , 500);
GivePlayerWeapon(playerid, 30 , 5000);
GivePlayerWeapon(playerid, 29, 5000);
GivePlayerWeapon(playerid, 24, 500);
SetPlayerSkin(playerid, 30);
}
Public DialogResponse....
if(dialogid == DIALOG_CS)
{
if ( listitem == 0 )
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 10);
SetPlayerSkin(playerid, 285);
new rand = random(sizeof(SPAWNCS1));
SetPlayerPos(playerid,SPAWNCS1[rand][0], SPAWNCS1[rand][1], SPAWNCS1[rand][2]);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 34 , 500);
GivePlayerWeapon(playerid, 31 , 5000);
GivePlayerWeapon(playerid, 29, 5000);
GivePlayerWeapon(playerid, 24, 500);
SendClientMessage(playerid,0x7B68EEFF,"Eres policia , elimina a todos los terroristas.Recuerda que no puedes subir por los techos");
}
if ( listitem == 1 )
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 10);
SetPlayerSkin(playerid, 30);
new rand = random(sizeof(SPAWNCS1));
SetPlayerPos(playerid,TERRORIST1[rand][0], TERRORIST1[rand][1], TERRORIST1[rand][2]);
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 34 , 500);
GivePlayerWeapon(playerid, 30 , 5000);
GivePlayerWeapon(playerid, 29, 5000);
GivePlayerWeapon(playerid, 24, 500);
SendClientMessage(playerid,0x7B68EEFF,"Eres terrorista , elimina a todos los terroristas.Recuerda que no puedes subir por los techos");
}