14.03.2015, 18:19
E ai galera beleza, entгo estou com 2 problemas aqui, o 1є й o /trancar, eu uso esse comando para abrir, e fechar o carro, porйm eu uso o /trancar e ele nгo abre nem fecha, e o outro e o /carrocasa, eu utilizo este comando, e salvo as alteraзхes, o carro nгo muda, ele simplesmente cai outro em cima, vou manda os 2 cуdigos, se puderem me ajudar, eu agradeзo.
Код HTML:
if(strcmp(cmd,"/carrocasa", true) == 0) { if(JogadorInfo[playerid][pPHousekey] != 255) { if(PlayerToPoint(60.0,playerid,2154.6204,-1169.3992,23.8216) || PlayerToPoint(60.0,playerid,1211.9238,-1727.0878,13.5691) ||PlayerToPoint(60.0,playerid,1933.8267,-2120.9851,17.7587) || PlayerToPoint(60.0,playerid,543.7310,-1282.9071,17.2422) || PlayerToPoint(60.0,playerid,1699.4491,-1005.0959,23.9063) || PlayerToPoint(60.0,playerid,1657.4771,-1015.6190,23.8984) || PlayerToPoint(60.0,playerid,1612.2705,-1006.4768,23.9063) || PlayerToPoint(60.0,playerid,1582.4283,-1007.4351,23.9063) || PlayerToPoint(60.0,playerid,1579.9569,-1041.4642,23.9063) || PlayerToPoint(50.0,playerid,331.8038,-1813.2729,4.3915) || PlayerToPoint(30.0,playerid,174.2976,-1906.7273,-0.6273)) { SendClientMessage(playerid,COLOR_GRAD1,"Vocк nгo pode usar este comando neste local,estб perto do aluguel de carros!"); return 1; } if(mudandodp[playerid] == 1) { SendClientMessage(playerid, COLOR_GRAD1, "Vocк estб mudando de departamento, nгo pode utilizar este comando!"); return 1; } ShowPlayerDialog(playerid, 14, DIALOG_STYLE_LIST, "Modificar Carro da Casa", "Modificar Cor Principal(R$300)\nModificar Cor Secundбria(R$300)\nVer Modelos Disponнveis\nModificar Modelo(R$2000)\nSalvar Alteraзхes", "Confirmar", "Cancelar"); } else { SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo tem uma casa !"); return 1; } return 1; }
Код HTML:
if(strcmp(cmd, "/trancar", true) == 0) { if(IsPlayerConnected(playerid)) { new carid; if (gTeam[playerid] == 2 || gTeam[playerid] == 1) { if(gLastCar[playerid] == 0 && JogadorInfo[playerid][pPHousekey] == 999) { SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro de casa/alugado."); return 1; } else if(gLastCar[playerid] != 0 && gLastCar[playerid] != JogadorInfo[playerid][pPHousekey]+totalveiculos) { if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] > 0) { gLastDriver[HireCar[playerid]] = 300; gCarLock[HireCar[playerid]] = 0; UnLockCar(HireCar[playerid]); } HireCar[playerid] = gLastCar[playerid]; } } if (JogadorInfo[playerid][pPHousekey] == 999) { if(HireCar[playerid] == 0) { SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro."); return 1; } } carid = JogadorInfo[playerid][pPHousekey]+totalveiculosh; if(HireCar[playerid] > 0 && !SwitchKey[playerid]) { carid = HireCar[playerid]; } //new driver = gLastDriver[carid]; new lockstatus = gCarLock[carid]; new Float:cx,Float:cy,Float:cz; GetVehiclePos(carid, cx, cy, cz); switch (lockstatus) { case 0: { if(HireCar[playerid] == 0 && JogadorInfo[playerid][pPHousekey] == 999) { SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro !"); return 1; } if(HireCar[playerid] == carid && !SwitchKey[playerid]) { GameTextForPlayer(playerid, "~r~Veiculo do Aluguel ~r~Fechado", 2500, 3); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 1; LockCar(carid); } else if(JogadorInfo[playerid][pPHouseCarkey] == carid) { GameTextForPlayer(playerid, "~r~Veiculo da casa ~r~Fechado", 2500, 3); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 1; LockCar(carid); return 1; } } case 1: { if(HireCar[playerid] == 0 && JogadorInfo[playerid][pPHousekey] == 999) { SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro !"); return 1; } if(HireCar[playerid] == carid && !SwitchKey[playerid]) { GameTextForPlayer(playerid, "~r~Veiculo do aluguel ~g~Aberto", 2500, 3); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 0; UnLockCar(carid); SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); } if (JogadorInfo[playerid][pPHouseCarkey] == carid) { GameTextForPlayer(playerid, "~r~Veiculo da casa ~g~Aberto", 2500, 3); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 0; UnLockCar(carid); SetPlayerVirtualWorld(playerid, 0); SetPlayerInterior(playerid, 0); return 1; } } default: { SendClientMessage(playerid, COLOR_GRAD2, "Erro"); } } if(carid == 256) { SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro!"); } } return 1; }