13.03.2015, 22:39
Problem when Some budy spawn his car , other player vehicle got removed.
here is code
here is code
Код:
if(pInfo[playerid][pVeh][0] ==1)
{
if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
else
{
if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]);
new Float:pX,Float:pY,Float:pZ,Float:pw;
GetPlayerPos(playerid, pX,pY,pZ);
GetPlayerFacingAngle(playerid, pw);
SpawnedVehicles[playerid] = CreateVehicle(602, pX, pY, pZ, pw, 0, 0, 0);
PutPlayerInVehicle(playerid, SpawnedVehicles[playerid], 0);
GameTextForPlayer(playerid,"~w~Alpha",3000,1);
format(Jstring,sizeof(Jstring),"%s Spawned his Alpha.", GetName(playerid));
SCMToAll(yellow, Jstring);
}
}else return SendClientMessage(playerid,0x00FF00AA,"You didnt have Alpha.");
}
case 1:
{
if(pInfo[playerid][pVeh][1] ==1)
{
if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
else
{
if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]);
new Float:pX,Float:pY,Float:pZ,Float:pw;
GetPlayerPos(playerid, pX,pY,pZ);
GetPlayerFacingAngle(playerid, pw);
SpawnedVehicles[playerid] = CreateVehicle(429, pX, pY, pZ, pw, 0, 0, 0);
PutPlayerInVehicle(playerid, SpawnedVehicles[playerid], 0);
GameTextForPlayer(playerid,"~w~Banshee",3000,1);
format(Jstring,sizeof(Jstring),"%s Spawned his Banshee.", GetName(playerid));
SCMToAll(yellow, Jstring);
}
}else return SendClientMessage(playerid,0x00FF00AA,"You didnt have Banshee");
}
case 2:
{
if(pInfo[playerid][pVeh][2] ==1)
{
if(IsPlayerInAnyVehicle(playerid)) SendClientMessage(playerid,0x00FF00AA,"You're in a vehicle.");
else
{
if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]);
new Float:pX,Float:pY,Float:pZ,Float:pw;
GetPlayerPos(playerid, pX,pY,pZ);
GetPlayerFacingAngle(playerid, pw);
SpawnedVehicles[playerid] = CreateVehicle(541, pX, pY, pZ, pw, 0, 0, 0);
PutPlayerInVehicle(playerid, SpawnedVehicles[playerid], 0);
GameTextForPlayer(playerid,"~w~Bullet",3000,1);
format(Jstring,sizeof(Jstring),"%s Spawned his Bullet.", GetName(playerid));
SCMToAll(yellow, Jstring);
}
}else return SendClientMessage(playerid,0x00FF00AA,"You didnt have Bullet");
}

