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I've been told that ProxDetector is an old and outdated function. Ah well, my question is, what should I use instead? I haven't been scripting for too long and I have to know what is the best way to check if the player is in a given range to see another player's sent message. I'm expecting replies from known, talented scripters.
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Thanks for your answer, Kaliber. I have just given you a reputation point.
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Plainly using IsPlayerInRangeOfPoint will send messages through virtualworlds, making businesses and houses pretty glitchy if they use the same interior though.
I don't see anything wrong in using ProxDetector, it works just fine.