Posts: 71
	Threads: 15
	Joined: Feb 2015
	
Reputation: 
0
	 
	
	
		I've been told that ProxDetector is an old and outdated function. Ah well, my question is, what should I use instead? I haven't been scripting for too long and I have to know what is the best way to check if the player is in a given range to see another player's sent message. I'm expecting replies from known, talented scripters.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 71
	Threads: 15
	Joined: Feb 2015
	
Reputation: 
0
	 
	
	
		Thanks for your answer, Kaliber. I have just given you a reputation point.
	
	
	
	
		
	
 
 
	
	
	
		
	Posts: 1,830
	Threads: 49
	Joined: Nov 2014
	
Reputation: 
0
	 
	
	
		Plainly using IsPlayerInRangeOfPoint will send messages through virtualworlds, making businesses and houses pretty glitchy if they use the same interior though.
I don't see anything wrong in using ProxDetector, it works just fine.