Eroare la un FS
#1

Am gasit un FS ca sa dea bani la loc cum erau pentru aia care si-au adaugat cu sob,dar cand folosesc /givemoney id si suma tot imi ia bani ca si cum ias fi bagat cu sob? Ce este de facut?.Imi puteti spune unde sa modific si cu ce?Va rog frumos.
PHP Code:
#include <a_samp>
#define Maximal_Players 500
#define Cheat_Type_Money 0
#define Cheat_Type_Weapons 1
#define Cheat_Type_Player_Speed 2
#define Cheat_Type_Vehicle_Speed 3
new AntiCheatDetectTimer;
enum PlayerInfo
{
PlayerMoney,
PlayerWeapon[13],
PlayerAmmunition[13]
};
new 
Player[Maximal_Players][PlayerInfo];
public 
OnFilterScriptInit()
{
AntiCheatDetectTimer SetTimer("AntiCheatDetect",1000,1);
return 
1;
}
public 
OnFilterScriptExit()
{
KillTimer(AntiCheatDetectTimer);
return 
1;
}
public 
OnPlayerConnect(playerid)
{
Player[playerid][PlayerMoney] = 0;
for(new 
012W++)
{
Player[playerid][PlayerWeapon][W] = 0;
Player[playerid][PlayerAmmunition][W] = 0;
}
return 
1;
}
forward AntiCheat(PlayerId,Cheat_Type,WeaponId);
public 
AntiCheat(PlayerId,Cheat_Type,WeaponId)
{
if(
Cheat_Type == Cheat_Type_MoneySetMoney(PlayerId,Player[PlayerId][PlayerMoney]);
if(
Cheat_Type == Cheat_Type_WeaponsResetWeapon(PlayerId,WeaponId);
if(
Cheat_Type == Cheat_Type_Player_SpeedSetPlayerHealth(PlayerId,0);
if(
Cheat_Type == Cheat_Type_Vehicle_SpeedDestroyVehicle(GetPlayerVehicleID(PlayerId));
return 
1;
}
stock GetMoney(PlayerId)
{
if(!
IsPlayerConnected(PlayerId)) return 0;
return 
Player[PlayerId][PlayerMoney];
}
stock GiveMoney(PlayerId,Amount)
{
if(!
IsPlayerConnected(PlayerId)) return 0;
if(
Amount == 0) return 0;
Player[PlayerId][PlayerMoney] += Amount;
GivePlayerMoney(PlayerId,Amount);
return 
1;
}
stock SetMoney(PlayerId,Amount)
{
if(!
IsPlayerConnected(PlayerId)) return 0;
Player[PlayerId][PlayerMoney] = Amount;
ResetPlayerMoney(PlayerId);
GivePlayerMoney(PlayerId,Player[PlayerId][PlayerMoney]);
return 
1;
}
stock ResetMoney(PlayerId)
{
if(!
IsPlayerConnected(PlayerId)) return 0;
Player[PlayerId][PlayerMoney] = 0;
ResetPlayerMoney(PlayerId);
return 
1;
}
stock GiveWeapon(PlayerId,WeaponId,Ammunition)
{
if(!
IsPlayerConnected(PlayerId)) return 0;
if(
WeaponId || WeaponId == 19 || WeaponId == 20 || WeaponId == 21 || WeaponId 46) return 0;
if(
Ammunition == 0) return 0;
for(new 
012W++)
{
GetPlayerWeaponData(PlayerId,W,Player[PlayerId][PlayerWeapon][W],Player[PlayerId][PlayerAmmunition][W]);
}
Player[PlayerId][PlayerWeapon][GetWeaponSlot(WeaponId)] = WeaponId;
Player[PlayerId][PlayerAmmunition][GetWeaponSlot(WeaponId)] = Ammunition;
SetPlayerAmmo(PlayerId,Player[PlayerId][PlayerWeapon][GetWeaponSlot(WeaponId)],0);
GivePlayerWeapon(PlayerId,WeaponId,Ammunition);
SetPlayerArmedWeapon(PlayerId,WeaponId);
return 
1;
}
stock ResetWeapon(PlayerId,WeaponId)
{
if(!
IsPlayerConnected(PlayerId)) return 0;
if(
WeaponId || WeaponId == 19 || WeaponId == 20 || WeaponId == 21 || WeaponId 46) return 0;
for(new 
012W++)
{
GetPlayerWeaponData(PlayerId,W,Player[PlayerId][PlayerWeapon][W],Player[PlayerId][PlayerAmmunition][W]);
}
Player[PlayerId][PlayerWeapon][GetWeaponSlot(WeaponId)] = 0;
Player[PlayerId][PlayerAmmunition][GetWeaponSlot(WeaponId)] = 0;
ResetPlayerWeapons(PlayerId);
for(new 
012W++)
{
GivePlayerWeapon(PlayerId,Player[PlayerId][PlayerWeapon][W],Player[PlayerId][PlayerAmmunition][W]);
}
SetPlayerArmedWeapon(PlayerId,0);
return 
1;
}
stock ResetWeapons(PlayerId)
{
if(!
IsPlayerConnected(PlayerId)) return 0;
for(new 
012W++)
{
Player[PlayerId][PlayerWeapon][W] = 0;
Player[PlayerId][PlayerAmmunition][W] = 0;
}
ResetPlayerWeapons(PlayerId);
return 
1;
}
stock GetWeaponSlot(WeaponId)
{
switch(
WeaponId)
{
case 
0,1: return 0;
case 
2..9: return 1;
case 
10..15: return 10;
case 
16..18,39: return 8;
case 
22..24: return 2;
case 
25..27: return 3;
case 
28,29,32: return 4;
case 
30,31: return 5;
case 
33,34: return 6;
case 
35..38: return 7;
case 
40: return 12;
case 
41..43: return 9;
case 
44..46: return 11;
}
return 
0;
}
forward AntiCheatDetect();
public 
AntiCheatDetect()
{
for(new 
0Maximal_PlayersP++)
{
if(
IsPlayerConnected(P))
{
if(
GetPlayerMoney(P) != GetMoney(P)) CallLocalFunction("AntiCheat","dd",P,Cheat_Type_Money);
if(
Player[P][PlayerWeapon][GetWeaponSlot(GetPlayerWeapon(P))] != GetPlayerWeapon(P)) CallLocalFunction("AntiCheat","ddd",P,Cheat_Type_Weapons,GetPlayerWeapon(P));
if(
GetPlayerState(P) == PLAYER_STATE_ONFOOT)
{
new 
Float:X;
new 
Float:Y;
new 
Float:Z;
GetPlayerVelocity(P,X,Y,Z);
if(
floatround(X) > || floatround(Y) > || floatround(Z) > 1CallLocalFunction("AntiCheat","dd",P,Cheat_Type_Player_Speed);
}
if(
GetPlayerState(P) == PLAYER_STATE_DRIVER)
{
new 
Float:X;
new 
Float:Y;
new 
Float:Z;
GetVehicleVelocity(GetPlayerVehicleID(P),X,Y,Z);
if(
floatround(X) > || floatround(Y) > || floatround(Z) > || floatround(X) < -|| floatround(Y) < -|| floatround(Z) < -3CallLocalFunction("AntiCheat","dd",P,Cheat_Type_Vehicle_Speed);
}
}
}
return 
1;

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