[Ajuda] Escolher skin no login
#1

Bom dia, boa tarde, boa noite ou boa madrugado. Bom, estou criando um gamemode do zero e estou tendo um probleminha, eu fiz um sistema de skins normal, por AddPlayerClass e OnPlayerRequestClass, eu quero que essa seleзгo de skins apareзa sу no registro mas sempre quando eu vou logar aparece pra escolher a skin.

Cуdigo:

Код:
#include    a_samp
#include    DOF2
#include    Dini
#include    zcmd
#include    progress

#pragma tabsize 0

#define PRESSED(%0) \
	(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define RELEASED(%0) \
	(((newkeys & (%0)) != (%0)) && ((oldkeys & (%0)) == (%0)))

#define SetarDado(%0,%1,%2); PlayerDados[%0][%1] = %2; SalvarContas(%0);

#define     DIALOG_REGISTRO         1
#define     DIALOG_LOGAR            2
#define     VILAS                   4692

#define COLOR_PURPLE 0xC2A2DAAA

enum pInfo
{
    Senha,
    Matou,
    Morreu,
    Dinheiro,
   	Rasengan,
	Kagemane,
	Genjutsu,
	Amaterasu,
	Mokuton,
	Kamui,
	Medico,
	Doton,
	Shinra,
	Deidara,
	Suiton,
	Dragao,
	Sai,
	Kira,
	Hashi,
	Minato,
	Akatsuki,
	Katon,
	Uchiha,
	Hyuuga,
	Senju,
	Uzumaki,
	Konoha,
	Suna,
	Kumo,
	Nukenin,
	Ame,
	Raiz,
	Sasuke,
	Itachi,
	Madara,
	Lee,
	Jounin,
	Kage,
	Hidan,
	Hachibi,
	Yonbi,
	Tsunade,
	Chidori,
	Lariat,
	Chouji,
	Kimimaro,
	Gobi,
	Sannin,
	Shukaku
}

new PlayerDados[MAX_PLAYERS][pInfo];
new Erro[MAX_PLAYERS];
new Nome[MAX_PLAYER_NAME];

new Bar:Chakra[MAX_PLAYERS];
new GanharChakra[MAX_PLAYERS];

main()
{
    print("Servidor ligado.");
}

public OnGameModeInit()
{
	SetGameModeText("Naruto RPG Storm");
    SendRconCommand("mapname Mundo Shinobi");

	UsePlayerPedAnims();
	DisableInteriorEnterExits();
	LimitGlobalChatRadius(10.0);
	ShowPlayerMarkers(0);
	ShowNameTags(1);
	EnableStuntBonusForAll(0);

    if(!fexist("Skins.ini")) dini_Create("Skins.ini");
    if(!fexist("Cores.ini")) dini_Create("Cores.ini");

    AddPlayerClass(1,-1900.3501,-2876.0957,29.1000,155.9835,0,0,0,0,0,0);
    AddPlayerClass(2,-1900.3501,-2876.0957,29.1000,155.9835,0,0,0,0,0,0);
    AddPlayerClass(3,-1900.3501,-2876.0957,29.1000,155.9835,0,0,0,0,0,0);
    AddPlayerClass(4,-1900.3501,-2876.0957,29.1000,155.9835,0,0,0,0,0,0);
    AddPlayerClass(5,-1900.3501,-2876.0957,29.1000,155.9835,0,0,0,0,0,0);
    AddPlayerClass(6,-1900.3501,-2876.0957,29.1000,155.9835,0,0,0,0,0,0);
    AddPlayerClass(7,-1900.3501,-2876.0957,29.1000,155.9835,0,0,0,0,0,0);
    AddPlayerClass(8,-1900.3501,-2876.0957,29.1000,155.9835,0,0,0,0,0,0);
    AddPlayerClass(9,-1900.3501,-2876.0957,29.1000,155.9835,0,0,0,0,0,0);
    AddPlayerClass(10,236.9795,3404.3882,22.5313,178.8385,0,0,0,0,0,0);
    AddPlayerClass(11,236.9795,3404.3882,22.5313,178.8385,0,0,0,0,0,0);
    AddPlayerClass(12,236.9795,3404.3882,22.5313,178.8385,0,0,0,0,0,0);
    AddPlayerClass(13,-1900.3501,-2876.0957,29.1000,155.9835,0,0,0,0,0,0);
    AddPlayerClass(14,-1900.3501,-2876.0957,29.1000,155.9835,0,0,0,0,0,0);
    AddPlayerClass(15,-1900.3501,-2876.0957,29.1000,155.9835,0,0,0,0,0,0);
    AddPlayerClass(16,-1900.3501,-2876.0957,29.1000,155.9835,0,0,0,0,0,0);
    AddPlayerClass(21,-1900.3501,-2876.0957,29.1000,155.9835,0,0,0,0,0,0);
    
    // Objetos

    CreateObject(3895,-2763.1001000,2459.1001000,-1.0000000,0.0000000,0.0000000,267.9990000); //object(lib_street14) (1)
    CreateObject(4247,-2836.6999500,2422.1001000,-1.0000000,0.0000000,0.0000000,0.0000000); //object(sbsbed6law2) (1)
    CreateObject(3902,-2753.0000000,2466.1999500,-0.6000000,0.0000000,0.0000000,268.0000000); //object(lib_street16) (1)

    // Suna

    CreateObject(16113,271.8999900,2886.3000500,11.5000000,0.0000000,0.0000000,120.0000000); //object(des_rockgp2_03) (1)
    CreateObject(3906,252.3000000,3061.6001000,41.0000000,0.0000000,0.0000000,0.0000000); //object(lib_street01) (1)
    CreateObject(16113,140.3999900,3099.3999000,11.7000000,0.0000000,0.0000000,41.9980000); //object(des_rockgp2_03) (2)
    CreateObject(16113,362.8999900,3025.3999000,11.5000000,0.0000000,0.0000000,131.9980000); //object(des_rockgp2_03) (3)
    CreateObject(16113,369.0000000,2985.2998000,11.5000000,0.0000000,0.0000000,131.9950000); //object(des_rockgp2_03) (4)
    CreateObject(16113,357.5000000,3108.0000000,11.5000000,0.0000000,0.0000000,131.9950000); //object(des_rockgp2_03) (5)
    CreateObject(16113,361.7998000,3069.0996100,11.5000000,0.0000000,0.0000000,131.9950000); //object(des_rockgp2_03) (6)
    CreateObject(16113,363.5000000,2946.0996100,11.5000000,0.0000000,0.0000000,119.9980000); //object(des_rockgp2_03) (7)
    CreateObject(16113,103.2998000,2969.5996100,11.7000000,0.0000000,0.0000000,317.9940000); //object(des_rockgp2_03) (8)
    CreateObject(16113,95.6992200,3012.0000000,11.5000000,0.0000000,0.0000000,317.9940000); //object(des_rockgp2_03) (9)
    CreateObject(16113,97.3994100,3051.6992200,11.6000000,0.0000000,0.0000000,317.9940000); //object(des_rockgp2_03) (10)
    CreateObject(16113,102.5000000,3086.2998000,11.5000000,0.0000000,0.0000000,317.9940000); //object(des_rockgp2_03) (11)
    CreateObject(16113,102.2998000,3122.2998000,11.8000000,0.0000000,0.0000000,317.9940000); //object(des_rockgp2_03) (12)
    CreateObject(16113,143.8000000,3053.5000000,16.3000000,0.0000000,0.0000000,317.9940000); //object(des_rockgp2_03) (13)
    CreateObject(16113,143.0000000,3023.1001000,11.6000000,0.0000000,0.0000000,219.9940000); //object(des_rockgp2_03) (14)
    CreateObject(16113,122.1992200,3058.5996100,11.5000000,0.0000000,0.0000000,317.9940000); //object(des_rockgp2_03) (15)
    CreateObject(16113,141.1000100,3134.5000000,11.5000000,0.0000000,0.0000000,41.9900000); //object(des_rockgp2_03) (16)
    CreateObject(16113,133.1992200,3078.6992200,11.8000000,0.0000000,0.0000000,41.9950000); //object(des_rockgp2_03) (17)
    CreateObject(3897,216.3999900,3189.0000000,-4.5000000,0.0000000,0.0000000,182.0000000); //object(lib_street03) (1)
    CreateObject(3897,286.5000000,3160.0996100,-4.5000000,0.0000000,0.0000000,0.0000000); //object(lib_street03) (2)
    CreateObject(3897,220.6992200,3256.1992200,-4.5000000,0.0000000,0.0000000,270.0000000); //object(lib_street03) (3)
    CreateObject(3897,290.2000100,3349.8999000,-4.5000000,0.0000000,0.0000000,87.9950000); //object(lib_street03) (4)
    CreateObject(3897,149.0000000,3331.0000000,-4.3000000,0.0000000,0.0000000,87.9900000); //object(lib_street03) (5)
    CreateObject(3897,361.6000100,3273.8000500,-4.3000000,0.0000000,0.0000000,269.9950000); //object(lib_street03) (6)
    CreateObject(16113,392.7999900,3155.6999500,11.7000000,0.0000000,0.0000000,131.9950000); //object(des_rockgp2_03) (18)
    CreateObject(16113,385.5000000,3115.7998000,11.6000000,0.0000000,0.0000000,131.9950000); //object(des_rockgp2_03) (19)
    CreateObject(16113,393.5996100,3197.5000000,11.5000000,0.0000000,0.0000000,131.9900000); //object(des_rockgp2_03) (20)
    CreateObject(16113,394.3999900,3243.5000000,11.5000000,0.0000000,0.0000000,131.9950000); //object(des_rockgp2_03) (21)
    CreateObject(16113,395.1000100,3285.3999000,11.5000000,0.0000000,0.0000000,131.9950000); //object(des_rockgp2_03) (22)
    CreateObject(16113,397.1000100,3334.1001000,11.5000000,0.0000000,0.0000000,131.9950000); //object(des_rockgp2_03) (23)
    CreateObject(16113,395.3994100,3379.2998000,11.5000000,0.0000000,0.0000000,131.9900000); //object(des_rockgp2_03) (24)
    CreateObject(7415,172.5000000,3432.1999500,11.7000000,0.0000000,0.0000000,336.0000000); //object(vgswlcmsign1) (1)
    CreateObject(16113,394.6000100,3424.8000500,11.5000000,0.0000000,0.0000000,131.9900000); //object(des_rockgp2_03) (24)
    CreateObject(16113,381.8999900,3466.6001000,11.5000000,0.0000000,0.0000000,165.9900000); //object(des_rockgp2_03) (24)
    CreateObject(16113,348.5000000,3490.0996100,11.5000000,0.0000000,0.0000000,185.9820000); //object(des_rockgp2_03) (24)
    CreateObject(16113,312.5000000,3502.0000000,11.5000000,0.0000000,0.0000000,213.9860000); //object(des_rockgp2_03) (24)
    CreateObject(16113,105.1000000,3155.1999500,11.7000000,0.0000000,0.0000000,305.9860000); //object(des_rockgp2_03) (24)
    CreateObject(16113,227.7998000,3500.5996100,11.5000000,0.0000000,0.0000000,219.9850000); //object(des_rockgp2_03) (24)
    CreateObject(16113,186.0996100,3500.6992200,11.5000000,0.0000000,0.0000000,219.9850000); //object(des_rockgp2_03) (24)
    CreateObject(16113,143.0000000,3498.5996100,11.5000000,0.0000000,0.0000000,219.9850000); //object(des_rockgp2_03) (24)
    CreateObject(16113,106.3994100,3481.2998000,11.5000000,0.0000000,0.0000000,305.9860000); //object(des_rockgp2_03) (24)
    CreateObject(16113,107.5996100,3403.1992200,11.5000000,0.0000000,0.0000000,305.9860000); //object(des_rockgp2_03) (24)
    CreateObject(16113,105.2998000,3358.8994100,11.7000000,0.0000000,0.0000000,305.9860000); //object(des_rockgp2_03) (24)
    CreateObject(16113,105.6992200,3316.5000000,11.6000000,0.0000000,0.0000000,305.9860000); //object(des_rockgp2_03) (24)
    CreateObject(16113,106.1992200,3275.0000000,11.8000000,0.0000000,0.0000000,305.9860000); //object(des_rockgp2_03) (24)
    CreateObject(16113,107.3994100,3235.2998000,11.6000000,0.0000000,0.0000000,305.9860000); //object(des_rockgp2_03) (24)
    CreateObject(16113,104.6992200,3195.0000000,11.5000000,0.0000000,0.0000000,305.9860000); //object(des_rockgp2_03) (24)
    CreateObject(16113,112.9000000,3432.8000500,11.5000000,0.0000000,0.0000000,305.9860000); //object(des_rockgp2_03) (24)
    CreateObject(7415,331.5000000,3441.6001000,11.5000000,0.0000000,0.0000000,17.9950000); //object(vgswlcmsign1) (2)
    CreateObject(7415,252.0000000,3413.7998000,11.5000000,0.0000000,0.0000000,357.9950000); //object(vgswlcmsign1) (3)
    CreateObject(16113,154.3999900,3187.8000500,11.5000000,0.0000000,0.0000000,305.9860000); //object(des_rockgp2_03) (24)
    CreateObject(16113,128.7998000,3174.5000000,11.7000000,0.0000000,0.0000000,305.9860000); //object(des_rockgp2_03) (24)
    CreateObject(16113,123.9000000,3190.8999000,12.1000000,0.0000000,0.0000000,41.9900000); //object(des_rockgp2_03) (16)
    CreateObject(16113,139.0996100,3114.1992200,11.5000000,0.0000000,0.0000000,41.9900000); //object(des_rockgp2_03) (16)
    CreateObject(16113,346.7000100,3160.8000500,11.5000000,0.0000000,0.0000000,131.9900000); //object(des_rockgp2_03) (20)
    CreateObject(16113,370.2998000,3206.8994100,11.5000000,0.0000000,0.0000000,131.9900000); //object(des_rockgp2_03) (20)
    CreateObject(16113,368.7998000,3162.6992200,11.5000000,0.0000000,0.0000000,131.9900000); //object(des_rockgp2_03) (20)
    CreateObject(16113,336.3999900,3137.5000000,11.5000000,0.0000000,0.0000000,131.9900000); //object(des_rockgp2_03) (20)
    CreateObject(650,321.5000000,2998.3999000,11.5000000,0.0000000,0.0000000,0.0000000); //object(sjmcacti2) (1)
    CreateObject(650,159.0996100,2958.5996100,11.5000000,0.0000000,0.0000000,0.0000000); //object(sjmcacti2) (2)
    CreateObject(650,182.0996100,2995.6992200,11.5000000,0.0000000,0.0000000,0.0000000); //object(sjmcacti2) (3)
    CreateObject(650,218.8000000,2955.0000000,11.5000000,0.0000000,0.0000000,0.0000000); //object(sjmcacti2) (4)
    CreateObject(650,276.3994100,2990.2998000,11.5000000,0.0000000,0.0000000,0.0000000); //object(sjmcacti2) (5)
    CreateObject(692,293.2000100,2967.6999500,11.5000000,0.0000000,0.0000000,0.0000000); //object(sm_des_bush1) (1)
    CreateObject(753,168.1000100,2975.3000500,11.6000000,0.0000000,0.0000000,0.0000000); //object(sm_descactiigrpb) (1)
    CreateObject(754,263.1000100,2924.6001000,11.5000000,0.0000000,0.0000000,0.0000000); //object(sm_des_cactiigrp) (1)
    CreateObject(748,241.5000000,2961.8999000,11.6000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_grp1) (1)
    CreateObject(748,277.3999900,2945.3999000,11.6000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_grp1) (2)
    CreateObject(751,322.7000100,2968.0000000,11.5000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column1) (1)
    CreateObject(751,222.1992200,2988.2998000,11.5000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column1) (2)
    CreateObject(750,297.6000100,3001.6999500,11.5000000,0.0000000,0.0000000,0.0000000); //object(sm_scrb_column2) (1)
    CreateObject(9221,260.6000100,3529.3000500,11.5000000,0.0000000,0.0000000,0.0000000); //object(villa_sfn_chris_02) (1)
    CreateObject(4247,1714.1999500,-1294.9000200,317.0000000,0.0000000,0.0000000,0.0000000); //object(sbsbed6law2) (1)
    CreateObject(3170,192.0000000,3552.8999000,11.5000000,0.0000000,0.0000000,92.0000000); //object(trailer_large3_01) (1)
    CreateObject(3170,334.7999900,3554.0000000,11.5000000,0.0000000,0.0000000,92.0000000); //object(trailer_large3_01) (2)
    CreateObject(16684,344.7999900,2456.6999500,16.0000000,0.0000000,0.0000000,359.7140000); //object(cn2_rnway_bit) (1)
    CreateObject(16684,196.8000000,2451.6001000,46.6000000,0.0000000,0.0000000,359.7140000); //object(cn2_rnway_bit) (2)
    CreateObject(16685,257.7999900,2970.3000500,11.5000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (1)
    CreateObject(16685,283.0000000,3013.3999000,11.5000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (2)
    CreateObject(16685,309.7999900,2997.5000000,11.5000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (3)
    CreateObject(16685,336.2999900,2998.0000000,11.5000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (4)
    CreateObject(16685,232.8000000,2989.1001000,11.5000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (5)
    CreateObject(16685,208.2000000,2987.0000000,11.5000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (6)
    CreateObject(16685,183.7000000,2976.6001000,11.5000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (7)
    CreateObject(16685,159.5000000,2969.0000000,11.5000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (8)
    CreateObject(16685,135.8000000,2969.3000500,11.5000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (9)
    CreateObject(16685,253.8000000,3167.6001000,11.8000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (10)
    CreateObject(16685,299.0000000,3167.6001000,11.5000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (11)
    CreateObject(16685,323.0000000,3232.3000500,11.5000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (12)
    CreateObject(16685,349.5000000,3246.8999000,11.5000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (13)
    CreateObject(16685,228.8000000,3176.6001000,11.8000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (14)
    CreateObject(16685,204.6000100,3174.0000000,11.8000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (15)
    CreateObject(16685,182.2000000,3178.0000000,11.8000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (16)
    CreateObject(16685,157.5000000,3213.3999000,11.8000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (17)
    CreateObject(16685,157.5000000,3213.3994100,11.8000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (18)
    CreateObject(16685,137.6000100,3223.5000000,11.8000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (19)
    CreateObject(16685,276.8999900,3319.6999500,11.0000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (20)
    CreateObject(16685,236.1000100,3331.6001000,11.8000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (21)
    CreateObject(16685,201.5000000,3330.3000500,12.1000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (22)
    CreateObject(16685,148.3000000,3359.8000500,12.3000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (23)
    CreateObject(16685,284.7000100,3437.3999000,11.2000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (24)
    CreateObject(16685,275.2000100,3437.3000500,11.5000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (25)
    CreateObject(16685,226.7000000,3435.6001000,11.9000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (26)
    CreateObject(16685,216.7000000,3435.5000000,12.1000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (27)
    CreateObject(16685,191.7000000,3435.1999500,12.1000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (28)
    CreateObject(16685,314.2000100,3438.6001000,11.2000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (29)
    CreateObject(16685,335.6000100,3439.8999000,11.2000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (30)
    CreateObject(16685,375.7999900,3347.3999000,11.5000000,0.0000000,0.0000000,272.0000000); //object(cn2_rnway_bit2) (31)

    // Ame

    CreateObject(3892,3392.1999511719,-653.59997558594,0,0,0,0);
    CreateObject(3892,3392.6000976563,-482.5,-0.10000000149012,0,0,0);
    CreateObject(3892,3150.5,-653.40002441406,0,0,0,0);
    CreateObject(3892,3150.6000976563,-482.60000610352,0,0,0,0);
    CreateObject(3894,3604.5,-643,0,0,0,19);

    // Sala dos Kages

    CreateObject(3330,3202.5000000,1853.3000500,68.5000000,0.0000000,0.0000000,312.0000000); //object(cxrf_brigleg) (4)
    CreateObject(4247,2984.5000000,1776.4000200,4.1000000,0.0000000,0.0000000,0.0000000); //object(sbsbed6law2) (12)
    CreateObject(4247,3105.8000500,1774.0999800,3.6000000,0.0000000,0.0000000,0.0000000); //object(sbsbed6law2) (13)
    CreateObject(3330,3212.8999000,1834.4000200,68.5000000,0.0000000,0.0000000,287.9950000); //object(cxrf_brigleg) (9)
    CreateObject(3330,3216.3999000,1789.0999800,68.5000000,0.0000000,0.0000000,271.9900000); //object(cxrf_brigleg) (25)
    CreateObject(3330,3216.0000000,1812.6992200,68.5000000,0.0000000,0.0000000,271.9890000); //object(cxrf_brigleg) (26)
    CreateObject(3330,3217.3999000,1767.1999500,68.5000000,0.0000000,0.0000000,271.9890000); //object(cxrf_brigleg) (27)
    CreateObject(3330,3218.1999500,1743.0999800,68.5000000,0.0000000,0.0000000,271.9890000); //object(cxrf_brigleg) (28)
    CreateObject(3330,3219.6999500,1721.3000500,68.5000000,0.0000000,0.0000000,271.9890000); //object(cxrf_brigleg) (29)
    CreateObject(3330,3213.8999000,1699.5999800,68.5000000,0.0000000,0.0000000,233.9890000); //object(cxrf_brigleg) (30)
    CreateObject(3330,3213.8994100,1699.5996100,68.5000000,0.0000000,0.0000000,233.9870000); //object(cxrf_brigleg) (31)
    CreateObject(3330,3177.6001000,1688.3000500,68.5000000,0.0000000,0.0000000,179.9870000); //object(cxrf_brigleg) (32)
    CreateObject(3330,3196.5996100,1688.8994100,68.5000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (33)
    CreateObject(3330,3111.0000000,1686.0000000,68.5000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (34)
    CreateObject(3330,3154.7998000,1687.3994100,68.5000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (35)
    CreateObject(3330,3132.7998000,1686.2998000,68.5000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (36)
    CreateObject(3330,3088.3999000,1684.0000000,69.0000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (37)
    CreateObject(3330,3185.0000000,1862.8000500,68.5000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (38)
    CreateObject(3330,3065.6992200,1682.3994100,69.0000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (39)
    CreateObject(3330,3044.0996100,1681.2998000,69.0000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (40)
    CreateObject(3330,3021.8994100,1680.3994100,69.0000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (41)
    CreateObject(3330,2998.0000000,1679.2998000,69.0000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (42)
    CreateObject(3330,3162.1999500,1863.8000500,68.5000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (43)
    CreateObject(3330,3139.1999500,1865.1999500,68.5000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (44)
    CreateObject(3330,3115.6999500,1866.4000200,68.5000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (45)
    CreateObject(3330,3095.3999000,1867.4000200,69.0000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (46)
    CreateObject(3330,3073.8000500,1867.9000200,69.0000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (47)
    CreateObject(3330,3052.1999500,1868.4000200,69.0000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (48)
    CreateObject(3330,3027.8000500,1868.6999500,69.0000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (49)
    CreateObject(3330,3004.6999500,1869.9000200,69.0000000,0.0000000,0.0000000,179.9840000); //object(cxrf_brigleg) (50)
    CreateObject(616,3155.3999000,1827.4000200,3.6000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1) (1)
    CreateObject(616,3134.0000000,1704.8000500,3.6000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1) (2)
    CreateObject(616,3078.6001000,1831.9000200,4.1000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1) (3)
    CreateObject(616,3034.1999500,1799.0999800,4.1000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1) (4)
    CreateObject(616,3040.1001000,1719.0000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1) (5)
    CreateObject(616,3009.6001000,1766.0000000,4.1000000,0.0000000,0.0000000,0.0000000); //object(veg_treea1) (7)
    CreateObject(7073,3137.0000000,1779.2998000,191.2000000,0.0000000,0.0000000,270.0000000); //object(vegascowboy1) (1)
    CreateObject(2184,3128.6001000,1771.5000000,66.0000000,0.0000000,0.0000000,0.0000000); //object(med_office6_desk_2) (1)
    CreateObject(2184,3131.5000000,1771.8000500,66.0000000,0.0000000,0.0000000,44.0000000); //object(med_office6_desk_2) (2)
    CreateObject(2184,3133.3999000,1774.0000000,66.0000000,0.0000000,0.0000000,87.9950000); //object(med_office6_desk_2) (3)
    CreateObject(2184,3133.1999500,1776.8000500,66.0000000,0.0000000,0.0000000,131.9900000); //object(med_office6_desk_2) (4)
    CreateObject(2184,3131.1001000,1778.8000500,66.0000000,0.0000000,0.0000000,173.9840000); //object(med_office6_desk_2) (5)
    CreateObject(2207,3129.8999000,1774.3000500,66.0000000,0.0000000,0.0000000,90.0000000); //object(med_office7_desk_1) (1)
    CreateObject(1711,3130.1001000,1769.6999500,66.0000000,0.0000000,0.0000000,184.0000000); //object(kb_chair01) (1)
    CreateObject(1711,3130.3000500,1780.5000000,66.0000000,0.0000000,0.0000000,352.0000000); //object(kb_chair01) (2)
    CreateObject(1711,3133.8000500,1778.6999500,66.0000000,0.0000000,0.0000000,309.9980000); //object(kb_chair01) (3)
    CreateObject(1711,3135.1001000,1775.1999500,66.0000000,0.0000000,0.0000000,267.9950000); //object(kb_chair01) (4)
    CreateObject(1711,3133.3999000,1771.5000000,66.0000000,0.0000000,0.0000000,226.0000000); //object(kb_chair01) (5)
    CreateObject(1711,3127.8000500,1775.0999800,66.0000000,0.0000000,0.0000000,89.9990000); //object(kb_chair01) (6)
    CreateObject(14622,3132.8999000,1775.4000200,69.6000000,0.0000000,0.0000000,272.0000000); //object(ab_pillartemp4) (1)
    CreateObject(3494,3164.3000500,1796.5999800,70.0000000,0.0000000,0.0000000,0.0000000); //object(luxorpillar04_lvs) (1)
    CreateObject(3494,3159.7998000,1768.0996100,70.0000000,0.0000000,0.0000000,0.0000000); //object(luxorpillar04_lvs) (2)
    CreateObject(3494,3148.3999000,1809.9000200,70.0000000,0.0000000,0.0000000,0.0000000); //object(luxorpillar04_lvs) (3)
    CreateObject(3494,3156.1999500,1785.5999800,70.0000000,0.0000000,0.0000000,0.0000000); //object(luxorpillar04_lvs) (4)
    CreateObject(3494,3133.8000500,1816.0999800,70.0000000,0.0000000,0.0000000,0.0000000); //object(luxorpillar04_lvs) (5)
    CreateObject(14622,3132.3994100,1775.5000000,69.3000000,0.0000000,0.0000000,0.0000000); //object(ab_pillartemp4) (2)
    CreateObject(3494,3118.8000500,1802.1999500,70.0000000,0.0000000,0.0000000,0.0000000); //object(luxorpillar04_lvs) (6)
    CreateObject(3494,3139.1999500,1751.3000500,70.0000000,0.0000000,0.0000000,0.0000000); //object(luxorpillar04_lvs) (7)
    CreateObject(3494,3107.0000000,1786.1992200,70.0000000,0.0000000,0.0000000,0.0000000); //object(luxorpillar04_lvs) (8)
    CreateObject(3494,3112.8994100,1761.6992200,70.0000000,0.0000000,0.0000000,0.0000000); //object(luxorpillar04_lvs) (9)
    CreateObject(3494,3127.5996100,1751.5996100,70.0000000,0.0000000,0.0000000,0.0000000); //object(luxorpillar04_lvs) (10)
    CreateObject(3494,3155.8000500,1753.3000500,70.0000000,0.0000000,0.0000000,0.0000000); //object(luxorpillar04_lvs) (11)
    CreateObject(3494,3148.5000000,1759.5999800,70.0000000,0.0000000,0.0000000,0.0000000); //object(luxorpillar04_lvs) (12)

    // Kumo

    CreateObject(3269,-2610.6999500,-1601.1999500,357.7000100,0.0000000,0.0000000,266.0000000); //object(bonyrd_block1_) (2)
    CreateObject(744,-2437.8999000,-1759.0000000,425.1000100,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (24)
    CreateObject(744,-2404.0996100,-1821.8994100,421.2000100,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (25)
    CreateObject(744,-2405.5996100,-1817.0996100,420.3999900,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (26)
    CreateObject(744,-2408.5000000,-1813.0996100,420.2000100,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (27)
    CreateObject(744,-2414.6992200,-1799.2998000,420.2999900,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (28)
    CreateObject(744,-2416.3994100,-1794.7998000,420.2999900,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (29)
    CreateObject(744,-2419.7998000,-1790.7998000,420.7999900,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (30)
    CreateObject(744,-2424.3994100,-1782.0000000,423.7000100,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (31)
    CreateObject(744,-2426.3994100,-1778.3994100,423.6000100,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (32)
    CreateObject(744,-2428.5996100,-1773.6992200,423.7000100,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (33)
    CreateObject(744,-2432.8994100,-1766.3994100,424.0000000,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (34)
    CreateObject(744,-2435.2998000,-1763.0000000,424.5000000,0.0000000,0.0000000,0.0000000); //object(sm_scrub_rock4) (35)
    CreateObject(3269,-2401.2998000,-1812.5996100,446.8999900,0.0000000,0.0000000,119.9930000); //object(bonyrd_block1_) (3)
    CreateObject(3269,-2512.0996100,-1848.8994100,355.6000100,0.0000000,0.0000000,137.9990000); //object(bonyrd_block1_) (4)
    CreateObject(3269,-2445.2998000,-1868.6992200,402.5000000,0.0000000,0.0000000,137.9990000); //object(bonyrd_block1_) (5)
    CreateObject(3269,-2627.0000000,-1732.9000200,306.3999900,0.0000000,0.0000000,121.9960000); //object(bonyrd_block1_) (6)
    CreateObject(3269,-2162.0000000,-1976.5999800,228.5000000,0.0000000,0.0000000,211.9920000); //object(bonyrd_block1_) (8)
    CreateObject(3269,-2568.6992200,-1833.6992200,308.7000100,0.0000000,0.0000000,121.9920000); //object(bonyrd_block1_) (9)
    CreateObject(3269,-2580.0000000,-1855.5996100,266.0000000,0.0000000,0.0000000,125.9910000); //object(bonyrd_block1_) (10)
    CreateObject(3269,-2514.0996100,-1945.0000000,263.3999900,0.0000000,0.0000000,125.9860000); //object(bonyrd_block1_) (11)
    CreateObject(3269,-2526.1992200,-1953.1992200,236.3000000,0.0000000,0.0000000,125.9860000); //object(bonyrd_block1_) (12)
    CreateObject(3269,-2279.7998000,-2050.8994100,193.8999900,0.0000000,0.0000000,181.9890000); //object(bonyrd_block1_) (13)
    CreateObject(3269,-2278.5000000,-2041.2998000,221.8000000,0.0000000,0.0000000,189.9920000); //object(bonyrd_block1_) (14)
    CreateObject(3269,-2276.3994100,-2059.2998000,163.2000000,0.0000000,0.0000000,185.9880000); //object(bonyrd_block1_) (15)
    CreateObject(3269,-2157.5000000,-1961.3994100,162.3999900,0.0000000,0.0000000,219.9900000); //object(bonyrd_block1_) (16)
    CreateObject(3269,-2158.1992200,-1972.8994100,192.2000000,0.0000000,0.0000000,211.9920000); //object(bonyrd_block1_) (17)
    CreateObject(3269,-2086.5000000,-1418.5999800,173.2000000,0.0000000,0.0000000,271.9920000); //object(bonyrd_block1_) (18)
    CreateObject(3269,-2322.6001000,-1431.6999500,386.2999900,0.0000000,0.0000000,327.9870000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2245.5000000,-1613.6992200,442.1000100,0.0000000,0.0000000,273.9830000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2232.0996100,-1615.3994100,416.7000100,0.0000000,0.0000000,273.9830000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2364.1999500,-1500.0000000,442.3999900,0.0000000,0.0000000,331.9850000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2374.6992200,-1477.5000000,417.2999900,0.0000000,0.0000000,343.9820000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2469.8000500,-1341.6999500,331.2999900,0.0000000,0.0000000,33.9860000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2235.1001000,-1269.0000000,217.8999900,0.0000000,0.0000000,315.9810000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2450.5000000,-1364.3994100,343.0000000,0.0000000,0.0000000,33.9810000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2455.6999500,-1442.0999800,397.7999900,0.0000000,0.0000000,15.9800000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2573.0000000,-1448.7998000,371.3999900,0.0000000,0.0000000,31.9760000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2243.6999500,-1788.5000000,412.8999900,0.0000000,0.0000000,227.9830000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2179.0996100,-1606.8994100,355.6000100,0.0000000,0.0000000,271.9780000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2216.5996100,-1781.3994100,383.7999900,0.0000000,0.0000000,227.9770000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2150.3994100,-1521.6992200,278.5000000,0.0000000,0.0000000,267.9730000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2236.5000000,-1828.7998000,351.1000100,0.0000000,0.0000000,227.9720000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2223.5996100,-1830.0000000,312.2999900,0.0000000,0.0000000,219.9740000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2220.0000000,-1830.0000000,275.2000100,0.0000000,0.0000000,219.9740000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2133.8994100,-1711.0000000,273.7999900,0.0000000,0.0000000,247.9720000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2420.0000000,-1259.0999800,288.1000100,0.0000000,0.0000000,347.9730000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2202.0996100,-1468.0996100,320.3999900,0.0000000,0.0000000,295.9720000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2202.6992200,-1424.0000000,289.0000000,0.0000000,0.0000000,297.9660000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2269.5000000,-1360.0000000,324.6000100,0.0000000,0.0000000,299.9710000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2578.1992200,-1415.3994100,340.0000000,0.0000000,0.0000000,25.9770000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2299.1999500,-1187.5999800,199.2000000,0.0000000,0.0000000,311.9800000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2701.5000000,-1384.0000000,239.0000000,0.0000000,0.0000000,55.9750000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2723.5996100,-1383.6992200,211.0000000,0.0000000,0.0000000,47.9770000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2744.2998000,-1530.5996100,264.2999900,0.0000000,0.0000000,65.9780000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2561.7998000,-1611.6992200,388.5000000,0.0000000,0.0000000,129.9790000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2569.8994100,-1747.1992200,384.8999900,0.0000000,0.0000000,89.9780000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2621.5996100,-1313.0996100,263.8999900,0.0000000,0.0000000,37.9800000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2457.5996100,-1200.0996100,220.3999900,0.0000000,0.0000000,357.9790000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2288.1001000,-1175.9000200,170.0000000,0.0000000,0.0000000,311.9790000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2210.1001000,-1250.4000200,166.3999900,0.0000000,0.0000000,323.9790000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2281.8000500,-1260.6999500,253.0000000,0.0000000,0.0000000,317.9790000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2551.0000000,-1525.5996100,402.2000100,0.0000000,0.0000000,41.9790000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2478.3999000,-1769.0000000,433.7999900,0.0000000,0.0000000,103.9930000); //object(bonyrd_block1_) (3)
    CreateObject(3269,-2369.1999500,-1091.0000000,125.0000000,0.0000000,0.0000000,333.9790000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2397.7998000,-1088.8994100,149.8000000,0.0000000,0.0000000,325.9750000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2602.0000000,-1097.8000500,121.1000000,0.0000000,0.0000000,9.9750000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2695.1999500,-1175.5999800,123.1000000,0.0000000,0.0000000,35.9750000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2686.0996100,-1192.5000000,145.3999900,0.0000000,0.0000000,39.9740000); //object(bonyrd_block1_) (7)
    CreateObject(3269,-2599.1992200,-1117.3994100,148.8999900,0.0000000,0.0000000,35.9750000); //object(bonyrd_block1_) (7)
    CreateObject(5767,-2365.0996100,-1633.5000000,520.4000200,0.0000000,0.0000000,0.5000000); //object(capitrec1_lawn) (1)
    CreateObject(13725,-2350.8999000,-1633.5000000,547.2999900,0.0000000,0.0000000,41.9950000); //object(opmans01_cunte) (1)
    CreateObject(13725,-2350.6999500,-1633.1999500,552.7999900,0.0000000,0.0000000,41.9950000); //object(opmans01_cunte) (2)
    CreateObject(13725,-2352.1999500,-1632.6999500,558.7000100,0.0000000,0.0000000,37.9950000); //object(opmans01_cunte) (3)
    CreateObject(13725,-2352.8999000,-1632.3000500,563.5999800,0.0000000,0.0000000,37.9910000); //object(opmans01_cunte) (4)
    CreateObject(16113,-2350.6001000,-1652.9000200,479.2000100,0.0000000,0.0000000,203.9990000); //object(des_rockgp2_03) (1)
    CreateObject(16113,-2373.7998000,-1641.2998000,481.7000100,0.0000000,0.0000000,139.9990000); //object(des_rockgp2_03) (1)
    CreateObject(16113,-2348.3000500,-1612.1999500,482.6000100,0.0000000,0.0000000,3.9940000); //object(des_rockgp2_03) (1)
    CreateObject(16113,-2331.5996100,-1629.3994100,479.0000000,0.0000000,0.0000000,281.9920000); //object(des_rockgp2_03) (1)
    CreateObject(16113,-2367.6999500,-1617.5000000,484.2999900,0.0000000,0.0000000,83.9940000); //object(des_rockgp2_03) (1)
    CreateObject(16113,-2321.6999500,-1646.5000000,472.5000000,0.0000000,0.0000000,281.9920000); //object(des_rockgp2_03) (1)
    CreateObject(1463,-2260.6001000,-1697.9000200,479.7000100,0.0000000,0.0000000,0.0000000); //object(dyn_woodpile2) (1)
    CreateObject(617,-2311.1999500,-1685.1999500,480.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treeb1) (1)
    CreateObject(617,-2265.7998000,-1697.6992200,479.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treeb1) (2)
    CreateObject(617,-2321.8999000,-1578.8000500,481.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treeb1) (3)
    CreateObject(617,-2486.3000500,-1867.3000500,338.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treeb1) (4)
    CreateObject(617,-2456.0996100,-1791.2998000,412.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treeb1) (5)
    CreateObject(617,-2621.7998000,-1715.3994100,313.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treeb1) (6)
    CreateObject(618,-2346.8999000,-1852.9000200,427.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (1)
    CreateObject(618,-2370.0000000,-1854.5999800,434.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (2)
    CreateObject(618,-2380.8000500,-1855.6999500,434.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (3)
    CreateObject(618,-2372.8999000,-1858.6999500,425.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (4)
    CreateObject(618,-2395.8000500,-1859.3000500,429.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (5)
    CreateObject(618,-2388.1001000,-1850.1999500,437.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (6)
    CreateObject(618,-2426.8999000,-1855.8000500,414.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (7)
    CreateObject(618,-2416.5000000,-1857.5000000,418.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (8)
    CreateObject(618,-2417.0000000,-1862.3000500,401.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (9)
    CreateObject(618,-2422.1001000,-1857.6999500,412.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (10)
    CreateObject(618,-2431.1999500,-1849.1999500,420.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (11)
    CreateObject(618,-2436.5000000,-1847.3000500,418.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (12)
    CreateObject(618,-2432.1999500,-1854.5999800,413.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (13)
    CreateObject(618,-2439.3000500,-1850.5000000,412.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (14)
    CreateObject(618,-2441.8999000,-1845.6999500,413.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (15)
    CreateObject(618,-2445.6999500,-1838.4000200,414.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (16)
    CreateObject(618,-2397.5000000,-1830.5999800,437.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (17)
    CreateObject(618,-2399.8000500,-1835.4000200,436.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (18)
    CreateObject(618,-2400.6001000,-1841.6999500,435.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (19)
    CreateObject(618,-2399.8000500,-1847.5000000,433.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (20)
    CreateObject(618,-2378.6999500,-1829.5999800,441.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (21)
    CreateObject(618,-2368.8999000,-1834.4000200,440.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (22)
    CreateObject(618,-2387.3000500,-1840.8000500,440.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (23)
    CreateObject(618,-2377.0000000,-1839.9000200,440.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (24)
    CreateObject(618,-2371.0000000,-1842.1999500,439.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (25)
    CreateObject(618,-2450.8000500,-1789.1999500,412.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (26)
    CreateObject(618,-2449.6999500,-1798.9000200,410.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (27)
    CreateObject(618,-2460.8000500,-1791.4000200,411.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (28)
    CreateObject(618,-2460.1001000,-1773.4000200,417.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (29)
    CreateObject(618,-2487.5000000,-1803.0999800,401.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (30)
    CreateObject(618,-2512.6001000,-1775.8000500,392.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (31)
    CreateObject(618,-2522.3999000,-1759.0000000,397.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (32)
    CreateObject(618,-2530.1001000,-1745.5000000,396.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (33)
    CreateObject(618,-2538.5000000,-1721.9000200,396.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (34)
    CreateObject(618,-2544.1999500,-1700.6999500,396.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (35)
    CreateObject(618,-2551.1001000,-1718.3000500,391.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (36)
    CreateObject(618,-2546.8999000,-1749.0000000,387.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (37)
    CreateObject(618,-2541.6001000,-1760.8000500,387.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (38)
    CreateObject(618,-2530.6999500,-1763.0000000,390.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (39)
    CreateObject(618,-2521.0000000,-1780.0000000,384.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (40)
    CreateObject(618,-2548.0000000,-1733.4000200,390.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (41)
    CreateObject(618,-2548.5000000,-1680.1999500,397.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (42)
    CreateObject(618,-2518.6001000,-1826.0999800,372.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (43)
    CreateObject(618,-2509.8999000,-1834.1999500,365.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (44)
    CreateObject(618,-2530.3000500,-1826.1999500,362.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (45)
    CreateObject(618,-2527.6999500,-1820.9000200,375.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (46)
    CreateObject(618,-2520.0000000,-1835.0999800,356.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (47)
    CreateObject(618,-2484.8999000,-1856.8000500,353.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (48)
    CreateObject(618,-2489.6001000,-1845.8000500,362.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (49)
    CreateObject(618,-2475.1001000,-1710.5000000,430.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (50)
    CreateObject(618,-2473.0000000,-1732.0999800,427.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (51)
    CreateObject(618,-2447.6999500,-1695.5000000,440.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (52)
    CreateObject(618,-2474.3000500,-1688.0999800,430.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (53)
    CreateObject(618,-2459.3999000,-1702.3000500,436.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (54)
    CreateObject(618,-2457.1001000,-1660.5999800,442.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (55)
    CreateObject(618,-2416.1001000,-1674.3000500,457.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (56)
    CreateObject(618,-2451.6999500,-1679.0000000,440.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (57)
    CreateObject(618,-2411.6999500,-1699.0000000,452.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (58)
    CreateObject(618,-2498.8999000,-1603.4000200,442.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (59)
    CreateObject(618,-2496.6999500,-1642.9000200,421.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (60)
    CreateObject(618,-2505.1999500,-1662.0999800,413.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (61)
    CreateObject(618,-2466.3000500,-1654.5000000,442.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (62)
    CreateObject(618,-2540.0000000,-1625.5999800,391.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (63)
    CreateObject(618,-2538.1001000,-1642.0999800,390.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (64)
    CreateObject(618,-2551.8999000,-1637.8000500,374.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (65)
    CreateObject(618,-2593.8000500,-1711.3000500,340.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (66)
    CreateObject(618,-2595.8999000,-1691.0999800,339.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (67)
    CreateObject(618,-2595.6001000,-1685.0000000,341.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (68)
    CreateObject(618,-2595.0000000,-1666.6999500,343.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (69)
    CreateObject(618,-2592.8000500,-1647.5999800,344.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (70)
    CreateObject(618,-2573.6999500,-1629.9000200,354.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (71)
    CreateObject(618,-2577.1001000,-1662.9000200,354.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (72)
    CreateObject(618,-2580.3999000,-1697.0000000,356.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (73)
    CreateObject(618,-2570.0000000,-1734.4000200,376.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (74)
    CreateObject(618,-2576.5000000,-1736.1999500,353.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (75)
    CreateObject(618,-2584.3000500,-1761.9000200,339.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (76)
    CreateObject(618,-2592.8000500,-1734.4000200,333.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (77)
    CreateObject(618,-2593.8000500,-1722.1999500,334.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (78)
    CreateObject(618,-2587.3999000,-1748.6999500,341.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (79)
    CreateObject(618,-2589.8000500,-1755.5000000,331.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (80)
    CreateObject(618,-2584.8000500,-1773.1999500,329.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (81)
    CreateObject(618,-2578.1001000,-1771.5999800,345.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (82)
    CreateObject(618,-2561.8000500,-1772.5999800,365.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (83)
    CreateObject(618,-2556.6999500,-1782.4000200,368.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (84)
    CreateObject(618,-2563.1999500,-1762.8000500,370.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (85)
    CreateObject(618,-2550.6999500,-1812.5000000,360.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (86)
    CreateObject(618,-2557.3999000,-1803.5999800,360.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (87)
    CreateObject(618,-2561.3000500,-1801.0999800,354.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (88)
    CreateObject(618,-2541.5000000,-1822.5000000,353.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (89)
    CreateObject(618,-2509.5000000,-1867.4000200,305.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (90)
    CreateObject(618,-2516.8000500,-1857.5999800,308.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (91)
    CreateObject(618,-2544.1999500,-1833.8000500,315.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (92)
    CreateObject(618,-2500.3000500,-1881.9000200,299.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (93)
    CreateObject(618,-2492.1001000,-1895.6999500,298.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (94)
    CreateObject(618,-2470.1999500,-1890.3000500,306.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (95)
    CreateObject(618,-2476.5000000,-1899.1999500,301.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (96)
    CreateObject(618,-2490.3999000,-1867.5999800,327.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (97)
    CreateObject(618,-2613.3000500,-1740.3000500,306.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (98)
    CreateObject(618,-2624.1001000,-1747.1999500,269.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (99)
    CreateObject(618,-2618.8000500,-1756.5999800,268.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (100)
    CreateObject(618,-2618.3999000,-1742.4000200,291.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (101)
    CreateObject(618,-2598.5000000,-1781.9000200,305.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (102)
    CreateObject(618,-2604.8000500,-1768.3000500,306.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (103)
    CreateObject(618,-2609.6999500,-1773.1999500,267.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (104)
    CreateObject(618,-2591.6999500,-1804.0999800,273.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (105)
    CreateObject(618,-2600.3000500,-1787.8000500,276.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (106)
    CreateObject(618,-2583.8000500,-1815.5999800,279.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (107)
    CreateObject(618,-2575.6999500,-1826.1999500,279.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (108)
    CreateObject(618,-2573.3000500,-1817.9000200,306.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (109)
    CreateObject(618,-2584.8999000,-1804.5000000,306.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (110)
    CreateObject(618,-2548.1001000,-1856.9000200,297.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (111)
    CreateObject(618,-2557.3999000,-1844.9000200,298.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (112)
    CreateObject(618,-2556.8999000,-1853.6999500,286.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (113)
    CreateObject(618,-2537.0000000,-1870.1999500,292.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (114)
    CreateObject(618,-2521.8000500,-1924.8000500,4.7000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (115)
    CreateObject(618,-2545.3999000,-1899.5000000,269.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (116)
    CreateObject(618,-2558.8999000,-1880.5000000,268.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (117)
    CreateObject(618,-2569.8999000,-1866.0000000,265.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (118)
    CreateObject(618,-2617.1001000,-1820.5999800,236.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (119)
    CreateObject(618,-2598.8000500,-1846.5000000,230.8000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (120)
    CreateObject(618,-2588.8000500,-1863.8000500,226.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (121)
    CreateObject(618,-2614.3000500,-1838.1999500,223.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (122)
    CreateObject(618,-2628.3000500,-1811.1999500,232.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (123)
    CreateObject(618,-2605.3000500,-1834.5000000,237.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (124)
    CreateObject(618,-2592.3000500,-1824.3000500,263.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (125)
    CreateObject(618,-2610.8999000,-1789.3000500,259.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (126)
    CreateObject(618,-2601.1999500,-1808.1999500,260.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (127)
    CreateObject(618,-2630.1999500,-1760.5999800,257.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (128)
    CreateObject(618,-2643.8999000,-1761.0000000,249.8000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (129)
    CreateObject(618,-2643.6001000,-1775.0000000,243.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (130)
    CreateObject(618,-2560.3999000,-1908.1999500,197.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (131)
    CreateObject(618,-2551.0000000,-1920.5999800,198.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (132)
    CreateObject(618,-2531.8999000,-1948.4000200,193.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (133)
    CreateObject(618,-2525.1001000,-1960.3000500,189.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (134)
    CreateObject(618,-2516.8000500,-1970.9000200,197.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (135)
    CreateObject(618,-2516.8000500,-1970.9000200,197.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (136)
    CreateObject(618,-2538.0000000,-1937.6992200,200.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (137)
    CreateObject(618,-2481.3999000,-1967.3000500,239.7000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (138)
    CreateObject(618,-2505.8994100,-1958.6992200,228.7000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (139)
    CreateObject(617,-2508.6999500,-1987.9000200,209.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treeb1) (7)
    CreateObject(618,-2521.3994100,-1925.3994100,269.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (140)
    CreateObject(618,-2521.3994100,-1925.3994100,269.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (141)
    CreateObject(618,-2521.3994100,-1925.3994100,269.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (142)
    CreateObject(618,-2521.3994100,-1925.3994100,269.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (143)
    CreateObject(618,-2521.3994100,-1925.3994100,269.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (144)
    CreateObject(618,-2521.3994100,-1925.3994100,269.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (145)
    CreateObject(618,-2260.6999500,-2052.1999500,141.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (146)
    CreateObject(618,-2375.2998000,-2030.5000000,248.7000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (147)
    CreateObject(618,-2297.8994100,-2041.2998000,223.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (148)
    CreateObject(618,-2329.1999500,-2074.3999000,127.9000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (149)
    CreateObject(618,-2303.3994100,-2075.8994100,123.2000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (150)
    CreateObject(618,-2283.6001000,-2068.0000000,123.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (151)
    CreateObject(618,-2261.3000500,-2062.0000000,129.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (152)
    CreateObject(618,-2383.8994100,-2063.7998000,155.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (153)
    CreateObject(618,-2396.1992200,-2070.7998000,141.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (154)
    CreateObject(618,-2384.3994100,-2075.3994100,136.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (155)
    CreateObject(618,-2363.1992200,-2082.2998000,125.6000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (156)
    CreateObject(618,-2161.8000500,-1973.0000000,128.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (157)
    CreateObject(618,-2243.5996100,-2047.2998000,132.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (158)
    CreateObject(618,-2223.3994100,-2033.5996100,130.8000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (159)
    CreateObject(618,-2204.0996100,-2013.8994100,128.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (160)
    CreateObject(618,-2189.5996100,-1996.1992200,128.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (161)
    CreateObject(618,-2173.6001000,-1982.3000500,127.1000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (162)
    CreateObject(618,-2311.3000500,-2033.5000000,238.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (163)
    CreateObject(618,-2151.5000000,-1952.0996100,125.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (164)
    CreateObject(618,-2327.8000500,-2037.5999800,247.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (165)
    CreateObject(618,-2394.6001000,-2030.6999500,233.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (166)
    CreateObject(618,-2355.8994100,-2035.7998000,254.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (167)
    CreateObject(618,-2160.3999000,-1772.1999500,276.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (168)
    CreateObject(618,-2135.5000000,-1696.9000200,290.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (169)
    CreateObject(618,-2179.5000000,-1782.8000500,289.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (170)
    CreateObject(618,-2178.5000000,-1761.5000000,294.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (171)
    CreateObject(618,-2167.1992200,-1737.8994100,291.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (172)
    CreateObject(618,-2150.5996100,-1710.8994100,291.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (173)
    CreateObject(618,-2214.1001000,-1809.5999800,313.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (174)
    CreateObject(618,-2205.3000500,-1797.8000500,307.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (175)
    CreateObject(618,-2190.0000000,-1780.6999500,299.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (176)
    CreateObject(618,-2267.1999500,-1831.1999500,378.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (177)
    CreateObject(618,-2265.1001000,-1850.6999500,351.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (178)
    CreateObject(618,-2255.0996100,-1836.2998000,349.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (179)
    CreateObject(618,-2243.1001000,-1818.0000000,352.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (180)
    CreateObject(618,-2305.0000000,-1883.0000000,351.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (181)
    CreateObject(618,-2303.2998000,-1875.6992200,363.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (182)
    CreateObject(618,-2317.1001000,-1863.5000000,395.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (183)
    CreateObject(618,-2285.7998000,-1867.3994100,358.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (184)
    CreateObject(618,-2263.1999500,-1799.9000200,416.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (185)
    CreateObject(618,-2300.3994100,-1828.2998000,415.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (186)
    CreateObject(618,-2276.0000000,-1816.0999800,416.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (187)
    CreateObject(618,-2257.3999000,-1784.9000200,418.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (188)
    CreateObject(618,-2247.6001000,-1772.4000200,415.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (189)
    CreateObject(618,-2235.3999000,-1770.5999800,401.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (190)
    CreateObject(618,-2230.1001000,-1773.4000200,391.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (191)
    CreateObject(618,-2245.3000500,-1683.6999500,442.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (192)
    CreateObject(618,-2233.1999500,-1690.4000200,409.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (193)
    CreateObject(618,-2246.0000000,-1672.4000200,439.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (194)
    CreateObject(618,-2248.3999000,-1656.6999500,440.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (195)
    CreateObject(618,-2237.8999000,-1646.5999800,411.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (196)
    CreateObject(3269,-2232.0996100,-1615.3994100,416.7000100,0.0000000,0.0000000,273.9830000); //object(bonyrd_block1_) (7)
    CreateObject(618,-2223.1999500,-1691.6999500,382.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (197)
    CreateObject(618,-2223.6999500,-1643.6999500,383.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (198)
    CreateObject(618,-2222.0000000,-1665.0996100,382.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (199)
    CreateObject(618,-2225.6001000,-1621.1999500,384.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (200)
    CreateObject(618,-2254.3999000,-1631.5000000,442.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (201)
    CreateObject(618,-2236.3000500,-1594.6999500,400.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (202)
    CreateObject(618,-2245.6001000,-1593.8000500,417.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (203)
    CreateObject(618,-2257.1001000,-1599.3000500,440.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (204)
    CreateObject(618,-2180.6001000,-1617.9000200,322.1000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (205)
    CreateObject(618,-2179.6001000,-1641.4000200,322.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (206)
    CreateObject(618,-2178.6999500,-1659.3000500,322.6000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (207)
    CreateObject(618,-2175.0000000,-1684.4000200,322.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (208)
    CreateObject(618,-2172.1999500,-1697.3000500,320.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (209)
    CreateObject(618,-2176.3000500,-1670.5999800,318.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (210)
    CreateObject(618,-2181.1001000,-1621.1999500,352.2000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (211)
    CreateObject(618,-2182.3999000,-1643.9000200,356.0000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (212)
    CreateObject(618,-2179.3999000,-1670.0999800,357.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (213)
    CreateObject(618,-2175.5000000,-1692.1999500,365.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (214)
    CreateObject(618,-2188.8000500,-1508.5999800,321.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (215)
    CreateObject(3269,-2150.3994100,-1521.6992200,278.5000000,0.0000000,0.0000000,267.9730000); //object(bonyrd_block1_) (7)
    CreateObject(618,-2210.1999500,-1445.4000200,288.7000100,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (216)
    CreateObject(618,-2152.5000000,-1509.9000200,267.2999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (217)
    CreateObject(618,-2156.8999000,-1534.0999800,283.3999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (218)
    CreateObject(618,-2245.5000000,-1433.3000500,335.8999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (219)
    CreateObject(618,-2220.1001000,-1466.0000000,336.7999900,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (220)
    CreateObject(618,-2220.3000500,-1404.6999500,285.5000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (221)
    CreateObject(618,-2183.3999000,-1454.5000000,243.3000000,0.0000000,0.0000000,0.0000000); //object(veg_treea3) (222)
    CreateObject(2205,-2337.6999500,-1636.4000200,527.7000100,0.0000000,0.0000000,60.9960000); //object(med_office8_desk_1) (9)
    CreateObject(2205,-2336.6001000,-1634.4000200,527.7000100,0.0000000,0.0000000,60.9960000); //object(med_office8_desk_1) (10)
    CreateObject(2205,-2338.8000500,-1638.4000200,527.7000100,0.0000000,0.0000000,60.9960000); //object(med_office8_desk_1) (11)
    CreateObject(2205,-2339.8994100,-1640.3994100,527.7000100,0.0000000,0.0000000,60.9910000); //object(med_office8_desk_1) (12)
    CreateObject(2205,-2341.0000000,-1642.4000200,527.7000100,0.0000000,0.0000000,60.9960000); //object(med_office8_desk_1) (13)
    CreateObject(2205,-2342.1001000,-1644.4000200,527.7000100,0.0000000,0.0000000,60.9960000); //object(med_office8_desk_1) (14)
    CreateObject(2205,-2343.1999500,-1646.4000200,527.7000100,0.0000000,0.0000000,60.9960000); //object(med_office8_desk_1) (15)
    CreateObject(2205,-2344.3000500,-1648.4000200,527.7000100,0.0000000,0.0000000,60.9960000); //object(med_office8_desk_1) (16)
    CreateObject(2205,-2335.5000000,-1632.4000200,527.7000100,0.0000000,0.2500000,60.9960000); //object(med_office8_desk_1) (17)
    CreateObject(1671,-2335.1999500,-1636.0000000,528.2000100,0.0000000,0.0000000,241.9960000); //object(swivelchair_a) (4)
    CreateObject(1671,-2334.5000000,-1634.5000000,528.2000100,0.0000000,0.0000000,241.9960000); //object(swivelchair_a) (9)
    CreateObject(1671,-2333.6001000,-1633.0999800,528.2000100,0.0000000,0.0000000,241.9960000); //object(swivelchair_a) (10)
    CreateObject(1671,-2335.8994100,-1637.2998000,528.2000100,0.0000000,0.0000000,241.9960000); //object(swivelchair_a) (12)
    CreateObject(1671,-2338.6992200,-1642.1992200,528.2000100,0.0000000,0.0000000,241.9960000); //object(swivelchair_a) (15)
    CreateObject(1671,-2339.3000500,-1643.3000500,528.2000100,0.0000000,0.0000000,241.9960000); //object(swivelchair_a) (16)
    CreateObject(1671,-2340.1001000,-1644.5999800,528.2000100,0.0000000,0.0000000,241.9960000); //object(swivelchair_a) (17)
    CreateObject(1671,-2340.8000500,-1646.0999800,528.2000100,0.0000000,0.0000000,241.9960000); //object(swivelchair_a) (18)
    CreateObject(1671,-2341.6999500,-1647.5000000,528.2000100,0.0000000,0.0000000,241.9960000); //object(swivelchair_a) (19)
    CreateObject(1671,-2336.6001000,-1638.5999800,528.2000100,0.0000000,0.0000000,241.9960000); //object(swivelchair_a) (21)
    CreateObject(1729,-2337.5996100,-1640.5000000,527.7000100,0.0000000,0.0000000,237.9970000); //object(mrk_seating3b) (1)
    CreateObject(1723,-2343.3000500,-1620.4000200,527.7000100,0.0000000,0.0000000,0.0000000); //object(mrk_seating1) (1)
    CreateObject(1723,-2351.8000500,-1619.8000500,527.7000100,0.0000000,0.0000000,0.0000000); //object(mrk_seating1) (3)
    CreateObject(1723,-2360.1999500,-1620.5999800,527.7000100,0.0000000,0.0000000,0.0000000); //object(mrk_seating1) (5)
    CreateObject(1728,-2348.1001000,-1648.0999800,527.7000100,0.0000000,0.0000000,169.9970000); //object(mrk_seating3) (3)
    CreateObject(1746,-2353.3994100,-1647.0000000,527.7000100,0.0000000,0.0000000,350.0000000); //object(swank_1_footstool) (4)
    CreateObject(1728,-2354.8000500,-1647.0000000,527.7000100,0.0000000,0.0000000,169.9970000); //object(mrk_seating3) (8)
    CreateObject(1726,-2355.8999000,-1620.5000000,527.7000100,0.0000000,0.0000000,0.0000000); //object(mrk_seating2) (1)
    CreateObject(1726,-2347.1999500,-1620.5999800,527.7000100,0.0000000,0.0000000,0.0000000); //object(mrk_seating2) (2)
    CreateObject(628,-2338.1999500,-1624.0999800,529.7000100,0.0000000,0.0000000,0.0000000); //object(veg_palmkb4) (1)
    CreateObject(628,-2336.0000000,-1627.5999800,529.7000100,0.0000000,0.0000000,0.0000000); //object(veg_palmkb4) (2)
    CreateObject(1360,-2359.8000500,-1645.1999500,528.5000000,0.0000000,0.0000000,38.0000000); //object(cj_bush_prop3) (1)
    CreateObject(1361,-2361.8000500,-1643.4000200,528.4000200,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1)
    CreateObject(1360,-2363.1001000,-1640.8000500,528.5000000,0.0000000,0.0000000,21.9960000); //object(cj_bush_prop3) (2)
    CreateObject(1360,-2361.6999500,-1622.5999800,528.5000000,0.0000000,0.0000000,327.9950000); //object(cj_bush_prop3) (3)
    CreateObject(1361,-2363.5000000,-1625.1999500,528.4000200,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (2)
    CreateObject(1360,-2364.8000500,-1627.8000500,528.5000000,0.0000000,0.0000000,329.9950000); //object(cj_bush_prop3) (4)
    CreateObject(2245,-2334.3000500,-1639.8000500,528.0000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_11) (1)
    CreateObject(2245,-2337.3999000,-1643.5999800,528.0000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_11) (2)
    CreateObject(2251,-2336.1001000,-1642.0000000,528.5000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_20) (1)
    CreateObject(2253,-2334.8999000,-1631.0999800,528.9000200,0.0000000,0.0000000,332.0000000); //object(plant_pot_22) (1)
    CreateObject(2253,-2344.3000500,-1647.8000500,528.9000200,0.0000000,0.0000000,331.9960000); //object(plant_pot_22) (2)
    CreateObject(626,-2363.8994100,-1636.7998000,529.7000100,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (1)
    CreateObject(626,-2364.3000500,-1634.0999800,529.7000100,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (2)
    CreateObject(626,-2364.6001000,-1631.5999800,529.7000100,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (3)
    CreateObject(2295,-2351.8000500,-1647.5000000,527.7000100,0.0000000,0.0000000,172.0000000); //object(cj_beanbag) (1)
    CreateObject(16113,-2231.6001000,-1736.6999500,478.6000100,0.0000000,0.0000000,139.9990000); //object(des_rockgp2_03) (1)
    CreateObject(7586,-2353.3000500,-1631.9000200,577.0000000,0.0000000,0.0000000,349.9970000); //object(miragebuild07) (1)
    CreateObject(2205,-2351.1001000,-1633.1999500,573.5000000,0.0000000,0.0000000,226.9910000); //object(med_office8_desk_1) (12)
    CreateObject(1729,-2361.6992200,-1644.1992200,571.5000000,0.0000000,0.0000000,303.9920000); //object(mrk_seating3b) (1)
    CreateObject(1729,-2352.8000500,-1632.5000000,573.5999800,0.0000000,0.0000000,45.9910000); //object(mrk_seating3b) (1)
    CreateObject(1729,-2338.0996100,-1627.5996100,571.5000000,0.0000000,0.0000000,113.9940000); //object(mrk_seating3b) (1)
    CreateObject(1729,-2351.0000000,-1617.8994100,571.4000200,0.0000000,0.0000000,173.9960000); //object(mrk_seating3b) (1)
    CreateObject(1729,-2370.6001000,-1616.5999800,571.0000000,0.0000000,0.0000000,219.9920000); //object(mrk_seating3b) (1)
    CreateObject(1729,-2342.5000000,-1643.0000000,571.4000200,0.0000000,0.0000000,35.9910000); //object(mrk_seating3b) (1)
    CreateObject(626,-2364.6999500,-1630.6999500,574.2000100,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (1)
    CreateObject(626,-2358.8994100,-1620.6992200,573.9000200,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (1)
    CreateObject(626,-2352.1001000,-1645.6999500,574.0000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (1)
    CreateObject(626,-2343.3000500,-1621.1999500,573.5000000,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (1)
    CreateObject(626,-2339.5000000,-1636.6992200,573.7000100,0.0000000,0.0000000,0.0000000); //object(veg_palmkb2) (1)

    // Konoha

    CreateObject(4247,-1714.8000488281,-2860.3999023438,28.10000038147,0,0,52);
    CreateObject(4247,-1871.0999755859,-2738.1999511719,28.10000038147,0,0,232);
    CreateObject(4247,-1931.9000244141,-2973.8000488281,28.10000038147,0,0,322);
    CreateObject(4247,-2123,-2824,28.10000038147,0,0,322);
    CreateObject(3893,-1905.9000244141,-2946.3000488281,49.099998474121,0,0,140);
    CreateObject(3907,-2087.8999023438,-3150.3999023438,37.900001525879,0,0,322);
    CreateObject(3907,-2212.1000976563,-3309.5,37.799999237061,0,0,322);
    CreateObject(3907,-2264.3999023438,-3012.1000976563,38,0,0,322);
    CreateObject(3907,-2362.6000976563,-3173.3000488281,37.799999237061,0,0,232);
    CreateObject(3903,-2343.6000976563,-3506.6000976563,63.900001525879,0,0,232);
    CreateObject(4247,-2338.1000976563,-3493.1000976563,28.10000038147,0,0,322);
    CreateObject(4247,-2508.1999511719,-3360.3000488281,28.10000038147,0,0,322);
    CreateObject(4247,-1845.1999511719,-2987.6999511719,27.799999237061,0,0,322);

    // Casa do Kakashi

    CreateObject(1728,-2814.3999000,-1515.6999500,139.8000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating3) (1)
    CreateObject(1728,-2820.3000500,-1515.8000500,139.8000000,0.0000000,0.0000000,0.0000000); //object(mrk_seating3) (2)
    CreateObject(638,-2816.3000500,-1515.5000000,140.5000000,0.0000000,0.0000000,89.9960000); //object(kb_planter_bush) (1)
    CreateObject(1481,-2815.5000000,-1513.8000500,139.0000000,0.0000000,0.0000000,182.0000000); //object(dyn_bar_b_q) (1)
    CreateObject(1718,-2820.3000500,-1530.5000000,138.6000100,0.0000000,0.0000000,0.0000000); //object(snesish) (1)
    CreateObject(1736,-2820.5000000,-1523.4000200,142.0000000,0.0000000,0.0000000,92.0000000); //object(cj_stags_head) (1)
    CreateObject(1799,-2815.5000000,-1527.5999800,140.0000000,0.0000000,0.0000000,178.0000000); //object(med_bed_4) (1)
    CreateObject(1828,-2815.8999000,-1522.3000500,139.8999900,0.0000000,0.0000000,88.0000000); //object(man_sdr_rug) (1)
    CreateObject(2518,-2821.1001000,-1532.0999800,138.3000000,0.0000000,0.0000000,0.0000000); //object(cj_b_sink2) (1)
    CreateObject(2525,-2812.1001000,-1532.0999800,138.3000000,0.0000000,0.0000000,0.0000000); //object(cj_toilet4) (1)
    CreateObject(1208,-2814.8999000,-1532.3000500,138.3000000,0.0000000,0.0000000,182.0000000); //object(washer) (1)
    CreateObject(1337,-2822.2089800,-1520.3818400,138.7890600,0.0000000,0.0000000,270.0000000); //object(binnt07_la) (3)
    CreateObject(1711,-2812.6999500,-1522.4000200,139.8000000,0.0000000,1.2500000,274.2500000); //object(kb_chair01) (2)
    CreateObject(1711,-2812.6001000,-1520.8000500,139.8000000,0.0000000,0.0000000,0.0000000); //object(kb_chair01) (3)
    CreateObject(1711,-2812.3999000,-1518.9000200,139.8000000,0.0000000,0.0000000,0.0000000); //object(kb_chair01) (4)
    
	return 1;
}

public OnGameModeExit()
{
    DOF2_Exit();
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid,1025.5751,-2140.7637,39.2032);
	SetPlayerCameraPos(playerid,1019.7552,-2141.0266,37.7274);
    SetPlayerCameraLookAt(playerid,1021.9974,-2140.9907,38.3012);
    SetPlayerFacingAngle(playerid, 82.6125);
    ApplyAnimation(playerid, "PARK", "Tai_Chi_Loop", 4.0, 1, 0, 0, 0, 0);
	return 1;
}

public OnPlayerConnect(playerid)
{
    Chakra[playerid] = CreateProgressBar(501.00, 104.00, 103.50, 7.50, 65535, 1000.0);
    ShowProgressBarForPlayer(playerid,Chakra[playerid]);
    SetProgressBarValue(Chakra[playerid],1000);
    UpdateProgressBar(Chakra[playerid], playerid);
    ApplyAnimation(playerid,"AIRPORT", "thrw_barl_thrw", 1.0, 0, 0, 0, 0, 0);
    ApplyAnimation(playerid,"AIRPORT", "thrw_barl_thrw", 1.0, 0, 0, 0, 0, 0);
    GanharChakra[playerid] = SetTimerEx("GanharChakra", 1000, false, "i", playerid);
    
   	PlayerDados[playerid][Konoha] = false;
	PlayerDados[playerid][Kumo] = false;
	PlayerDados[playerid][Suna] = false;
	PlayerDados[playerid][Rasengan] = false;
	PlayerDados[playerid][Chidori] = false;
	PlayerDados[playerid][Kagemane] = false;
	PlayerDados[playerid][Genjutsu] = false;
	PlayerDados[playerid][Amaterasu] = false;
	PlayerDados[playerid][Mokuton] = false;
	PlayerDados[playerid][Kamui] = false;
	PlayerDados[playerid][Medico] = false;
	PlayerDados[playerid][Doton] = false;
	PlayerDados[playerid][Shinra] = false;
	PlayerDados[playerid][Deidara] = false;
	PlayerDados[playerid][Suiton] = false;
	PlayerDados[playerid][Dragao] = false;
	PlayerDados[playerid][Sai] = false;
	PlayerDados[playerid][Kira] = false;
	PlayerDados[playerid][Hashi] = false;
	PlayerDados[playerid][Minato] = false;
	PlayerDados[playerid][Akatsuki] = false;
	PlayerDados[playerid][Katon] = false;
	PlayerDados[playerid][Uchiha] = false;
	PlayerDados[playerid][Hyuuga] = false;
	PlayerDados[playerid][Senju] = false;
	PlayerDados[playerid][Uzumaki] = false;
	PlayerDados[playerid][Nukenin] = false;
	PlayerDados[playerid][Ame] = false;
	PlayerDados[playerid][Raiz] = false;
	PlayerDados[playerid][Sasuke] = false;
	PlayerDados[playerid][Itachi] = false;
	PlayerDados[playerid][Madara] = false;
	PlayerDados[playerid][Lee] = false;
	PlayerDados[playerid][Jounin] = false;
	PlayerDados[playerid][Kage] = false;
	PlayerDados[playerid][Hidan] = false;
	PlayerDados[playerid][Hachibi] = false;
	PlayerDados[playerid][Yonbi] = false;
	PlayerDados[playerid][Tsunade] = false;
	PlayerDados[playerid][Lariat] = false;
	PlayerDados[playerid][Chouji] = false;
	PlayerDados[playerid][Kimimaro] = false;
	PlayerDados[playerid][Gobi] = false;
	PlayerDados[playerid][Sannin] = false;
	PlayerDados[playerid][Shukaku] = false;

    if(DOF2_FileExists(Contas(playerid))) ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Login", "Olб jogador, seja bem vindo ao {4C9FFC}Naruto RPG Storm.\n{FFFFFF}Sua conta {00FF00}jб estб registrada {FFFFFF}em nosso banco de dados.\nDigite sua senha abaixo para logar.\nSe errar 5 vezes sua conta serб banida.", "Logar", "Cancelar");
    else ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_INPUT, "Registro", "{FFFFFF}Olб jogador, seja bem vindo ao {4C9FFC}Naruto RPG Storm.\n{FFFFFF}Sua conta {FF0000}nгo estб registrada {FFFFFF}em nosso banco de dados.\nDigite uma senha abaixo para se registrar.", "Registrar", "Cancelar");
    return 1;
}

public OnPlayerDisconnect(playerid)
{
    SalvarContas(playerid);
    GetPlayerName(playerid, Nome, sizeof(Nome));
    dini_IntSet("Cores.ini",Nome,GetPlayerColor(playerid));
    dini_IntSet("Skins.ini",Nome,GetPlayerSkin(playerid));
    return 1;
}

public OnPlayerSpawn(playerid)
{

    GetPlayerName(playerid, Nome, sizeof(Nome));
    if(dini_Isset("Skins.ini",Nome)) SetPlayerSkin(playerid,dini_Int("Skins.ini",Nome));

    if(PlayerDados[playerid][Akatsuki] == 1)
    {
        SetPlayerPos(playerid,-2769.62573242,2467.90258789,17.69531250);
        SetPlayerColor(playerid, 0x000000FF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 30);
        GivePlayerWeapon(playerid, 23, 30);
    }

    if(PlayerDados[playerid][Akatsuki] == 2)
    {
        SetPlayerPos(playerid,-2769.62573242,2467.90258789,17.69531250);
        SetPlayerColor(playerid, 0x000000FF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 100);
        GivePlayerWeapon(playerid, 23, 100);
        SetPlayerHealth(playerid, 100);
    }

    if(PlayerDados[playerid][Nukenin] == 1)
    {
        SetPlayerPos(playerid,-809.95745849,2429.33569335,156.96951293);
        SetPlayerColor(playerid, 0x626262FF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 30);
        GivePlayerWeapon(playerid, 23, 30);
        SetPlayerHealth(playerid, 100);
    }
    
   	if(PlayerDados[playerid][Konoha] == 1)
    {
        SetPlayerPos(playerid,-2229.33911132,-3361.13500976,46.45030212);
        SetPlayerColor(playerid, 0xFF030FFF);
        SetPlayerHealth(playerid, 100);
    }

    if(PlayerDados[playerid][Konoha] == 2)
    {
        SetPlayerPos(playerid,-2229.33911132,-3361.13500976,46.45030212);
        SetPlayerColor(playerid, 0xFF030FFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 23, 10);
    }

    if(PlayerDados[playerid][Konoha] == 3)
    {
        SetPlayerPos(playerid,-2229.33911132,-3361.13500976,46.45030212);
        SetPlayerColor(playerid, 0xFF030FFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 30);
        GivePlayerWeapon(playerid, 23, 100);
    }

    if(PlayerDados[playerid][Konoha] == 4)
    {
        SetPlayerPos(playerid,-2229.33911132,-3361.13500976,46.45030212);
        SetPlayerColor(playerid, 0xFF030FFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 60);
        GivePlayerWeapon(playerid, 23, 150);
    }

    if(PlayerDados[playerid][Konoha] == 5)
    {
        SetPlayerPos(playerid,-2229.33911132,-3361.13500976,46.45030212);
        SetPlayerColor(playerid, 0xFF030FFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 100);
        GivePlayerWeapon(playerid, 23, 200);
    }

    if(PlayerDados[playerid][Konoha] == 6)
    {
        SetPlayerPos(playerid,-2229.33911132,-3361.13500976,46.45030212);
        SetPlayerColor(playerid, 0xFF030FFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 200);
        GivePlayerWeapon(playerid, 23, 300);
    }

    if(PlayerDados[playerid][Konoha] == 7)
    {
        SetPlayerPos(playerid,-2360.81665039,-3530.40991210,41.55836486);
        SetPlayerColor(playerid, 0xFF030FFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 9999);
        GivePlayerWeapon(playerid, 23, 9999);
        SetPlayerHealth(playerid, 100);
    }
    
    if(PlayerDados[playerid][Suna] == 1)
    {
        SetPlayerPos(playerid,263.61593627,3505.59667968,12.48389244);
        SetPlayerColor(playerid, 0xFFFF00FF);
        SetPlayerHealth(playerid, 100);
    }

    if(PlayerDados[playerid][Suna] == 2)
    {
        SetPlayerPos(playerid,263.61593627,3505.59667968,12.48389244);
        SetPlayerColor(playerid, 0xFFFF00FF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 23, 10);
    }

    if(PlayerDados[playerid][Suna] == 3)
    {
        SetPlayerPos(playerid,263.61593627,3505.59667968,12.48389244);
        SetPlayerColor(playerid, 0xFFFF00FF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 30);
        GivePlayerWeapon(playerid, 23, 100);
    }

    if(PlayerDados[playerid][Suna] == 4)
    {
        SetPlayerPos(playerid,263.61593627,3505.59667968,12.48389244);
        SetPlayerColor(playerid, 0xFFFF00FF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 100);
        GivePlayerWeapon(playerid, 23, 150);
    }

    if(PlayerDados[playerid][Suna] == 5)
    {
        SetPlayerPos(playerid,263.61593627,3505.59667968,12.48389244);
        SetPlayerColor(playerid, 0xFFFF00FF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 200);
        GivePlayerWeapon(playerid, 23, 300);
    }

    if(PlayerDados[playerid][Suna] == 6)
    {
        SetPlayerPos(playerid,263.61593627,3505.59667968,12.48389244);
        SetPlayerColor(playerid, 0xFFFF00FF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 300);
        GivePlayerWeapon(playerid, 23, 400);
    }

    if(PlayerDados[playerid][Suna] == 7)
    {
        SetPlayerPos(playerid,263.61593627,3505.59667968,12.48389244);
        SetPlayerColor(playerid, 0xFFFF00FF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 500);
        GivePlayerWeapon(playerid, 23, 6000);
        SetPlayerHealth(playerid, 100);
    }
    
    if(PlayerDados[playerid][Kumo] == 1)
    {
        SetPlayerPos(playerid,-2263.26879882,-1734.77014160,487.44445800);
        SetPlayerColor(playerid, 0x1229FAFF);
        SetPlayerHealth(playerid, 100);
    }

    if(PlayerDados[playerid][Kumo] == 2)
    {
        SetPlayerPos(playerid,-2263.26879882,-1734.77014160,487.44445800);
        SetPlayerColor(playerid, 0x1229FAFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 23, 10);
    }

    if(PlayerDados[playerid][Kumo] == 3)
    {
        SetPlayerPos(playerid,-2263.26879882,-1734.77014160,487.44445800);
        SetPlayerColor(playerid, 0x1229FAFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 30);
        GivePlayerWeapon(playerid, 23, 100);
    }

    if(PlayerDados[playerid][Kumo] == 4)
    {
        SetPlayerPos(playerid,-2263.26879882,-1734.77014160,487.44445800);
        SetPlayerColor(playerid, 0x1229FAFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 60);
        GivePlayerWeapon(playerid, 23, 100);
    }

    if(PlayerDados[playerid][Kumo] == 5)
    {
        SetPlayerPos(playerid,-2263.26879882,-1734.77014160,487.44445800);
        SetPlayerColor(playerid, 0x1229FAFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 100);
        GivePlayerWeapon(playerid, 23, 200);
    }

    if(PlayerDados[playerid][Kumo] == 6)
    {
        SetPlayerPos(playerid,-2263.26879882,-1734.77014160,487.44445800);
        SetPlayerColor(playerid, 0x1229FAFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 200);
        GivePlayerWeapon(playerid, 23, 300);
    }

    if(PlayerDados[playerid][Kumo] == 7)
    {
        SetPlayerPos(playerid,-2352.28320312,-1632.98535156,574.57897949);
        SetPlayerColor(playerid, 0x1229FAFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 9999);
        GivePlayerWeapon(playerid, 23, 9999);
        SetPlayerHealth(playerid, 100);
    }
    
    if(PlayerDados[playerid][Ame] == 1)
    {
        SetPlayerPos(playerid, 3186.92675781,-580.55487060,28.58593750);
        SetPlayerColor(playerid, 0x00C2ECFF);
        SetPlayerHealth(playerid, 100);
    }

    if(PlayerDados[playerid][Ame] == 2)
    {
        SetPlayerPos(playerid, 3186.92675781,-580.55487060,28.58593750);
        SetPlayerColor(playerid, 0x00C2ECFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 5);
        GivePlayerWeapon(playerid, 23, 10);
    }

    if(PlayerDados[playerid][Ame] == 3)
    {
        SetPlayerPos(playerid, 3186.92675781,-580.55487060,28.58593750);
        SetPlayerColor(playerid, 0x00C2ECFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 30);
        GivePlayerWeapon(playerid, 23, 100);
    }

    if(PlayerDados[playerid][Ame] == 4)
    {
        SetPlayerPos(playerid, 3186.92675781,-580.55487060,28.58593750);
        SetPlayerColor(playerid, 0x00C2ECFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 60);
        GivePlayerWeapon(playerid, 23, 100);
    }

    if(PlayerDados[playerid][Ame] == 5)
    {
        SetPlayerPos(playerid, 3186.92675781,-580.55487060,28.58593750);
        SetPlayerColor(playerid, 0x00C2ECFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 100);
        GivePlayerWeapon(playerid, 23, 200);
    }

    if(PlayerDados[playerid][Ame] == 6)
    {
        SetPlayerPos(playerid, 3186.92675781,-580.55487060,28.58593750);
        SetPlayerColor(playerid, 0x00C2ECFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 200);
        GivePlayerWeapon(playerid, 23, 300);
    }

    if(PlayerDados[playerid][Ame] == 7)
    {
        SetPlayerPos(playerid, 3186.92675781,-580.55487060,28.58593750);
        SetPlayerColor(playerid, 0x00C2ECFF);
        SetPlayerHealth(playerid, 100);
        GivePlayerWeapon(playerid, 16, 500);
        GivePlayerWeapon(playerid, 23, 500);
        SetPlayerHealth(playerid, 100);
    }
    
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{

   if(dialogid == VILAS) {
		switch(listitem) {
		    case 0: {
		        if(PlayerDados[playerid][Konoha])
		        SpawnPlayer(playerid);
		        SetarDado(playerid, Konoha, 1);
			}

			case 1: {
		        if(PlayerDados[playerid][Suna])
		        SpawnPlayer(playerid);
		        SetarDado(playerid, Suna, 1);
			}

            case 2: {
		        if(PlayerDados[playerid][Kumo])
		        SpawnPlayer(playerid);
		        SetarDado(playerid, Kumo, 1);
			}

			case 3: {
		        if(PlayerDados[playerid][Ame])
		        SpawnPlayer(playerid);
		        SetarDado(playerid, Ame, 1);
			}
		}
	}

    if(dialogid == DIALOG_REGISTRO)
    {
        if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTRO, DIALOG_STYLE_INPUT, "Registro", "{FF0000}Digite apenas nъmeros!\n{FFFFFF}Digite sua senha abaixo novamente para se registrar.", "Registrar", "Cancelar");
        if(!response) return Kick(playerid);
        else
        {
            PlayerDados[playerid][Senha] = strval(inputtext);
            PlayerDados[playerid][Matou] = DOF2_SetInt(Contas(playerid), "Matou", 0);
            PlayerDados[playerid][Morreu] = DOF2_SetInt(Contas(playerid), "Morreu", 0);
            PlayerDados[playerid][Dinheiro] = DOF2_SetInt(Contas(playerid), "Dinheiro", 250);
            PlayerDados[playerid][Rasengan] = DOF2_SetInt(Contas(playerid), "Rasengan", 0);
			PlayerDados[playerid][Kagemane] = DOF2_SetInt(Contas(playerid), "Kagemane", 0);
			PlayerDados[playerid][Genjutsu] = DOF2_SetInt(Contas(playerid), "Genjutsu", 0);
			PlayerDados[playerid][Amaterasu] = DOF2_SetInt(Contas(playerid), "Amaterasu", 0);
			PlayerDados[playerid][Mokuton] = DOF2_SetInt(Contas(playerid), "Mokuton", 0);
			PlayerDados[playerid][Kamui] = DOF2_SetInt(Contas(playerid), "Kamui", 0);
			PlayerDados[playerid][Medico] = DOF2_SetInt(Contas(playerid), "Mйdico", 0);
			PlayerDados[playerid][Doton] = DOF2_SetInt(Contas(playerid), "Doton", 0);
			PlayerDados[playerid][Shinra] = DOF2_SetInt(Contas(playerid), "Shinra", 0);
			PlayerDados[playerid][Deidara] = DOF2_SetInt(Contas(playerid), "Deidara", 0);
			PlayerDados[playerid][Suiton] = DOF2_SetInt(Contas(playerid), "Suiton", 0);
			PlayerDados[playerid][Dragao] = DOF2_SetInt(Contas(playerid), "Dragгo", 0);
			PlayerDados[playerid][Sai] = DOF2_SetInt(Contas(playerid), "Sai", 0);
			PlayerDados[playerid][Kagemane] = DOF2_SetInt(Contas(playerid), "Kira", 0);
			PlayerDados[playerid][Hashi] = DOF2_SetInt(Contas(playerid), "Hashi", 0);
			PlayerDados[playerid][Minato] = DOF2_SetInt(Contas(playerid), "Minato", 0);
			PlayerDados[playerid][Akatsuki] = DOF2_SetInt(Contas(playerid), "Akatsuki", 0);
			PlayerDados[playerid][Katon] = DOF2_SetInt(Contas(playerid), "Katon", 0);
			PlayerDados[playerid][Uchiha] = DOF2_SetInt(Contas(playerid), "Uchiha", 0);
			PlayerDados[playerid][Hyuuga] = DOF2_SetInt(Contas(playerid), "Hyuuga", 0);
			PlayerDados[playerid][Senju] = DOF2_SetInt(Contas(playerid), "Senju", 0);
			PlayerDados[playerid][Uzumaki] = DOF2_SetInt(Contas(playerid), "Uzumaki", 0);
			PlayerDados[playerid][Konoha] = DOF2_SetInt(Contas(playerid), "Konoha", 0);
			PlayerDados[playerid][Suna] = DOF2_SetInt(Contas(playerid), "Suna", 0);
			PlayerDados[playerid][Kumo] = DOF2_SetInt(Contas(playerid), "Kumo", 0);
			PlayerDados[playerid][Nukenin] = DOF2_SetInt(Contas(playerid), "Nukenin", 0);
			PlayerDados[playerid][Ame] = DOF2_SetInt(Contas(playerid), "Ame", 0);
			PlayerDados[playerid][Raiz] = DOF2_SetInt(Contas(playerid), "Raiz", 0);
			PlayerDados[playerid][Sasuke] = DOF2_SetInt(Contas(playerid), "Sasuke", 0);
			PlayerDados[playerid][Itachi] = DOF2_SetInt(Contas(playerid), "Itachi", 0);
			PlayerDados[playerid][Madara] = DOF2_SetInt(Contas(playerid), "Madara", 0);
			PlayerDados[playerid][Lee] = DOF2_SetInt(Contas(playerid), "Lee", 0);
			PlayerDados[playerid][Jounin] = DOF2_SetInt(Contas(playerid), "Jounin", 0);
			PlayerDados[playerid][Kage] = DOF2_SetInt(Contas(playerid), "Kage", 0);
			PlayerDados[playerid][Hidan] = DOF2_SetInt(Contas(playerid), "Hidan", 0);
			PlayerDados[playerid][Hachibi] = DOF2_SetInt(Contas(playerid), "Hachibi", 0);
			PlayerDados[playerid][Yonbi] = DOF2_SetInt(Contas(playerid), "Yonbi", 0);
			PlayerDados[playerid][Tsunade] = DOF2_SetInt(Contas(playerid), "Tsunade", 0);
			PlayerDados[playerid][Chidori] = DOF2_SetInt(Contas(playerid), "Chidori", 0);
			PlayerDados[playerid][Lariat] = DOF2_SetInt(Contas(playerid), "Lariat", 0);
			PlayerDados[playerid][Chouji] = DOF2_SetInt(Contas(playerid), "Chouji", 0);
			PlayerDados[playerid][Kimimaro] = DOF2_SetInt(Contas(playerid), "Kimimaro", 0);
			PlayerDados[playerid][Gobi] = DOF2_SetInt(Contas(playerid), "Gobi", 0);
			PlayerDados[playerid][Sannin] = DOF2_SetInt(Contas(playerid), "Sannin", 0);
			PlayerDados[playerid][Shukaku] = DOF2_SetInt(Contas(playerid), "Shukaku", 0);
			SalvarContas(playerid);
			ShowPlayerDialog(playerid, VILAS, DIALOG_STYLE_LIST, "Seleзгo de Vila", "{178C00}Konohagakure\n{895D24}Sunagakure\n{812596}Kumogakure\n{217082}Amegakure", "Selecionar", "Cancelar");
            //ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Login", "Vocк se registrou, agora й sу logar com sua senha registrada.", "Logar", "Cancelar");
        }
    }
    if(dialogid == DIALOG_LOGAR)
    {
        if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Login", "{FF0000}Digite apenas nъmeros!\n{FFFFFF}Digite sua senha registrada abaixo para logar.\nSe errar 5 vezes sua conta serб banida.", "Logar", "Cancelar");
        if(!response) return Kick(playerid);
        else
        {
            PlayerDados[playerid][Senha] = DOF2_GetInt(Contas(playerid), "Senha");
            if(strval(inputtext) == PlayerDados[playerid][Senha])
            {
                PlayerDados[playerid][Matou] = DOF2_GetInt(Contas(playerid), "Matou");
                PlayerDados[playerid][Morreu] = DOF2_GetInt(Contas(playerid), "Morreu");
                PlayerDados[playerid][Dinheiro] = DOF2_GetInt(Contas(playerid), "Dinheiro");
                GivePlayerMoney(playerid, PlayerDados[playerid][Dinheiro]);
                PlayerDados[playerid][Rasengan] = DOF2_GetInt(Contas(playerid), "Rasengan");
				PlayerDados[playerid][Kagemane] = DOF2_GetInt(Contas(playerid), "Kagemane");
			    PlayerDados[playerid][Genjutsu] = DOF2_GetInt(Contas(playerid), "Genjutsu");
				PlayerDados[playerid][Amaterasu] = DOF2_GetInt(Contas(playerid), "Amaterasu");
				PlayerDados[playerid][Mokuton] = DOF2_GetInt(Contas(playerid), "Mokuton");
				PlayerDados[playerid][Kamui] = DOF2_GetInt(Contas(playerid), "Kamui");
				PlayerDados[playerid][Medico] = DOF2_GetInt(Contas(playerid), "Mйdico");
				PlayerDados[playerid][Doton] = DOF2_GetInt(Contas(playerid), "Doton");
				PlayerDados[playerid][Shinra] = DOF2_GetInt(Contas(playerid), "Shinra");
				PlayerDados[playerid][Deidara] = DOF2_GetInt(Contas(playerid), "Deidara");
				PlayerDados[playerid][Suiton] = DOF2_GetInt(Contas(playerid), "Suiton");
				PlayerDados[playerid][Dragao] = DOF2_GetInt(Contas(playerid), "Dragгo");
				PlayerDados[playerid][Sai] = DOF2_GetInt(Contas(playerid), "Sai");
				PlayerDados[playerid][Kira] = DOF2_GetInt(Contas(playerid), "Kira");
				PlayerDados[playerid][Hashi] = DOF2_GetInt(Contas(playerid), "Hashi");
				PlayerDados[playerid][Minato] = DOF2_GetInt(Contas(playerid), "Minato");
				PlayerDados[playerid][Akatsuki] = DOF2_GetInt(Contas(playerid), "Akatsuki");
				PlayerDados[playerid][Katon] = DOF2_GetInt(Contas(playerid), "Katon");
				PlayerDados[playerid][Uchiha] = DOF2_GetInt(Contas(playerid), "Uchiha");
				PlayerDados[playerid][Hyuuga] = DOF2_GetInt(Contas(playerid), "Hyuuga");
				PlayerDados[playerid][Senju] = DOF2_GetInt(Contas(playerid), "Senju");
				PlayerDados[playerid][Uzumaki] = DOF2_GetInt(Contas(playerid), "Uzumaki");
				PlayerDados[playerid][Konoha] = DOF2_GetInt(Contas(playerid), "Konoha");
				PlayerDados[playerid][Suna] = DOF2_GetInt(Contas(playerid), "Suna");
				PlayerDados[playerid][Kumo] = DOF2_GetInt(Contas(playerid), "Kumo");
				PlayerDados[playerid][Nukenin] = DOF2_GetInt(Contas(playerid), "Nukenin");
				PlayerDados[playerid][Ame] = DOF2_GetInt(Contas(playerid), "Ame");
				PlayerDados[playerid][Raiz] = DOF2_GetInt(Contas(playerid), "Raiz");
				PlayerDados[playerid][Sasuke] = DOF2_GetInt(Contas(playerid), "Sasuke");
				PlayerDados[playerid][Itachi] = DOF2_GetInt(Contas(playerid), "Itachi");
				PlayerDados[playerid][Madara] = DOF2_GetInt(Contas(playerid), "Madara");
				PlayerDados[playerid][Lee] = DOF2_GetInt(Contas(playerid), "Lee");
				PlayerDados[playerid][Jounin] = DOF2_GetInt(Contas(playerid), "Jounin");
				PlayerDados[playerid][Kage] = DOF2_GetInt(Contas(playerid), "Kage");
				PlayerDados[playerid][Hidan] = DOF2_GetInt(Contas(playerid), "Hidan");
				PlayerDados[playerid][Hachibi] = DOF2_GetInt(Contas(playerid), "Hachibi");
				PlayerDados[playerid][Yonbi] = DOF2_GetInt(Contas(playerid), "Yonbi");
				PlayerDados[playerid][Tsunade] = DOF2_GetInt(Contas(playerid), "Tsunade");
				PlayerDados[playerid][Chidori] = DOF2_GetInt(Contas(playerid), "Chidori");
				PlayerDados[playerid][Lariat] = DOF2_GetInt(Contas(playerid), "Lariat");
				PlayerDados[playerid][Chouji] = DOF2_GetInt(Contas(playerid), "Chouji");
				PlayerDados[playerid][Kimimaro] = DOF2_GetInt(Contas(playerid), "Kimimaro");
				PlayerDados[playerid][Gobi] = DOF2_GetInt(Contas(playerid), "Gobi");
				PlayerDados[playerid][Sannin] = DOF2_GetInt(Contas(playerid), "Sannin");
				PlayerDados[playerid][Shukaku] = DOF2_GetInt(Contas(playerid), "Shukaku");
            }
            else
            {
                ShowPlayerDialog(playerid, DIALOG_LOGAR, DIALOG_STYLE_PASSWORD, "Login", "{FFFFFF}Vocк digitou sua senha incorretamente, digite-a novamente para logar.\nSe errar 5 vezes sua conta serб banida.", "Logar", "Cancelar");
                Erro[playerid]++;
                if(Erro[playerid] == 5)
                {
                    SendClientMessage(playerid, -1, "Sua conta estб banida por errar 5 vezes a sua senha.");
                    Ban(playerid);
                    return 1;
                }
            }
        }
    }
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if(PRESSED(65536))
    {
    SendClientMessage(playerid, -1, "Vocк estб carregando seu chakra.");
    new Float:h;
    h = GetProgressBarValue(Chakra[playerid]);
    SetProgressBarValue(Chakra[playerid],h+2);
    UpdateProgressBar(Chakra[playerid],playerid);
	}
	else if(RELEASED(65536))
	{
	SendClientMessage(playerid, -1, "Vocк deixou de carregar seu chakra.");
    }
	return 1;
}

stock Contas(playerid)
{
    new arquivo[40], name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, 32);
    format(arquivo, 40, "Contas/%s.ini", name);
    return arquivo;
}

stock SalvarContas(playerid)
{
	if(!DOF2_FileExists(Contas(playerid))) DOF2_CreateFile(Contas(playerid));
    else
    {
        PlayerDados[playerid][Dinheiro] = GetPlayerMoney(playerid);
        DOF2_SetInt(Contas(playerid), "Senha", PlayerDados[playerid][Senha]);
        DOF2_SetInt(Contas(playerid), "Matou", PlayerDados[playerid][Matou]);
        DOF2_SetInt(Contas(playerid), "Morreu", PlayerDados[playerid][Morreu]);
        DOF2_SetInt(Contas(playerid), "Dinheiro", PlayerDados[playerid][Dinheiro]);
        DOF2_SetInt(Contas(playerid), "Rasengan", PlayerDados[playerid][Rasengan]);
	    DOF2_SetInt(Contas(playerid), "Kagemane", PlayerDados[playerid][Kagemane]);
	    DOF2_SetInt(Contas(playerid), "Genjutsu", PlayerDados[playerid][Genjutsu]);
	    DOF2_SetInt(Contas(playerid), "Amaterasu", PlayerDados[playerid][Amaterasu]);
	    DOF2_SetInt(Contas(playerid), "Mokuton", PlayerDados[playerid][Mokuton]);
	    DOF2_SetInt(Contas(playerid), "Kamui", PlayerDados[playerid][Kamui]);
	    DOF2_SetInt(Contas(playerid), "Mйdico", PlayerDados[playerid][Medico]);
	    DOF2_SetInt(Contas(playerid), "Doton", PlayerDados[playerid][Doton]);
	    DOF2_SetInt(Contas(playerid), "Shinra", PlayerDados[playerid][Shinra]);
	    DOF2_SetInt(Contas(playerid), "Deidara", PlayerDados[playerid][Deidara]);
    	DOF2_SetInt(Contas(playerid), "Suiton", PlayerDados[playerid][Suiton]);
	    DOF2_SetInt(Contas(playerid), "Dragгo", PlayerDados[playerid][Dragao]);
	    DOF2_SetInt(Contas(playerid), "Sai", PlayerDados[playerid][Sai]);
	    DOF2_SetInt(Contas(playerid), "Kira", PlayerDados[playerid][Kira]);
	    DOF2_SetInt(Contas(playerid), "Hashi", PlayerDados[playerid][Hashi]);
	    DOF2_SetInt(Contas(playerid), "Minato", PlayerDados[playerid][Minato]);
	    DOF2_SetInt(Contas(playerid), "Akatsuki", PlayerDados[playerid][Akatsuki]);
	    DOF2_SetInt(Contas(playerid), "Katon", PlayerDados[playerid][Katon]);
	    DOF2_SetInt(Contas(playerid), "Uchiha", PlayerDados[playerid][Uchiha]);
	    DOF2_SetInt(Contas(playerid), "Hyuuga", PlayerDados[playerid][Hyuuga]);
	    DOF2_SetInt(Contas(playerid), "Senju", PlayerDados[playerid][Senju]);
	    DOF2_SetInt(Contas(playerid), "Uzumaki", PlayerDados[playerid][Uzumaki]);
	    DOF2_SetInt(Contas(playerid), "Konoha", PlayerDados[playerid][Konoha]);
	    DOF2_SetInt(Contas(playerid), "Suna", PlayerDados[playerid][Suna]);
	    DOF2_SetInt(Contas(playerid), "Kumo", PlayerDados[playerid][Kumo]);
	    DOF2_SetInt(Contas(playerid), "Nukenin", PlayerDados[playerid][Nukenin]);
	    DOF2_SetInt(Contas(playerid), "Ame", PlayerDados[playerid][Ame]);
	    DOF2_SetInt(Contas(playerid), "Raiz", PlayerDados[playerid][Raiz]);
	    DOF2_SetInt(Contas(playerid), "Sasuke", PlayerDados[playerid][Sasuke]);
	    DOF2_SetInt(Contas(playerid), "Itachi", PlayerDados[playerid][Itachi]);
	    DOF2_SetInt(Contas(playerid), "Madara", PlayerDados[playerid][Madara]);
	    DOF2_SetInt(Contas(playerid), "Lee", PlayerDados[playerid][Lee]);
	    DOF2_SetInt(Contas(playerid), "Jounin", PlayerDados[playerid][Jounin]);
	    DOF2_SetInt(Contas(playerid), "Kage", PlayerDados[playerid][Kage]);
	    DOF2_SetInt(Contas(playerid), "Hidan", PlayerDados[playerid][Hidan]);
	    DOF2_SetInt(Contas(playerid), "Hachibi", PlayerDados[playerid][Hachibi]);
	    DOF2_SetInt(Contas(playerid), "Yonbi", PlayerDados[playerid][Yonbi]);
	    DOF2_SetInt(Contas(playerid), "Tsunade", PlayerDados[playerid][Tsunade]);
	    DOF2_SetInt(Contas(playerid), "Chidori", PlayerDados[playerid][Chidori]);
	    DOF2_SetInt(Contas(playerid), "Lariat", PlayerDados[playerid][Lariat]);
	    DOF2_SetInt(Contas(playerid), "Chouji", PlayerDados[playerid][Chouji]);
	    DOF2_SetInt(Contas(playerid), "Kimimaro", PlayerDados[playerid][Kimimaro]);
	    DOF2_SetInt(Contas(playerid), "Gobi", PlayerDados[playerid][Gobi]);
	    DOF2_SetInt(Contas(playerid), "Sannin", PlayerDados[playerid][Sannin]);
	    DOF2_SetInt(Contas(playerid), "Shukaku", PlayerDados[playerid][Shukaku]);
        DOF2_SaveFile();
    }
    return 1;
}

CMD:chidori(playerid, params[])
{
if(PlayerDados[playerid][Chidori] < 1) return SendClientMessage(playerid, -1, "Vocк nгo possui o Chidori.");
if(GetProgressBarValue(Chakra[playerid]) < 300) return SendClientMessage(playerid, -1, "Vocк nгo tem chakra suficiente.");
new string[256];
new Float:h;
GetPlayerName(playerid, Nome, sizeof(Nome));
h = GetProgressBarValue(Chakra[playerid]);
SetProgressBarValue(Chakra[playerid],h-300);
UpdateProgressBar(Chakra[playerid], playerid);
PlayAudioStreamForPlayer(playerid, "http://dc470.4shared.com/img/77279615/71843e0f/dlink__2Fdownload_2Fo-MQc9Gp_3Ftsid_3D20150305-011500-92e329a5_26lgfp_3D1000_26dsid_3D6dw459.7c79c835bc9e2f50444e884e6659adca_26sbsr_3D653450bd0334282727696c91646398d92db49f605ec8d811/preview.mp3");
SetPlayerAttachedObject(playerid,0,354,6,0.089000,0.071000,0.000000,0.000000,0.000000,0.000000,1.000000,1.000000,1.000000);
format(string, sizeof(string), "* %s: Chidori!", Nome);
ProxDetector(30.0, playerid, string,COLOR_PURPLE);
printf("%s", string);
return 1;
}

stock ProxDetector(Float:radi, playerid, string[],color)
{
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
for(new player;player<MAX_PLAYERS;player++)
{
if(!IsPlayerConnected(playerid))continue;
if(IsPlayerInRangeOfPoint(playerid,radi,x,y,z))SendClientMessage(player,color,string);
}
}
Reply
#2

Uma dica nгo poste seu GM no forum depois tera otarios dando ctrl c ctrl v e dizendo que eh deles. poste somente o cуdigo que esta tentando fazer e mais facil das pessoas ajudarem e vocк nгo se depara com copias do seu GM na net ai. vlw boa sorte.
Reply
#3

Quando logar, basta pular essa seleзгo...

PHP код:
SpawnPlayer(playerid); 
Reply
#4

Quote:
Originally Posted by arakuta
Посмотреть сообщение
Quando logar, basta pular essa seleзгo...

PHP код:
SpawnPlayer(playerid); 
Sim, antes mesmo de vocк responder eu adicionei isso ao cуdigo. Obrigado.
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