01.03.2015, 08:41
Whenever i compile my script this error always comes
Help me fix this errors!
Line 3737
Line 3769
Line 3799
P.S I already updated my Audio Plugin.. +1 Reputation for help!
Code:
C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(3684) : warning 235: public function lacks forward declaration (symbol "Audio_OnSetPack") C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(3737) : error 017: undefined symbol "Audio_Seek" C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(3769) : error 017: undefined symbol "Audio_Seek" C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(3747) : warning 203: symbol is never used: "seek" C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(3799) : error 017: undefined symbol "Audio_Seek" C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(3778) : warning 203: symbol is never used: "seek" C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(8568) : warning 225: unreachable code C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(8569) : warning 209: function "Audio_OnPlayerConnect" should return a value C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(51263) : warning 216: nested comment C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(51362) : warning 216: nested comment C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(64700) : warning 217: loose indentation C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(65009) : warning 217: loose indentation C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(65031) : warning 217: loose indentation C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(65042) : warning 217: loose indentation C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(65052) : warning 217: loose indentation C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(65067) : warning 217: loose indentation C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(77354) : warning 217: loose indentation C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(77358) : warning 217: loose indentation C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(77367) : warning 217: loose indentation C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(77371) : warning 217: loose indentation C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(77380) : warning 217: loose indentation C:\Users\Windows7\Desktop\Microsoft Corporation ©\El Pilipinas Roleplay v4\gamemodes\EPRP.pwn(77384) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Errors.
Line 3737
Code:
forward SendAudioToPlayer(playerid, audioid, volume, seek); public SendAudioToPlayer(playerid, audioid, volume, seek) { if(IsPlayerConnected(playerid)) { if(Audio_IsClientConnected(playerid)) { new localhandle = Audio_Play(playerid,audioid,false,false,false); Audio_SetVolume(playerid, localhandle, volume); Audio_Seek(playerid, localhandle, seek); } else { return 0; } } return 1; }
Code:
if(IsPlayerConnected(i)) { if(Audio_IsClientConnected(i)) { if(IsPlayerInRangeOfPoint(i,range,x,y,z)) { new localhandle = Audio_Play(i,audioid,false,false,false); Audio_Set3DPosition(i, localhandle, x, y, z, range); Audio_SetVolume(i, localhandle, volume); Audio_Seek(i, localhandle, seek); audiohandle[i][audiohandleglobal] = localhandle; } } } }
Code:
stock SendAudioURLToRange(url[], volume, seek, Float:x, Float:y, Float:z, Float:range) { if(audiohandleglobal >= 99) { audiohandleglobal = 0; } else { audiohandleglobal++; } foreach(Player, i) { if(IsPlayerConnected(i)) { if(Audio_IsClientConnected(i)) { if(IsPlayerInRangeOfPoint(i,range,x,y,z)) { new localhandle = Audio_PlayStreamed(i,url,false,false,false); Audio_Set3DPosition(i, localhandle, x, y, z, range); Audio_SetVolume(i, localhandle, volume); Audio_Seek(i, localhandle, seek); audiohandle[i][audiohandleglobal] = localhandle; } } } }