[Plugin] [REL] MySQL Plugin (Now on github!)

Nice one ! Thanks !
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Thanks maddinat0r.
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Thanks.
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What should I replace mysql_free_result with after updating from R37 to R38?
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Quote:
Originally Posted by kvann
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What should I replace mysql_free_result with after updating from R37 to R38?
Why do you use mysql_free_result at all? mysql_free_result was a PAWN function defined inside the include which did absolutely nothing.
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What about re-adding mysql_ping() but for get the real time ping between mysql server and the samp server?
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Quote:
Originally Posted by maddinat0r
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Ohh... I hadn't looked at the include at all.
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Quote:
Originally Posted by maddinat0r
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Do results clear automatically now?
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Quote:
Originally Posted by Calgon
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Do results clear automatically now?
Afaik they have done for awhile, atleast R26+.
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Quote:
Originally Posted by Calgon
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Do results clear automatically now?
They do since R7. You have to delete the cache manually though if you are using "cache_save" or "mysql_query".

EDIT:
Whoops, forgot that there were also uncached queries in R7. Results are cleared automatically since R21.
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My script was working in R37, but now in R38, it isn't.

Now I recompiled it and it says: error 017: undefined symbol "mysql_num_rows".

What I have to do now?
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Quote:
Originally Posted by KovaNovik
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My script was working in R37, but now in R38, it isn't.

Now I recompiled it and it says: error 017: undefined symbol "mysql_num_rows".

What I have to do now?
Replace "mysql_num_rows" with "cache_num_rows" or "cache_get_row_count".
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@ maddinat0r: Can you help with a problem i have with mysql r38? You can find it here:
https://sampforum.blast.hk/showthread.php?tid=499935
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Is there a reason why it spams my logs? or is this normal?

Code:
[03:38:19] [DEBUG] CMySQLHandle::Create - creating new connection..
[03:38:19] [DEBUG] CMySQLHandle::CMySQLHandle - constructor called
[03:38:19] [DEBUG] CMySQLHandle::Create - connection created (id: 1)
[03:38:19] [DEBUG] CMySQLConnection::Connect - establishing connection to database...
[03:38:19] [DEBUG] CMySQLConnection::Connect - connection was successful
[03:38:19] [DEBUG] CMySQLConnection::Connect - auto-reconnect has been disabled
[03:38:19] [DEBUG] CMySQLConnection::Connect - establishing connection to database...
[03:38:19] [DEBUG] CMySQLConnection::Connect - establishing connection to database...
[03:38:19] [DEBUG] CMySQLConnection::Connect - establishing connection to database...
[03:38:19] [DEBUG] CMySQLConnection::Connect - connection was successful
[03:38:19] [DEBUG] CMySQLConnection::Connect - connection was successful
[03:38:19] [DEBUG] CMySQLConnection::Connect - auto-reconnect has been disabled
[03:38:19] [DEBUG] CMySQLConnection::Connect - auto-reconnect has been disabled
[03:38:19] [DEBUG] CMySQLConnection::Connect - connection was successful
[03:38:19] [DEBUG] CMySQLConnection::Connect - auto-reconnect has been disabled
Just one mysql_connect() with mysql_log(LOG_ALL,LOG_TYPE_TEXT); in OnGameModeInit(). I think the DB type is InnoDB. Can someone explain this? The last MySQL plugin i used was fine and had none of this (R6).
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thats because of your pool size
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R5 was best
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So my issue is nothing to worry about? Or should I change pool size?
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Quote:
Originally Posted by Arjanz
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R5 was best
How R5 is best? After R6, the MySQL plugin supports threaded queries which are faster than unthreaded queries of MySQL R1 to R6 or R6-2 (which was later moved to R7 with threaded queries support).


Quote:
Originally Posted by DobbysGamertag
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So my issue is nothing to worry about? Or should I change pool size?
What is your pool size set to? It is 2 by default.
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Quote:
Originally Posted by DobbysGamertag
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Is there a reason why it spams my logs? or is this normal?

Code:
[03:38:19] [DEBUG] CMySQLHandle::Create - creating new connection..
[03:38:19] [DEBUG] CMySQLHandle::CMySQLHandle - constructor called
[03:38:19] [DEBUG] CMySQLHandle::Create - connection created (id: 1)
[03:38:19] [DEBUG] CMySQLConnection::Connect - establishing connection to database...
[03:38:19] [DEBUG] CMySQLConnection::Connect - connection was successful
[03:38:19] [DEBUG] CMySQLConnection::Connect - auto-reconnect has been disabled
[03:38:19] [DEBUG] CMySQLConnection::Connect - establishing connection to database...
[03:38:19] [DEBUG] CMySQLConnection::Connect - establishing connection to database...
[03:38:19] [DEBUG] CMySQLConnection::Connect - establishing connection to database...
[03:38:19] [DEBUG] CMySQLConnection::Connect - connection was successful
[03:38:19] [DEBUG] CMySQLConnection::Connect - connection was successful
[03:38:19] [DEBUG] CMySQLConnection::Connect - auto-reconnect has been disabled
[03:38:19] [DEBUG] CMySQLConnection::Connect - auto-reconnect has been disabled
[03:38:19] [DEBUG] CMySQLConnection::Connect - connection was successful
[03:38:19] [DEBUG] CMySQLConnection::Connect - auto-reconnect has been disabled
Just one mysql_connect() with mysql_log(LOG_ALL,LOG_TYPE_TEXT); in OnGameModeInit(). I think the DB type is InnoDB. Can someone explain this? The last MySQL plugin i used was fine and had none of this (R6).
You knew, there is a nice F.A.Q. on the Github site with exactly the same question as yours (I don't blame you for not seeing it, just want to say that there is a F.A.Q).

Quote:
Originally Posted by F.A.Q.
Q: I get a ton of debug messages regarding connections even though I'm calling mysql_connect only once, why is that so?
A: That's because the plugin uses multiple direct database connections per connection handle. The number of direct connections (and thus the number of those log messages) is 2+pool_size.
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@maddinat0r, why did you start field indexes at 0 and not 1?
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