[Ajuda] Sabe tirar este bug?
#1

E ai galera, beleza?
peguei um FS de Drift, o problema nele й que o sistema dele aparece em Aviхes, Helicуpteros, bikes etc... o certo mesmo era ele aparecer sу em carros, como faзo pra bloquear essa aзгo dele?
Ta Aqui o todo FS:
pawn Код:
#include <a_samp>
#define DRIFT_MINKAT 10.0
#define DRIFT_MAXKAT 90.0
#define DRIFT_SPEED 30.0
#define COLOR_Label 0xFFFFFFFF
#define COLOR_LabelOut 0x00000040
#define COLOR_ValueOut 0xFFFFFF40
#define COLOR_Value 0x000000FF
#define Label_X 500
#define Value_X 500
#define TD_Y 100
new DriftTimer[MAX_PLAYERS];
new TimerA,TimerB,TimerC;
new DriftPointsNow[MAX_PLAYERS];
new PlayerDriftCancellation[MAX_PLAYERS];
new Float:ppos[MAX_PLAYERS][3];
enum Float:Pos{ Float:sX,Float:sY,Float:sZ };
new Float:SavedPos[MAX_PLAYERS][Pos];
new bool:DriftMode[MAX_PLAYERS]=false;
new DriftBonus[MAX_PLAYERS]=1;
new Float:HealthInit[MAX_PLAYERS]=1000.0;
new bool:AutoFixBool[MAX_PLAYERS]=true;
new Text:TDLabels[3];
new Text:TDValueDrift[MAX_PLAYERS];
new Text:TDValueBonus[MAX_PLAYERS];
new Text:TDValueCash[MAX_PLAYERS];
forward Drift();
forward AngleUpdate();
forward DriftExit(playerid);
forward CheckPlayerState();
forward AutoFix();
public OnPlayerConnect(playerid)
{
TimerA=SetTimer("AngleUpdate", 200, true);
TimerB=SetTimer("AutoFix", 500, true);
TimerC=SetTimer("CheckPlayerState", 100, true);
LoadTextDraws();
return 1;}
public OnPlayerDisconnect(playerid)
{
KillTimer(TimerA);
KillTimer(TimerB);
KillTimer(TimerC);
return 1;}
Float:GetPlayerTheoreticAngle(i){
new Float:sin;
new Float:dis;
new Float:angle2;
new Float:x,Float:y,Float:z;
new Float:tmp3;
new Float:tmp4;
new Float:MindAngle;
if(IsPlayerConnected(i)){
GetPlayerPos(i,x,y,z);
dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[i][0])),2)+floatpower(floatabs(floatsub(y,ppos[i][1])),2));
if(IsPlayerInAnyVehicle(i)){GetVehicleZAngle(GetPlayerVehicleID(i), angle2);}else{GetPlayerFacingAngle(i, angle2);}
if(x>ppos[i][0]){tmp3=x-ppos[i][0];}else{tmp3=ppos[i][0]-x;}
if(y>ppos[i][1]){tmp4=y-ppos[i][1];}else{tmp4=ppos[i][1]-y;}
if(ppos[i][1]>y && ppos[i][0]>x){
sin = asin(tmp3/dis);
MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);}
if(ppos[i][1]<y && ppos[i][0]>x){
sin = asin(tmp3/dis);
MindAngle = floatsub(floatadd(sin, 180), 180.0);}
if(ppos[i][1]<y && ppos[i][0]<x){
sin = acos(tmp4/dis);
MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));}
if(ppos[i][1]>y && ppos[i][0]<x){
sin = asin(tmp3/dis);
MindAngle = floatadd(sin, 180);}}
if(MindAngle == 0.0){return angle2;}else{return MindAngle;}}
public DriftExit(playerid){
PlayerDriftCancellation[playerid] = 0;
new Float:h;
GetVehicleHealth(GetPlayerVehicleID(playerid),h);
if(DriftPointsNow[playerid]>70 && DriftPointsNow[playerid]<10000 && h==HealthInit[playerid]) GivePlayerMoney(playerid,DriftPointsNow[playerid]*DriftBonus[playerid]);
TextDrawHideForPlayer(playerid,TDLabels[0]);
TextDrawHideForPlayer(playerid,TDLabels[1]);
TextDrawHideForPlayer(playerid,TDLabels[2]);
TextDrawHideForPlayer(playerid,TDValueDrift[playerid]);
TextDrawHideForPlayer(playerid,TDValueBonus[playerid]);
TextDrawHideForPlayer(playerid,TDValueCash[playerid]);
DriftBonus[playerid]=1;
AutoFixBool[playerid]=true;
SetVehicleHealth(GetPlayerVehicleID(playerid),HealthInit[playerid]);
DriftPointsNow[playerid] = 0;}
Float:ReturnPlayerAngle(playerid){
new Float:Ang;
if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);
return Ang;}
public Drift(){
new Float:Angle1, Float:Angle2, Float:BySpeed;
new Float:Z;
new Float:X;
new Float:Y;
new Float:SpeedX;
for(new g=0;g<200;g++){
GetPlayerPos(g, X, Y, Z);
SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));
Angle1 = ReturnPlayerAngle(g);
Angle2 = GetPlayerTheoreticAngle(g);
BySpeed = floatmul(SpeedX, 12);
if(IsPlayerInAnyVehicle(g) && GetVType(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){
if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]);
PlayerDriftCancellation[g] = 0;
DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10;
PlayerDriftCancellation[g] = SetTimerEx("DriftExit", 3000, 0, "d", g);}
if(DriftPointsNow[g] > 70 && DriftPointsNow[g]<10000){
if(DriftPointsNow[g]<500){
DriftBonus[g]=1;}
if(DriftPointsNow[g]>=500 && DriftPointsNow[g]<1000){
DriftBonus[g]=2;}
if(DriftPointsNow[g]>=1000 && DriftPointsNow[g]<1700){
DriftBonus[g]=3;}
if(DriftPointsNow[g]>=1700 && DriftPointsNow[g]<2500){
DriftBonus[g]=4;}
if(DriftPointsNow[g]>=2500){
DriftBonus[g]=5;}
TextDrawShowForPlayer(g,TDLabels[0]);
TextDrawShowForPlayer(g,TDLabels[1]);
TextDrawShowForPlayer(g,TDLabels[2]);
TextDrawShowForPlayer(g,TDValueDrift[g]);
TextDrawShowForPlayer(g,TDValueBonus[g]);
TextDrawShowForPlayer(g,TDValueCash[g]);
new DPs[128],DBn[128],Cash[128],csh;
valstr(DPs,DriftPointsNow[g],false);
format(DBn,sizeof(DBn),"X%i",DriftBonus[g]);
csh=DriftPointsNow[g]*DriftBonus[g];
format(Cash,sizeof(Cash),"$%i",csh);
TextDrawSetString(TDValueDrift[g],DPs);
TextDrawSetString(TDValueBonus[g],DBn);
TextDrawSetString(TDValueCash[g],Cash);}
SavedPos[ g ][ sX ] = X;
SavedPos[ g ][ sY ] = Y;
SavedPos[ g ][ sZ ] = Z;}}
public AngleUpdate(){
for(new g=0;g<=MAX_PLAYERS;g++){
new Float:x, Float:y, Float:z;
if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);
ppos[g][0] = x;
ppos[g][1] = y;
ppos[g][2] = z;}}
floatval(Float:val){
new str[256];
format(str, 256, "%.0f", val);
return todec(str);}
todec(str[]){
return strval(str);}
LoadTextDraws(){
TDLabels[0]=TextDrawCreate(Label_X,TD_Y,"Drift Pontos");
TextDrawColor(TDLabels[0],COLOR_Label);
TextDrawSetShadow(TDLabels[0],0);
TextDrawSetOutline(TDLabels[0],1);
TextDrawLetterSize(TDLabels[0],0.147410, 0.969998);
TextDrawBackgroundColor(TDLabels[0],COLOR_LabelOut);
TextDrawFont(TDLabels[0],1);

TDLabels[1]=TextDrawCreate(Label_X,TD_Y+25,"Drift Bonus");
TextDrawColor(TDLabels[1],COLOR_Label);
TextDrawSetShadow(TDLabels[1],0);
TextDrawSetOutline(TDLabels[1],1);
TextDrawLetterSize(TDLabels[1],0.147410, 0.969998);
TextDrawBackgroundColor(TDLabels[1],COLOR_LabelOut);
TextDrawFont(TDLabels[1],1);

TDLabels[2]=TextDrawCreate(Label_X,TD_Y+50,"Drift Grana");
TextDrawColor(TDLabels[2],COLOR_Label);
TextDrawSetShadow(TDLabels[2],0);
TextDrawSetOutline(TDLabels[2],1);
TextDrawLetterSize(TDLabels[2],0.147410, 0.969998);
TextDrawBackgroundColor(TDLabels[2],COLOR_LabelOut);
TextDrawFont(TDLabels[2],1);
new i;
for(i=0;i<=MAX_PLAYERS;i++){
TDValueDrift[i]=TextDrawCreate(Value_X,TD_Y+10,"0");
TextDrawColor(TDValueDrift[i],COLOR_Value);
TextDrawSetShadow(TDValueDrift[i],0);
TextDrawSetOutline(TDValueDrift[i],1);
TextDrawLetterSize(TDValueDrift[i],0.147410, 0.969998);
TextDrawBackgroundColor(TDValueDrift[i],COLOR_ValueOut);
TextDrawFont(TDValueDrift[i],3);

TDValueBonus[i]=TextDrawCreate(Value_X,TD_Y+35,"X1");
TextDrawColor(TDValueBonus[i],COLOR_Value);
TextDrawSetShadow(TDValueBonus[i],0);
TextDrawSetOutline(TDValueBonus[i],1);
TextDrawLetterSize(TDValueBonus[i],0.147410, 0.969998);
TextDrawBackgroundColor(TDValueBonus[i],COLOR_ValueOut);
TextDrawFont(TDValueBonus[i],3);

TDValueCash[i]=TextDrawCreate(Value_X,TD_Y+60,"$0");
TextDrawColor(TDValueCash[i],COLOR_Value);
TextDrawSetShadow(TDValueCash[i],0);
TextDrawSetOutline(TDValueCash[i],1);
TextDrawLetterSize(TDValueCash[i],0.147410, 0.969998);
TextDrawBackgroundColor(TDValueCash[i],COLOR_ValueOut);
TextDrawFont(TDValueCash[i],3);}
return 1;}
public CheckPlayerState(){
new i,cs;
for(i=0;i<=MAX_PLAYERS;i++){
cs=GetPlayerState(i);
if(DriftMode[i] && cs==PLAYER_STATE_DRIVER && DriftPointsNow[i]>70){
new Float:h;
GetVehicleHealth(GetPlayerVehicleID(i),h);
if(h<HealthInit[i]){
KillTimer(DriftTimer[i]);
DriftExit(i);
GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~r~Boom",800,5);
DriftMode[i]=false;}}
if(cs==PLAYER_STATE_DRIVER && DriftMode[i]==false){
if(GetVType(GetPlayerVehicleID(i))){
DriftMode[i]=true;
GetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
AutoFixBool[i]=false;
DriftTimer[i]=SetTimerEx("Drift", 200, true, "i", i);}}
else if(cs!=PLAYER_STATE_DRIVER && DriftMode[i]==true){
KillTimer(DriftTimer[i]);
DriftMode[i]=false;
AutoFixBool[i]=true;}
else{}}
return 1;}
public AutoFix(){
new i;
for(i=0;i<=MAX_PLAYERS;i++){
if(AutoFixBool[i] && IsPlayerInAnyVehicle(i)){
SetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);}}}
GetVType(vid){
new Convertibles[4]={480, 533, 439, 555};
new Industrial[26]={499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554};
new LowRider[8]={536, 575, 534, 567, 535, 566, 576, 412};
new OffRoad[13]={568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 595};
new Service[19]={416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 596, 597, 598, 599, 432, 601, 420};
new Saloon[35]={445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421};
new Sports[20]={602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477};
new Wagons[5]={418, 404, 479, 458, 561};
new modelid=GetVehicleModel(vid);
new i;
for(i=0;i<3;i++){
if(Convertibles[i]==modelid) return 1;}
for(i=0;i<25;i++){
if(Industrial[i]==modelid) return 1;}
for(i=0;i<7;i++){
if(LowRider[i]==modelid) return 1;}
for(i=0;i<12;i++){
if(OffRoad[i]==modelid) return 1;}
for(i=0;i<19;i++){
if(Service[i]==modelid) return 1;}
for(i=0;i<35;i++){
if(Saloon[i]==modelid) return 1;}
for(i=0;i<20;i++){
if(Sports[i]==modelid) return 1;}
for(i=0;i<5;i++){
if(Wagons[i]==modelid) return 1;}
return 0;}
Grato desde jа
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#2

Amigo pelo que entendi vocк quer usar esse comando sу em carros certo?

se for isso adapte o FS dentro de seu GM e defina os ids ou modelos dos aviхes helis e bikes e assim em diante
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#3

Quote:
Originally Posted by Kojak
Посмотреть сообщение
Amigo pelo que entendi vocк quer usar esse comando sу em carros certo?

se for isso adapte o FS dentro de seu GM e defina os ids ou modelos dos aviхes helis e bikes e assim em diante
Й o que estou tentando, Ja ta updado pro GM... Sу nгo sei se vai dar certo do meu jeito, mas estou tentando assim:
Код:
stock VeiculosProibidosParaDrift(playerid){
switch(GetVehicleModel( GetPlayerVehicleID(playerid) )) {
case //ID DOS VEICULOS
:return 1;}
return 0;}
e colocar no sistema isto:
Код:
if(VeiculosProibidosParaDrift(playerid) == 1)
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#4

Quando vocк nem ao trabalho de da de aplicar o TAB ai, estranho seria saber resolver os bugs ou ate mesmo encontrar-los.
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#5

Salve jamaica sumidгo,crie uma variбvel para guardar os Ids dos veнculos que no caso sгo bicicletas/motos/barcos e aviхes e coloque para quando iniciar a contagem dos drifits esta variбvel ficar =0(false)
Boa noite mano
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#6

Quote:
Originally Posted by Diogo123
Посмотреть сообщение
Salve jamaica sumidгo,crie uma variбvel para guardar os Ids dos veнculos que no caso sгo bicicletas/motos/barcos e aviхes e coloque para quando iniciar a contagem dos drifits esta variбvel ficar =0(false)
Boa noite mano
Obrigado mesmo mano, finalmente consegui
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