[Map] LSPD Mapping v1.0
#1

LSPD Mapping v1.0

Mapping Location: Los Santos Police Department Exterior
Created by: SkilledMaster Date: 02/23/2015


First time mapping give me some tips tell me I suck do whatever to encourage me more. This is my first attempt and tbh I can care less I love criticism.






Код:
RemoveBuildingForPlayer(playerid, 1266, 1538.5234, -1609.8047, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 4229, 1597.9063, -1699.7500, 30.2109, 0.25);
RemoveBuildingForPlayer(playerid, 4230, 1597.9063, -1699.7500, 30.2109, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1546.6016, -1693.3906, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1546.8672, -1687.1016, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1545.5234, -1678.8438, 14.0000, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1553.8672, -1677.7266, 16.4375, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1553.8672, -1673.4609, 16.4375, 0.25);
RemoveBuildingForPlayer(playerid, 646, 1545.5625, -1672.2188, 14.0000, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1546.6016, -1664.6250, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 647, 1546.8672, -1658.3438, 14.4375, 0.25);
RemoveBuildingForPlayer(playerid, 1260, 1538.5234, -1609.8047, 19.8438, 0.25);
RemoveBuildingForPlayer(playerid, 4514, 440.0469, 587.4453, 19.7344, 0.25);
RemoveBuildingForPlayer(playerid, 4515, 604.5234, 352.5391, 19.7344, 0.25);
CreateDynamicObject(17950, 1603.40063, -1606.46179, 13.62029,   0.00000, 0.00000, 89.10002);
CreateDynamicObject(17950, 1603.33521, -1613.65222, 13.62030,   0.00000, 0.00000, 89.58000);
CreateDynamicObject(4100, 1556.82129, -1617.85291, 14.25437,   0.00000, 0.00000, -39.90000);
CreateDynamicObject(4100, 1570.59131, -1617.85291, 14.28137,   0.00000, 0.00000, -39.90000);
CreateDynamicObject(984, 1549.50415, -1608.95813, 13.05140,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1281, 1546.83521, -1613.23267, 13.19696,   0.00000, 0.00000, -40.26000);
CreateDynamicObject(1281, 1543.06958, -1610.18420, 13.19696,   0.00000, 0.00000, 28.68000);
CreateDynamicObject(1281, 1547.22400, -1607.41467, 13.19696,   0.00000, 0.00000, -116.63998);
CreateDynamicObject(1281, 1542.78870, -1604.96069, 13.19696,   0.00000, 0.00000, -175.56003);
CreateDynamicObject(3785, 1539.96265, -1603.93274, 14.64752,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3785, 1539.96545, -1606.82544, 14.64752,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3785, 1540.01221, -1610.54565, 14.64752,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3785, 1539.96570, -1613.95166, 14.64752,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3785, 1598.82690, -1610.05652, 14.36099,   0.00000, 0.00000, 176.82001);
CreateDynamicObject(7090, 1560.16748, -1637.15417, 24.92033,   0.00000, 0.00000, 90.42000);
CreateDynamicObject(983, 1537.61169, -1667.07263, 13.21974,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(983, 1537.63184, -1673.47375, 13.21970,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(983, 1537.63184, -1678.27075, 13.21970,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(983, 1534.71448, -1660.64587, 13.21974,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(983, 1534.71448, -1654.27588, 13.21970,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(983, 1534.71448, -1647.90588, 13.21970,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(983, 1534.71448, -1641.53589, 13.21970,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(984, 1564.18091, -1632.64722, 13.17490,   0.00000, 0.00000, 89.78600);
CreateDynamicObject(984, 1551.38721, -1632.65686, 13.17490,   0.00000, 0.00000, 90.36000);
CreateDynamicObject(984, 1544.83984, -1639.07935, 13.17490,   0.00000, 0.00000, -1.04700);
CreateDynamicObject(1434, 1536.93591, -1682.08154, 12.65770,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1434, 1536.90894, -1663.46741, 12.65770,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1434, 1535.42493, -1663.46741, 12.65770,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1434, 1535.48901, -1682.08154, 12.65770,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(983, 1534.74292, -1684.94006, 13.21970,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(983, 1534.74292, -1691.36804, 13.21970,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(983, 1534.74292, -1697.73804, 13.21970,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(983, 1534.74292, -1704.10901, 13.21970,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(983, 1534.74292, -1710.47998, 13.21970,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(983, 1534.74292, -1716.85095, 13.21970,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(984, 1570.28735, -1622.71912, 13.17490,   0.00000, 0.00000, 89.76000);
CreateDynamicObject(984, 1557.47437, -1622.67114, 13.17490,   0.00000, 0.00000, 89.87100);
CreateDynamicObject(984, 1546.26746, -1622.64514, 13.17490,   0.00000, 0.00000, 89.87100);
CreateDynamicObject(984, 1568.95496, -1632.66724, 13.17490,   0.00000, 0.00000, 89.78600);
CreateDynamicObject(984, 1534.75952, -1611.39014, 13.17490,   0.00000, 0.00000, -0.15500);
CreateDynamicObject(983, 1534.77954, -1604.98901, 13.21970,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(1233, 1537.68481, -1677.47815, 14.07855,   0.00000, 0.00000, -91.25996);
CreateDynamicObject(1233, 1537.68481, -1667.99805, 14.07850,   0.00000, 0.00000, -91.26000);
CreateDynamicObject(19425, 1532.18677, -1722.45349, 12.48190,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19425, 1526.90881, -1722.45349, 12.48190,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3526, 1529.55835, -1722.50110, 12.43620,   0.00000, 0.00000, -90.48000);
CreateDynamicObject(19425, 1532.26550, -1602.10535, 12.49000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(19425, 1526.91663, -1602.10889, 12.49000,   0.00000, 0.00000, 0.00000);
CreateDynamicObject(3526, 1529.56726, -1602.25745, 12.43640,   0.00000, 0.00000, 89.64000);
Reply
#2

Nice work. I will try it when I'm on my PC.
Reply
#3

Quote:
Originally Posted by kkeeii
Посмотреть сообщение
Nice work. I will try it when I'm on my PC.
Okie.
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#4

this is definitely very nice! how did you come up with such an amazing work!
you have my rep man!
Reply
#5

Simple map, but i don't like objects used
Reply
#6

Not bad mapping! Keep it up!
Reply
#7

A very simple map but good job in adding those objects though.
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