[Include] weapon-config.inc - Damage system with many features

Is there any solution for the OnPlayerDeath Bug? It's not working in my Filterscripts, even though I'm only using Weapon Config in my main gamemode.

I've found this solution (didn't try yet) but I really don't like using this methode..

http://forum.sa-mp.com/showpost.php?...&postcount=413
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Quote:
Originally Posted by JustMe.77
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Is there any solution for the OnPlayerDeath Bug? It's not working in my Filterscripts, even though I'm only using Weapon Config in my main gamemode.

I've found this solution (didn't try yet) but I really don't like using this methode..

http://forum.sa-mp.com/showpost.php?...&postcount=413
@Slice: I suppose you could hook CallRemoteFunction. Add a check for "OnPlayerDeath", set a var, check for the var in wepcfg's OnPlayerDeath hook (IN THE INCLUDE). Then when CallRemoteFunction is used it will set the var and you will know whether or not to call OnPlayerDeath in other scripts.

EDIT: Just saying, I had a hard time putting this in words... xD... if it doesn't make sense just ask.
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Quote:
Originally Posted by Jeroen52
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I have just posted this reply, this should answer your question.

http://forum.sa-mp.com/showpost.php?...&postcount=577

If you have more questions or are stuck on something, do ask.
Well actually, checking the damage.
it prints -41 but the actual damage is -74
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Don't use SetPlayerHealth in OnPlayerDamage...
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Sorry to ask here..
Is there any linux version of SKY?
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Quote:
Originally Posted by hossa
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Well actually, checking the damage.
it prints -41 but the actual damage is -74
What do you mean? You should work with `amount` if you'd like to change or check the amount of damage.
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Quote:
Originally Posted by Dice_
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Sorry to ask here..
Is there any linux version of SKY?
Here, I uploaded it a while ago.

http://www.mediafire.com/download/fa...54m1ocq/SKY.so
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Hello guys. On a farm and in some places players have low fps. Linux server. Help pls!
Can be because of include mapfix?
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Quote:
Originally Posted by Trable
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Hello guys. On a farm and in some places players have low fps. Linux server. Help pls!
Can be because of include mapfix?
Quote:
Originally Posted by Slice
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That is because RemoveBuilding causes lag at 0, 0, 0. This include uses RemoveBuilding to remove vending machines. If you do not wish to have that functionality, you can so this:
pawn Код:
#define WC_CUSTOM_VENDING_MACHINES false
#include <weapon-config>
4char
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Is it just me, or does the OnPlayerDamage callback report knife damage as 0.0% when knifing someone in then neck and killing them? If I'm not mistaken, OnPlayerGiveDamage reports a different and much higher value when knifing someone.
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Quote:
Originally Posted by Liberation
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Is it just me, or does the OnPlayerDamage callback report knife damage as 0.0% when knifing someone in then neck and killing them? If I'm not mistaken, OnPlayerGiveDamage reports a different and much higher value when knifing someone.
0.0 means all damage. This also means you can change "amount" to 0.0 to make the damage insta-kill.
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How do I hide damage textdraw?
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Quote:
Originally Posted by justice96
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How do I hide damage textdraw?
You can enable / disable it with

SetDamageFeed(bool:toggle);
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Sometimes, when you killed enemy it is like spam kill (no lag)
take a look
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Quote:
Originally Posted by justice96
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Sometimes, when you killed enemy it is like spam kill (no lag)
take a look
Can you enable debug mode and post the output when it happens?

Код:
// Print debug messages in the chat and server log
#if !defined WC_DEBUG
	#define WC_DEBUG false
#endif

// Print debug messages to the console but not the chat
#if !defined WC_DEBUG_SILENT
	#define WC_DEBUG_SILENT false
#endif
If you use WC_DEBUG_SILENT it will print the output in the console.
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Quote:
Originally Posted by Jeroen52
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Can you enable debug mode and post the output when it happens?

Код:
// Print debug messages in the chat and server log
#if !defined WC_DEBUG
	#define WC_DEBUG false
#endif

// Print debug messages to the console but not the chat
#if !defined WC_DEBUG_SILENT
	#define WC_DEBUG_SILENT false
#endif
If you use WC_DEBUG_SILENT it will print the output in the console.
Done, I change it to "true"
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Quote:
Originally Posted by justice96
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Done, I change it to "true"
You can place it anywhere before it loads the include, just make sure that debug mode is enabled and recompile.
After that when you are ingame it should how messages in case of WC_DEBUG and it will print debug messages in the console in case of WC_DEBUG_SILENT
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Quote:
Originally Posted by Jeroen52
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You can place it anywhere before it loads the include, just make sure that debug mode is enabled and recompile.
After that when you are ingame it should how messages in case of WC_DEBUG and it will print debug messages in the console in case of WC_DEBUG_SILENT
The issue is when you got bad ping and you got shot by enemy, that will be kill-spam or repeat (5x)
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Quote:
Originally Posted by justice96
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The issue is when you got bad ping and you got shot by enemy, that will be kill-spam or repeat (5x)
Yes, but with debugging enabled we can look where the problem is, if it is a problem in the weapon-config include.
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Quote:
Originally Posted by Jeroen52
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Yes, but with debugging enabled we can look where the problem is, if it is a problem in the weapon-config include.
Ok, I will post them soon.
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