Supernatural Roleplay
#1



ADDRESS: 91.121.237.252:7897
FORUMS: http://samp-srp.esy.es/index.php

About us
Supernatural Roleplay was created in early December 2014 by three enthusiastic roleplayers; Ryan, Darko and Hal. The idea was to bring an ideal structure of a roleplay environment, but with a twist. Development began quickly in December 2014 and has managed to get into Beta by January 2015. With just the word alone, S:RP has managed to build a small but friendly community who play on the server on a regular basis.


Features
Races - Race is what our server makes us a whole lot different to most others. Under the normal world of human and mankind, demons live unknown. You may encounter them, you may not. Vampires - creatures who have a taste for blood, and Werewolves - deadly animals that kill in the wilderness. Every registered player originally starts off as a human. If they wish to roleplay a supernatural being, they must learn the server lore on the creatures (this avoids personal ideas of supernatural) and either apply or donate for a racechange. Each race have advantages and disadvantages and we will continue to develop them and perhaps some more race in the future.

Inventory - Our inventory system allows players to see what they're holding all of the time, instead of having to use a command. Using text-draws, players spawn with an inventory box of 15 slots to hold in. When buying/trading items, they automatically enter your inventory - even weapons and ammo. Commands can be used on the inventory such as; /i [use/give/move/tog/discard] which allows player to use it effectively.

Factions - Factions are a massive addition in S:RP. Official wise, we have the Fort Carson Sheriff's Department, Fort Carson Medical Centre and the State Government. Other factions, whether it being legal or illegal, are assisted with creating roleplay for other players. Free hangout interiors are given to those factions who prove that they're roleplaying. An addition to most illegal factions, once becoming official - the faction is able to spend X amount of points towards a list (guns and drugs). This allows them to ICly purchase weaponry and narcotics to either use or sell of for profit, again promoting roleplay.

Abilities - Abilities play a huge part in S:RP. With each time you level up, you gain what is called a learning point towards your abilities. These abilities can vary depending on the race you're roleplaying but it overall represents your characters skills on certain weapons. Humans have strength and weapons where Vampires have vampire strength, speed, jump, regeneration etc... and Werewolves having wolf strength, jump, regeneration, shifting etc. Though, if roleplaying a supernatural being - abilities are set to you. Vampires are set 1LP to each supernatural ability per 75years of life. Werewolves are given full abilities as there kind of less in numbers but much more powerful in the lore.

Jobs - The current jobs we have in S:RP are; Fisherman, Trash Collector and Mechanic. We're planning on developing our third job, Trucker. There is a list of jobs we wish to add along with features though it will all come in time. Fisherman, purchase a fishing rod and bait from the store and go to the pier. Every fish you can can be sold for $8. Trash Collectors, purchase a trashmaster and begin to collect trash around the town from peoples homes. Each run you do you receive $200. Mechanic, purchase paint cans and repair kits from the hardware store and roleplay repairing/repainting peoples vehicles for money.





Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)