07.02.2015, 05:03
Hello!
I have a small issue with this code.
Basically, this is a welcome message, which shows at the player`s login.
The problem is that whenever the player login, the message displays twice, not once.
More than this, it displays when the player comes back from tabbed status or when admins finish spectating a player.
Here is my chat`s log:
As you see above, the message is sent twice.
Here is the code:
I have a small issue with this code.
Basically, this is a welcome message, which shows at the player`s login.
The problem is that whenever the player login, the message displays twice, not once.
More than this, it displays when the player comes back from tabbed status or when admins finish spectating a player.
Here is my chat`s log:
Код:
[07:33:31] Connected to {B9C9BF}American Dream Roleplay | 0.3z [07:33:37] [07:33:38] Welcome to American Dream Roleplay, {FF6347}Michael Morrison{FFFFFF} ! [07:33:38] Your statistics are: [07:33:38] Playing hours: 4 [07:33:38] Helper level: 5 [07:33:38] V.I.P level: 5 [07:33:38] Developer level: 6 [07:33:38] Mapper level: 5 [07:33:38] Administrator level: 1338 [07:33:38] {348017}AdmLogin: Administrator Michael Morrison has logged in. (Adminstration Level : 1338) [07:33:38] You are logged in as a famed player! [07:33:38] Welcome to American Dream Roleplay, {FF6347}Michael Morrison{FFFFFF} ! [07:33:38] Your statistics are: [07:33:38] Playing hours: 4 [07:33:38] Helper level: 5 [07:33:38] V.I.P level: 5 [07:33:38] Developer level: 6 [07:33:38] Mapper level: 5 [07:33:38] Administrator level: 1338 [07:33:38] {348017}AdmLogin: Administrator Michael Morrison has logged in. (Adminstration Level : 1338) [07:33:38] You are logged in as a famed player!
Here is the code:
pawn Код:
Spawned[playerid] = 1;
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,0);
SetPlayerSkillLevel(playerid,WEAPONSKILL_MICRO_UZI,0);
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
PlayerFixRadio(playerid);
gPlayerSpawned[playerid] = 1;
TextDrawShowForPlayer(playerid, Time), TextDrawShowForPlayer(playerid, Date);
new string[128];
// Welcome
format(string, sizeof(string), "Welcome to American Dream Roleplay, {FF6347}%s{FFFFFF} !", RPN(playerid));
SendClientMessage(playerid, COLOR_WHITE, string);
// Stats
format(string, sizeof(string), "Your statistics are:");
SendClientMessage(playerid, COLOR_WHITE, string);
// Player
format(string, sizeof(string), "Playing hours: %d", PlayerInfo[playerid][pLevel]);
SendClientMessage(playerid, COLOR_WHITE, string);
// Helper
if(PlayerInfo[playerid][pHelper]){
format(string, sizeof(string), "Helper level: %d", PlayerInfo[playerid][pHelper]);
SendClientMessage(playerid, COLOR_WHITE, string);}
// VIP
if(PlayerInfo[playerid][pDonateRank]){
format(string, sizeof(string), "V.I.P level: %d", PlayerInfo[playerid][pDonateRank]);
SendClientMessage(playerid, COLOR_WHITE, string);}
// Developer
if(PlayerInfo[playerid][pDeveloper]){
format(string, sizeof(string), "Developer level: %d", PlayerInfo[playerid][pDeveloper]);
SendClientMessage(playerid, COLOR_WHITE, string);}
// Mappers
if(PlayerInfo[playerid][pMapper]){
format(string, sizeof(string), "Mapper level: %d", PlayerInfo[playerid][pMapper]);
SendClientMessage(playerid, COLOR_WHITE, string);}
// Admin
if(PlayerInfo[playerid][pAdmin]){
format(string, sizeof(string), "Administrator level: %d", PlayerInfo[playerid][pAdmin]);
SendClientMessage(playerid, COLOR_WHITE, string);}
// Admin Messages
if(PlayerInfo[playerid][pAdmin]){
format(string, sizeof(string), "{348017}AdmLogin: Administrator %s has logged in. (Adminstration Level : %d)", RPN(playerid), PlayerInfo[playerid][pAdmin]);
SendAdminMessage(COLOR_LIGHTBLUE, string);}
// Famed Message
if(PlayerInfo[playerid][pFamed]){
format(string, sizeof(string), "You are logged in as a famed player! ", RPN(playerid), PlayerInfo[playerid][pFamed]);
SendAdminMessage(COLOR_LIGHTBLUE, string);}
// Welcome message
format(string, sizeof(string), "{FFFF00}STAFF: Message.....");