[FilterScript] Connect 4 (Mini-Game) + V.I.P Island NEW!
#1

Hi guys,

Here i have created a connect 4 mini-game which you can add to your filterscripts.

To Go To The Connect 4 Mini-Game Type /c4

This minigame can be used for all servers, ideally freeroam or roleplay..

Its new & unique, The game idea was from me... I bought the original connect 4 game for my nephew & thought to myself wait a minute... I could make a sa-mp version...I also only thought of the idea because i am making a racing server and was placing container objects around a new race map.

The game is straight forward... just like you would play connect 4 by dropping objects at the top of the grid
in this sa-mp version you need only to Type a command to place container objects.

ok thanks for reading that.. and now i will show to you a few pictures & a video

Pictures:






Watch Video:

[ame]http://www.youtube.com/watch?v=EWD8q6oylMA&feature=player_embedded[/ame]

If You Are Using Incognito's Streamer Plugin For Your Objects, You Will Need To Replace The FS Objects With This

pawn Код:
CreateDynamicObject

Feel Free To Reply... & Tell Me What You Think

I have attached the filterscript, Download & Enjoy
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#2

Nice it got just like brazilian carnival.
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#3

Honestly, it's pretty sloppy and 'thrown together'. The controls could be better, spectate mode would be more beautiful, instead of crates you could use textured objects. The textured objects idea is probably best here.
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#4

looks really nice
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#5

Quote:
Originally Posted by Namer
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looks really nice
thank you
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#6

Interesting idea.

Quote:
Originally Posted by andrewgrob
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Hi guys,
If You Are Using Incognito's Streamer Plugin For Your Objects, You Will Need To Replace The FS Objects With This

pawn Код:
CreateDynamicObject
Something like this would have been nice to see:

pawn Код:
#if defined USE_STREAMER
  #include <streamer>
#endif

#if defined CreateDynamicObject
  #define FS_CreateObject CreateDynamicObject
#else
  #define FS_CreateObject CreateObject
#endif
and instead of "CreateObject", you would use "FS_CreateObject"
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#7

Quote:
Originally Posted by Patrik356b
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Interesting idea.



Something like this would have been nice to see:

pawn Код:
#if defined USE_STREAMER
  #include <streamer>
#endif

#if defined CreateDynamicObject
  #define FS_CreateObject CreateDynamicObject
#else
  #define FS_CreateObject CreateObject
#endif
and instead of "CreateObject", you would use "FS_CreateObject"
What ? you dont make sense... i did say if you use streamer plugin, change the fs objects 'thats all'
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