Importing scenes into 3ds max
#1

Hey guys,

I want to start working with 3ds max again, but Iґm doing something wrong and yet I dont know what
It worked fine before I had to reinstall my windows, I capture the scenes and import them, but its not loading the Textures and itґs got something like "clouds" in it which I hadnґt before


Iґm using 3ds max 2011 + 3d ripper DX

Video with the Settings + Errors

[ame]http://www.youtube.com/watch?v=d-1KkAwiElI[/ame]
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#2

Not sure why you're using that at all because you can simply use Kam's GTA scripts for 3DS Max and use the Map IO to import sections of the GTA maps.
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#3

Well Iґve got Kams Script for sure but I dont know how to import sections of the map, I just saw that I can import single objects, I usually just worked with IFP IO, could you explain me how I can choose a section of the map please?
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#4

Quote:
Originally Posted by Saize
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Well Iґve got Kams Script for sure but I dont know how to import sections of the map, I just saw that I can import single objects, I usually just worked with IFP IO, could you explain me how I can choose a section of the map please?

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#5

Open the Maxscript listener window first so you can see the progress when you import.

Next use Kam's script and click on the Map IO button. Then expand the "IO Control" section in the rollup dialog. You can set the path to where you extracted all DFF files to and use the IPL button to choose the IPL file to import.

Don't forget the IPL files in the \data\maps\ folders do not contain all of the map data (it is mostly LOD files). You need to extract the streaming binary IPL files from the gta3.img, convert them to text files then edit the model names as they are all set to "dummy" (cross reference them with the IDE file).

Here are some example streaming IPL binary files that I converted to text and fixed the model names:
http://gamerxserver.com/downloads/SF...ed_Binary).rar
http://gamerxserver.com/downloads/SF...ed_Binary).rar





Good luck.
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#6

Quote:
Originally Posted by Matite
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Open the Maxscript listener window first so you can see the progress when you import.

Next use Kam's script and click on the Map IO button. Then expand the "IO Control" section in the rollup dialog. You can set the path to where you extracted all DFF files to and use the IPL button to choose the IPL file to import.

Don't forget the IPL files in the \data\maps\ folders do not contain all of the map data (it is mostly LOD files). You need to extract the streaming binary IPL files from the gta3.img, convert them to text files then edit the model names as they are all set to "dummy" (cross reference them with the IDE file).

Here are some example streaming binary files converted to text and model names fixed:
http://gamerxserver.com/downloads/SF...ed_Binary).rar
http://gamerxserver.com/downloads/SF...ed_Binary).rar



Good luck.
So Iґve gotta export all the DFF Files out of my gta3.img?
And the Textures will load itself with the IPL-File Iґve choosen?

And how do I know which objects Iґve gotta export?
I mean its a huge load of objects..

Anyways I think this is a better way than creating Scenes with 3d ripper
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#7

Just export all of the files from gta3.img to a folder (eg C:\Extracted).

Regarding the texture files: you need to use TXD Workshop (by Jernej) or a similar program and extract all of the TXD files you need. You can automate this process by creating a BAT file as TXD Workshop accepts command line parameters.

Finally, yes this method is much better than using a ripper.
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#8

Quote:
Originally Posted by Matite
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Just export all of the files from gta3.img to a folder (eg C:\Extracted).

Regarding the texture files: you need to use TXD Workshop (by Jernej) or a similar program and extract all of the TXD files you need. You can automate this process by creating a BAT file as TXD Workshop accepts command line parameters.

Finally, yes this method is much better than using a ripper.
Alright then Iґm gonna try my luck, thank you anyways for you helpfull answers
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