05.02.2015, 02:10
if(newkeys & KEY_JUMP)
{
new Float:SuperJump[3];
GetPlayerVelocity(playerid, SuperJump[0], SuperJump[1], SuperJump[2]);
SetPlayerVelocity(playerid, SuperJump[0], SuperJump[1], SuperJump[2]+5);
return 1;
}
It's doesn't work for shit, anyone?
{
new Float:SuperJump[3];
GetPlayerVelocity(playerid, SuperJump[0], SuperJump[1], SuperJump[2]);
SetPlayerVelocity(playerid, SuperJump[0], SuperJump[1], SuperJump[2]+5);
return 1;
}
It's doesn't work for shit, anyone?