Death System
#1

Hi all,

Death system bug. Why don't work ?



I DİED;




Spawn Click;




OnPlayerSpawn;

Код:
public OnPlayerSpawn(playerid)
{
    // Checking for their variable..
    if(pDied[playerid] == 1)
    {
    // Spawning at ASGH in Los Santos...
        pDied[playerid] = 0;
        SetPlayerPos(playerid, 1177.8596, -1324.0876, 14.0915);
                // Message and money removal (using -400 at GivePlayerMoney to fine 500 as you automaticly lose $100 when you die).
        SendClientMessage(playerid, col_grey, "{639E4D}INFO:{ADADAD} You have just respawned and you lost $500!");
        GivePlayerMoney(playerid, -400);
        }
	return 1;
}
OnPlayerDeath;

Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    PlayerInfo[killerid][pKills]++;
    PlayerInfo[playerid][pDeaths]++;
    /*SetPlayerPos(playerid,  982.1890, -1624.2583, 14.9526);
    SetPlayerFacingAngle(playerid, 90);
    */
    new Float:x, Float:y, Float:z;
    // Resetting their position:
    GetPlayerPos(playerid, x, y, z);
    SetPlayerPos(playerid, x, y, z);

    // Freezing them in death, aka not allowing them to respawn:
    TogglePlayerControllable(playerid, 0);
    ApplyAnimation(playerid, "CRACK", "crckdeth1", 4.1, 0, 1, 1, 1, 1, 1);

    // Informing them and activating timer:
    SendClientMessage(playerid, col_grey, "{639E4D}INFO:{ADADAD} You have been brutally wounded! If someone doesn't revive you soon, you will die!");
    SetTimerEx("DeathTimer", 3200, false, "i", playerid);

    return 1;
}
Death Timer;

Код:
public DeathTimer(playerid)
{
    // As seen here: informing them and enabling variable:
    SendClientMessage(playerid, col_grey, "{639E4D}INFO:{ADADAD} Nobody managed to save you in time, you died!");
    pDied[playerid] = 1;

    // PlayerControllable to true...
    TogglePlayerControllable(playerid, 1);
    return 1;
}
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#2

You mean, you'll fall into the map after killing yourself? Or what? Giving the codes won't mean much, explain your problem
Reply
#3

When I died fall in map out.
Reply
#4

After the death throw to me map out
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