Suggestions / Bug Fixes

[ame]http://www.youtube.com/watch?v=P7ZpPGyLlGc[/ame]

TextDrawSelectable issues..

Hover colour lost after GTA colour ~*~
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Quote:
Originally Posted by Crayder
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Multiple as in different indexes? Already possible.
Or if you literally mean layers - won't happen. The texture indexes are built in to the SA engine, we just tap into that. Layers are not built in so what would there be to tap into.

However (unrelated), CULL zones are built in and they are just as tappable as pickups and objects. It would be lovely to manipulate CULL zones!
Layers in GTA: SA have special place in the game. Their are used on player skin (CJ skin), to apply some tattoos. Actually, allowing scripters to change object textures is great enough.

Custom cull zones? Yeah! This could be very nice feature.
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A function to make weapons invisible for objects to become guns for ex; the colt model with a deagle weapon
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Quote:
Originally Posted by JaydenJason
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A function to make weapons invisible for objects to become guns for ex; the colt model with a deagle weapon
That's actually an awesome idea!
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pawn Код:
GetVehicleInterior(vehicleid)
Would be very useful
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Fire sync, two callbacks, OnPlayerExtinguishFire and the ability to set a player fireproof.
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Quote:
Originally Posted by Amel_PAtomAXx
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pawn Код:
GetVehicleInterior(vehicleid)
Would be very useful
No, it can be done by pawn scripting only, you just have to hook LinkVehicleToInterior callback then store the vehicle interior into some array/enum. It's simple.
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pawn Код:
native SetVehicleSirenState(vehicleid, state)

native ToggleObjectCollisions(objectid, bool:toggle)
native TogglePlayerObjectCollisions(playerid, objectid, bool:toggle)

native SetObjectScale(objectid, Float:scale)
native SetPlayerObjectScale(playerid, objectid, Float:scale)

native SetWaveHeight(Float:height)
native SetPlayerWaveHeight(playerid, Float:height)

TogglePlayerControl(playerid, control, bool:toggle)
// To toggle things like aiming, crouching, moving, camera mode changing, sprinting, jumping, shooting etc.
Quote:

- No more camera collisions with vehicles when DisableRemoteVehicleCollisions() is enabled.

^ Not working as far as i know

- Sync Fire
- Sync Rockets (Rocket Launcher, Hunter, Hydra etc.)
- Make all keys detectable (please!)
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pawn Код:
native SetPlayerFat(playerid, Float:fat);
native GetPlayerFat(playerid);

native SetPlayerMuscle(playerid, Float:muscle);
native GetPlayerMuscle(playerid);

#define HAIRSTYLE_CESAR      (id) // ID can be 1 or modelid of hair object
#define HAIRSTYLE_CESAR1     (id)
#define HAIRSTYLE_CESAR2     (id)
#define HAIRSTYLE_CESAR3     (id)
#define HAIRSTYLE_AFRO       (id)
#define HAIRSTYLE_AFRO1      (id)
#define HAIRSTYLE_AFRO2      (id)
#define HAIRSTYLE_AFRO3      (id)
#define HAIRSTYLE_FLATTOP    (id)
#define HAIRSTYLE_JHERICURL  (id)
#define HAIRSTYLE_CORNROW    (id)
#define HAIRSTYLE_HIGHFADE   (id)
native SetPlayerHairstyle(playerid, hairstyle);
native GetPlayerHairstyle(playerid, hairstyle);
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Quote:
Originally Posted by Infra
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pawn Код:
native SetVehicleSirenState(vehicleid, state)

native ToggleObjectCollisions(objectid, bool:toggle)
native TogglePlayerObjectCollisions(playerid, objectid, bool:toggle)

native SetObjectScale(objectid, Float:scale)
native SetPlayerObjectScale(playerid, objectid, Float:scale)

native SetWaveHeight(Float:height)
native SetPlayerWaveHeight(playerid, Float:height)

TogglePlayerControl(playerid, control, bool:toggle)
// To toggle things like aiming, crouching, moving, camera mode changing, sprinting, jumping, shooting etc.
^ Not working as far as i know

- Sync Fire
- Sync Rockets (Rocket Launcher, Hunter, Hydra etc.)
- Make all keys detectable (please!)
- Make all keys detectable (please!)
you can already do this mate.
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Quote:
Originally Posted by zeax
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- Make all keys detectable (please!)
you can already do this mate.
Ehm, no?
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Quote:
Originally Posted by Infra
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Ehm, no?
Ignore, this is server side.
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Many suggestione for dialogs:
- Add placeholder parameter
- Add min and Max lenght parameter
- Add Tickbox and radio bottone dialog style.
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Quote:
Originally Posted by J4Rr3x
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Add placeholder/defaultvalue and/or max/min lenght parameter to ShowPlayerDialog
You mean you can only input so many characters into the dialog physically, not by what is returned to the script? or something else?
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so when I update my server to 0.3.7 RC3-3 I keep getting this all the time but I didn't have that problem with previous samp version

pawn Код:
[07:34:06] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:06] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:07] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:07] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:07] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:07] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:07] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:07] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:07] Warning(s007): Exception 0xC0000005 at 0x44A503
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Quote:
Originally Posted by Luca12
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so when I update my server to 0.3.7 RC3-3 I keep getting this all the time but I didn't have that problem with previous samp version

pawn Код:
[07:34:06] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:06] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:07] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:07] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:07] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:07] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:07] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:07] Warning(s007): Exception 0xC0000005 at 0x44A503

[07:34:07] Warning(s007): Exception 0xC0000005 at 0x44A503
That's an invalid model opcode. So, are you using 0.3.7 RC4 objects? That is probably your mistake since you said you went to 3-3. First try upgrading to 0.3.7 RC4. If that fails you must be adding invalid models or somehow loading invalid textures etc.
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everything was worked fine with 0.3z R2 and when I updated to 0.3.7 RC3-3 then this warnings was shown and I don't use 0.3.7 RC4 objects. Thanks
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Quote:
Originally Posted by Luca12
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everything was worked fine with 0.3z R2 and when I updated to 0.3.7 RC3-3 then this warnings was shown and I don't use 0.3.7 RC4 objects. Thanks
Ok, you should still try updating to RC4 as I said. You can't confirm whether the bug is fixed in the latest version or not without trying. If that doesn't fix the script however, you must have some invalid model being loaded (you can't say otherwise because that's what 0xC0000005 means).
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native SetVehicleColorCarWindows(vehicleid, color_driver, color_passenger, color_backleft, color_backright);
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Quote:
Originally Posted by Crayder
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Ok, you should still try updating to RC4 as I said. You can't confirm whether the bug is fixed in the latest version or not without trying. If that doesn't fix the script however, you must have some invalid model being loaded (you can't say otherwise because that's what 0xC0000005 means).
I was check objects model id on place where I get those warnings and the objects id is fine if it's object model id invalid I should have warning beacuse once I have put wrong model id and it says in samp what it was but here I only get those warnings I will try know update to rc4

edit : so I was updated to RC4 and still getting errors also I check the objects model id and it's fine only if those id maybe changed in this versions rc3-3 i rc4 if you know what I mean. Also I was comment al objects in near and I still get those warnings
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