SA-MP 0.3.7 RC (now released)

RC4-2: http://i.imgur.com/7pH3vU6.jpg
RC4: http://i.imgur.com/o3FAPrL.jpg

Quote:
Originally Posted by Redirect Left
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i'm sure it was just a bunch of stubborn asses.
Nice conclusion!
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Quote:
Originally Posted by feheristi97
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Kalcir, you should make a function for water, IsPlayerInWater.. and make a callback for it.
Maybe this will help you:
http://forum.sa-mp.com/showthread.ph...PlayerSwimming
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Quote:
Originally Posted by Redirect Left
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I also didn't get to see it. Shame a few people bitching screwed it up though, i'm sure it was just a bunch of stubborn asses.
Quote:
Originally Posted by spedico
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It wasn't bad atall.
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Quote:
Originally Posted by spedico
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Kalcor, please make this optional ^
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Quote:
Originally Posted by feheristi97
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Kalcir, you should make a function for water, IsPlayerInWater.. and make a callback for it.
That's doable in PAWN and have been done already.
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Quote:
Originally Posted by feheristi97
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Kalcir, you should make a function for water, IsPlayerInWater.. and make a callback for it.
http://pastebin.com/fH9Xn3NF
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Quote:
Originally Posted by MP2
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Your code could be tricked by clients using custom animation, this one's better:
pawn Код:
/*
    All functions below are created by Southclaw, thanks to him for sharing this useful function & array of SA water-area.
    This function were taken from his (Scavenge and Survive) script, its free to use and its available on Github!
*/


static stock Float:Distance(Float:x1, Float:y1, Float:z1, Float:x2, Float:y2, Float:z2) return floatsqroot((((x1-x2)*(x1-x2))+((y1-y2)*(y1-y2))+((z1-z2)*(z1-z2))));
static stock Float:Distance2D(Float:x1, Float:y1, Float:x2, Float:y2) return floatsqroot( ((x1-x2)*(x1-x2)) + ((y1-y2)*(y1-y2)) );

static Float:water_places[20][4] =
{
    {30.0,                        2313.0,                -1417.0,        23.0},
    {15.0,                        1280.0,                -773.0,                1083.0},
    {25.0,                        2583.0,                2385.0,                15.0},
    {20.0,                        225.0,                -1187.0,        74.0},
    {50.0,                        1973.0,                -1198.0,        17.0},
    {180.0,                        1937.0,         1589.0,                9.0},
    {55.0,                        2142.0,                1285.0,         8.0},
    {45.0,                        2150.0,                1132.0,                8.0},
    {55.0,                        2089.0,                1915.0,                10.0},
    {32.0,                        2531.0,                1567.0,                9.0},
    {21.0,                        2582.0,                2385.0,                17.0},
    {33.0,                        1768.0,                2853.0,                10.0},
    {47.0,                        -2721.0,        -466.0,                3.0},
    {210.0,                        -671.0,                -1898.0,        6.0},
    {45.0,                        1240.0,                -2381.0,        9.0},
    {50.0,                        1969.0,                -1200.0,        18.0},
    {10.0,                        513.0,                -1105.0,        79.0},
    {20.0,                        193.0,                -1230.0,        77.0},
    {30.0,                        1094.0,                -672.0,                113.0},
    {20.0,                        1278.0,                -805.0,                87.0}
};

static stock IsPlayerInWater(playerid)
{
    static Float:PosX, Float:PosY, Float:PosZ, i = -1;
    GetPlayerPos(playerid, PosX, PosY, PosZ);

    if(PosZ < 44.0)
    {
        if(Distance(PosX, PosY, PosZ, -965.0, 2438.0, 42.0) <= 700.0) return true;
    }

    while(++i < sizeof(water_places))
    {
        if(Distance2D(PosX, PosY, water_places[i][1], water_places[i][2]) <= water_places[i][0])
        {
            if(PosZ < water_places[i][3]) return true;
        }
        if(PosZ < 1.9)
        {
            if(Distance(PosX, PosY, PosZ, 618.4129, 863.3164, 1.0839) < 200.0)
            return false;
                else
            return true;
        }
    }
    return false;
}
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Nice!
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Quote:
Originally Posted by spedico
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Heh, I wouldn't have even noticed the difference if I hadn't seen both pics at the same time. The new way is totally fine.
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As I see that you've fixed a bug related to sprites then please also fix the resizing of sprites on different resolutions. That bug destroys the look of my whole panel for some users.
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Quote:

- Adds server variable "language (string)". "Language" replaces the "Map" column and filter in the SA-MP server browser. This can be set to any value by the server owner. The "mapname" variable will still appear in the rules list.

Lovely!

Surpized there where no more objects added into this RC.
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WoooW

Good job 0.3.7 RC5
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Woah, this is amazing, thanks!
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Quote:
Originally Posted by Kalcor
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Notice: SA-MP 0.3.7 is currently in feature lock-down. This will likely be the final RC testing phase for 0.3.7.
Thanks for RC5.
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one year for this?, samp is dying, sorry
only new objects survives
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Good job! waiting for the official release!
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Quote:
Originally Posted by adri1
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one year for this?, samp is dying, sorry
only new objects survives
There are currently 64749 players playing. How is it dying again?
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Thanks Kalcor for RC5.
@Matite: The new skins will be changed before the official release?
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Im happy samp updates are getting more and more fast, and this is of course really positive
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Quote:
Originally Posted by adri1
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one year for this?
Totally agree
+1
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