18.01.2015, 03:09
Hello,
Basically I am trying to increase Pvar "TimesShot" when ever someone is shot.
Here is my code
When they spawn I have their pvar set to 0
So it should read
GetPVarInt(damagedid "TimesShot") This Var = 0
So after my if statement.... It should ADD +1 to the pvar, So example
If Pvar = 0 - After the if statement it = 1
And just keeps going until it reaches 10.
Any help would be nice.
Basically I am trying to increase Pvar "TimesShot" when ever someone is shot.
Here is my code
Код:
doWepDamage(damagedid, Float:amount, wepid) {
new Float:health;
new Float:armour;
GetPlayerHealth(damagedid, health);
GetPlayerArmour(damagedid, armour);
if(armour > 1 && armour <= MAX_ARMOUR) {
SetPlayerArmourEx(damagedid, armour-amount);
} else {
SetPlayerArmourEx(damagedid, 0);
SetPlayerHealthEx(damagedid, health-amount);
}
tryToApplyHurt(damagedid, health);
dropPlayerFromBike(damagedid, wepid);
new beenshot = 1;
new shotamount = GetPVarInt(damagedid, "TimesShot");
new gotshot = SetPVarInt(damagedid, "TimesShot", ++beenshot);
if(shotamount < 10) {
gotshot++;
SendClientMessage(damagedid, X11_TOMATO_2, "You have been shot!");
} else {
}
wobbleScreenForPlayer(damagedid, 500, 64000); //clientid, time in ms, drunkLevelamount
return 1;
}
So it should read
GetPVarInt(damagedid "TimesShot") This Var = 0
So after my if statement.... It should ADD +1 to the pvar, So example
If Pvar = 0 - After the if statement it = 1
And just keeps going until it reaches 10.
Any help would be nice.

