11.01.2015, 16:15
Am trying to detect if the player is not near the checkpoint any ideas?
And when i delete the house the checkpoint will destroy for a second and come back.
Код:
for (new i = 0; i < MAX_HOUSES; i ++)
{
// If the player is near checkpoint.
if(IsPlayerInRangeOfPoint(playerid, 2.0, HouseData[i][housePos][0], HouseData[i][housePos][1], HouseData[i][housePos][2]))
{
// Setting the checkpoint.
SetPlayerCheckpoint(playerid, HouseData[i][housePos][0], HouseData[i][housePos][1], HouseData[i][housePos][2], 2);
// Removing the red icon on the map.
RemovePlayerMapIcon(playerid, 12);
}
// Else return may not work.
else return DisablePlayerCheckpoint(playerid);
}
Код:
House_Delete(houseid)
{
if (houseid != -1 && HouseData[houseid][houseExists])
{
new string[64];
format(string, sizeof(string), "DELETE FROM `houses` WHERE `houseID` = '%d'", HouseData[houseid][houseID]);
mysql_function_query(g_iHandle, string, false, "", "");
if (IsValidDynamic3DTextLabel(HouseData[houseid][houseText3D]))
DestroyDynamic3DTextLabel(HouseData[houseid][houseText3D]);
if (IsValidDynamicPickup(HouseData[houseid][housePickup]))
DestroyDynamicPickup(HouseData[houseid][housePickup]);
if (IsValidDynamicMapIcon(HouseData[houseid][houseMapIcon]))
DestroyDynamicMapIcon(HouseData[houseid][houseMapIcon]);
DisablePlayerCheckpoint(houseid);
for (new i = 0; i < MAX_BACKPACKS; i ++) if (BackpackData[i][backpackExists] && BackpackData[i][backpackHouse] == HouseData[houseid][houseID]) {
Backpack_Delete(i);
}
House_RemoveFurniture(houseid);
House_RemoveAllItems(houseid);
HouseData[houseid][houseExists] = false;
HouseData[houseid][houseOwner] = 0;
HouseData[houseid][houseID] = 0;
}
return 1;
}


