10.01.2015, 14:50
why now cops can plantbomb - only for terrorists
and why cops can't defuse bomb - only cops no for terrorists
and why cops can't defuse bomb - only cops no for terrorists
Код:
#include <a_samp> #define T1 0 #define C1 1 #define COLOR_RED 0xFF0000AA #define COLOR_BLUE 0x0000BBAA #define SCM new gTeam[MAX_PLAYERS]; new PlantedBomb[MAX_PLAYERS]; public OnGameModeInit() { return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/plantbomb", cmdtext, true, 10) == 0) { if(!IsPlayerInRangeOfPoint(playerid,2.0,212.9239,1820.3402,6.4216)) return SendClientMessage(playerid,COLOR_RED,"You are not in the place for planting the bomb"); if(PlantedBomb[T1] == 1) return SendClientMessage(playerid,COLOR_RED,"The bomb is already planted!"); if(gTeam[playerid] == C1) return SendClientMessage(playerid,COLOR_RED,"Only the terrorists can plant the bomb!"); PlantedBomb [T1] ++; GameTextForAll("~r~Bomb has been planted!",3000,5); SetTimer("Explosion",300000,0); } if (strcmp("/defusebomb", cmdtext, true, 10) == 0) { if(gTeam[playerid] == T1) return SendClientMessage(playerid,COLOR_RED,"Only the cops can defuse the bomb, your job is to plant it!"); if(!IsPlayerInRangeOfPoint(playerid,2.0,212.9239,1820.3402,6.4216)) return SendClientMessage(playerid,COLOR_RED,"You are not in the place for defusing"); if(PlantedBomb[T1] == 0) return SendClientMessage(playerid,COLOR_RED,"The bomb is not planted!"); SendClientMessage(playerid,COLOR_BLUE,"You are defusing a bomg, please wait."); SetTimer("Defusion",10000,0); } return 0; } forward Explosion(playerid); public Explosion(playerid) { GameTextForAll("~r~Bomb exploded",3000,5); CreateExplosion(212.9239,1820.3402,6.4216,12,20.0) ; GivePlayerMoney(playerid,10000); SetPlayerScore(playerid, GetPlayerScore(playerid) + 5); return 1; } forward Defusion(playerid); public Defusion(playerid) { KillTimer(0); GameTextForAll("~b~Bomb defused",3000,5); GivePlayerMoney(playerid,10000); SetPlayerScore(playerid, GetPlayerScore(playerid) + 5); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; }