01.01.2015, 21:42
This is what I would do:
- Create a global variable something like 'bool:PlayerIsWanted[MAX_PLAYERS]'.
- If the player is contracted, set PlayerIsWanted to true on that individual player.
- OnPlayerDeath, pay out the contract money to the killerid and set PlayerIsWanted to false on the player.
- Create a global variable something like 'bool:PlayerIsWanted[MAX_PLAYERS]'.
- If the player is contracted, set PlayerIsWanted to true on that individual player.
- OnPlayerDeath, pay out the contract money to the killerid and set PlayerIsWanted to false on the player.