27.12.2014, 02:19
I made a random spawn system but it spawns the player even in the sea and on the farm near las vagas here is the code
what could be the problem
pawn Код:
new Float:mRandom[][] =
{
// medic spawns
(2022.5699,-1403.6254,17.1843,204.0663),
{2037.3314,-1405.4860,17.2327,120.0922},
{2042.2224,-1413.4026,17.1708,118.2122},
(2042.0806,-1428.0522,17.1641,102.2321),
(1173.4116,-1326.4989,15.3921,277.6771),
(1179.6117,-1317.2227,14.1530,232.2433),
(1179.7563,-1329.5791,14.1629,319.0374)
};
new Float:RandomSpawns[][] =
{
// Citizens randomspawn
{2248.0364,-1795.5726,13.5469,298.5540},
{802.8392,-1461.2540,13.5514,91.9204},
{555.6499,-1470.1956,14.8389,106.1107},
{879.0840,-1643.7054,13.5547,188.8017},
{953.4117,-1646.6171,13.5353,99.1449},
{1108.2329,-1797.9961,16.5938,83.8996},
{1154.4369,-1771.1111,16.5992,3.3083},
{1211.2217,-1747.9554,13.5940,358.4953},
{1222.5406,-1814.0406,16.5938,210.8310},
{1939.0420,-1115.8081,27.4204,185.9672},
{2347.6270,-1168.2070,27.9051,355.3419},
{2468.1184,-1278.4116,30.1045,80.6933},
{2783.9297,-1305.9507,38.7601,261.3833}
};
new Float:Policeran[][] =
{
//Policerandomspawn
{1580.2329,-1635.3047,13.5606,98.7155},
{1543.2629,-1608.3750,13.3828,246.5869},
{1568.9258,-1692.6268,5.8906,165.7461},
{1528.1733,-1679.7382,5.8906,268.4970},
(1607.6638,-1716.5436,6.2188,46.0518),
(3058.1326,-2021.9517,12.2501,5.2946),
(3040.8132,-2012.6700,10.8078,9.0547),
(3084.3630,-2011.8096,10.8078,81.4353)
};
//onplayerspawn
if(gTeam[playerid] == TEAM_CIT)
{
SelectSkill(playerid);
new Random = random(sizeof(RandomSpawns));
SetPlayerPos(playerid, RandomSpawns[Random][0],RandomSpawns[Random][1], RandomSpawns[Random][2]);
}
else if( gTeam[playerid] == TEAM_POLICE)
{
new PRandom = random(sizeof(Policeran));
SetPlayerPos(playerid,Policeran[PRandom][0],Policeran[PRandom][1], Policeran[PRandom][2]);
ServerWeapon(playerid, 23, 100);
ServerWeapon(playerid, 3, 0);
ServerWeapon(playerid, 31, 100);
HasLawEnforcementRadio[playerid] =1;
}
else if( gTeam[playerid] == TEAM_MEDIC)
{
new MRandom = random(sizeof(mRandom));
SetPlayerPos(playerid, mRandom[MRandom][0], mRandom[MRandom][1], mRandom[MRandom][2]);
ServerWeapon(playerid, 23, 100);
ServerWeapon(playerid, 4, 0);
}