[Map] :TDM / DM Map _=Located : Near Abandoned Airport=_
#1

INTRODUCTION

This map was create by me, took me 4 hours and half minutes to finish this, this is just a "Medium Size" map for me, this is a map where you can make DM or TDM Area, you can make some event here!.

Note: There are some Invisible walls (PlaneRoad) on sides.
LOCATION

This DM / TDM map can be found near Abandoned airport or Area51 and this was made on a little Town.
CODE:

Samp Code for the TDM or DM map that was Made by me.
Код:
CreateObject(10377,-225.8999900,2806.3999000,78.9900000,0.0000000,0.0000000,270.0000000); //object(cityhall_sfs) (1)
CreateObject(10379,-297.6000100,2762.1001000,70.4000000,0.0000000,0.0000000,90.0000000); //object(cityhall2_sfs) (1)
CreateObject(10379,-158.8000000,2763.0000000,70.4000000,0.0000000,0.0000000,90.0000000); //object(cityhall2_sfs) (2)
CreateObject(16397,-248.2000000,2607.5000000,46.4900000,2.1900000,0.0000000,180.0000000); //object(n_bit_09) (1)
CreateObject(16114,-135.8999900,2765.2000000,68.3000000,0.0000000,0.0000000,180.0000000); //object(des_rockgp2_) (1)
CreateObject(16117,-153.1000100,2772.7000000,64.0000000,0.0000000,0.0000000,90.0000000); //object(des_rockgp1_04) (1)
CreateObject(11533,-321.9003900,2758.1006000,83.7000000,0.0000000,0.0000000,0.0000000); //object(sw_bit_04) (1)
CreateObject(16168,-245.2000000,2880.3000000,88.5000000,0.0000000,0.0000000,0.0000000); //object(n_bit_13) (1)
CreateObject(16258,-35.6328100,2263.5938000,72.8281300,0.0000000,0.0000000,0.0000000); //object(cen_bit_21) (1)
CreateObject(16258,-179.5000000,2852.7000000,100.0000000,0.0000000,0.0000000,0.0000000); //object(cen_bit_21) (2)
CreateObject(16127,-138.8999900,2794.3999000,86.1000000,0.0000000,0.0000000,90.0000000); //object(des_rockgp1_08) (1)
CreateObject(16147,-330.7999900,2697.5000000,77.5000000,0.0000000,0.0000000,0.0000000); //object(radar_bit_02) (1)
CreateObject(16147,-306.2998000,2601.7002000,86.0000000,0.0000000,0.0000000,0.0000000); //object(radar_bit_02) (2)
CreateObject(11531,-92.8000000,2880.8999000,45.0000000,0.0000000,1.0000000,180.0000000); //object(nw_bit_30) (1)
CreateObject(16129,-130.1000100,2805.3000000,100.0000000,0.0000000,0.0000000,0.0000000); //object(des_rockgp1_12) (1)
CreateObject(16252,-141.8000000,2653.2000000,71.7000000,0.0000000,0.0000000,0.0000000); //object(n_bit_18) (1)
CreateObject(10412,-229.2000000,2504.3000000,91.4000000,0.0000000,0.0000000,120.0000000); //object(poshotel1_sfs) (1)
CreateObject(6959,-253.3000000,2527.2000000,64.7500000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (1)
CreateObject(6959,-212.1000100,2527.2000000,64.8000000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (2)
CreateObject(6959,-170.8999900,2531.2000000,64.8000000,0.0000000,0.0000000,0.0000000); //object(vegasnbball1) (3)
CreateObject(16252,-127.1000000,2740.7000000,71.7000000,0.0000000,0.0000000,0.0000000); //object(n_bit_18) (2)
CreateObject(16252,-300.5000000,2844.3999000,71.7000000,0.0000000,0.0000000,180.0000000); //object(n_bit_18) (3)
CreateObject(16129,-151.3999900,2555.2000000,52.0000000,0.0000000,10.0000000,180.0000000); //object(des_rockgp1_12) (2)
CreateObject(16129,-156.0000000,2548.1001000,52.0000000,0.0000000,9.9980000,179.9950000); //object(des_rockgp1_12) (3)
CreateObject(16133,-185.7000000,2556.8999000,50.0000000,0.0000000,0.0000000,270.0000000); //object(des_rockgp2_18) (1)
CreateObject(3749,-215.8000000,2546.5000000,70.6000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (1)
CreateObject(10381,-222.3999900,2727.6001000,74.3000000,0.0000000,0.0000000,270.0000000); //object(artgallery_sfs) (1)
CreateObject(854,-218.6000100,2706.5000000,61.9000000,0.0000000,0.0000000,0.0000000); //object(cj_urb_rub_3b) (1)
CreateObject(2971,-220.3999900,2705.8000000,61.5000000,0.0000000,0.0000000,0.0000000); //object(k_smashboxes) (1)
CreateObject(2971,-221.1000100,2706.8000000,61.5000000,0.0000000,0.0000000,0.0000000); //object(k_smashboxes) (2)
CreateObject(2971,-221.8000000,2706.8000000,61.5000000,0.0000000,0.0000000,0.0000000); //object(k_smashboxes) (3)
CreateObject(2971,-224.3000000,2706.8000000,61.5000000,0.0000000,0.0000000,0.0000000); //object(k_smashboxes) (4)
CreateObject(2971,-226.0000000,2706.3000000,61.5000000,0.0000000,0.0000000,0.0000000); //object(k_smashboxes) (5)
CreateObject(2971,-223.6000100,2705.5000000,61.5000000,0.0000000,0.0000000,0.0000000); //object(k_smashboxes) (6)
CreateObject(2971,-223.5996100,2705.5000000,61.5000000,0.0000000,0.0000000,0.0000000); //object(k_smashboxes) (7)
CreateObject(1439,-220.5000000,2705.1001000,63.1000000,0.0000000,0.0000000,0.0000000); //object(dyn_dumpster_1) (1)
CreateObject(16114,-271.2000100,2548.0000000,49.0000000,0.0000000,0.0000000,90.0000000); //object(des_rockgp2_) (2)
CreateObject(16114,-252.0000000,2546.8000000,49.0000000,0.0000000,0.0000000,90.0000000); //object(des_rockgp2_) (3)
CreateObject(7033,-266.5000000,2729.0000000,66.2000000,0.0000000,0.0000000,0.0000000); //object(vgnhsegate02) (1)
CreateObject(7033,-180.5000000,2716.6001000,66.2000000,0.0000000,0.0000000,0.0000000); //object(vgnhsegate02) (2)
CreateObject(16006,-194.5000000,2607.3000000,62.3000000,0.0000000,358.0000000,270.0000000); //object(ros_townhall) (1)
CreateObject(3976,-127.5000000,2585.6001000,83.5000000,0.0000000,2.1900000,0.0000000); //object(policest02_lan) (1)
CreateObject(16201,-44.0000000,2521.3999000,50.0000000,0.0000000,0.0000000,40.0000000); //object(cen_bit_09) (2)
CreateObject(16782,-221.3000000,2546.6001000,68.1000000,0.0000000,0.0000000,0.0000000); //object(a51_radar_scan) (1)
CreateObject(16782,-264.3999900,2731.0000000,62.7000000,0.0000000,0.0000000,0.0000000); //object(a51_radar_scan) (2)
CreateObject(16782,-193.1000100,2718.3999000,65.0000000,0.0000000,0.0000000,0.0000000); //object(a51_radar_scan) (3)
CreateObject(5299,-231.8000000,2567.1001000,64.2000000,0.0000000,0.0000000,0.0000000); //object(las2_brigtower) (1)
CreateObject(11089,-233.1000100,2553.0000000,67.9000000,0.0000000,0.0000000,0.0000000); //object(crackfacttanks2_sfs) (1)
CreateObject(11295,-242.0000000,2567.8000000,70.0000000,0.0000000,0.0000000,90.0000000); //object(facttanks_sfse09) (1)
CreateObject(10828,-154.0000000,2628.8000000,69.0000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (1)
CreateObject(10828,-188.8999900,2628.8000000,69.0000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (2)
CreateObject(10828,-243.7000000,2628.8000000,69.0000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (3)
CreateObject(10828,-262.0000000,2628.8000000,69.0000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (4)
CreateObject(10828,-314.1000100,2628.8000000,69.0000000,0.0000000,0.0000000,0.0000000); //object(drydock1_sfse) (5)
CreateObject(3749,-216.3000000,2627.6001000,67.8000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (2)
CreateObject(3749,-288.6000100,2627.6001000,67.8000000,0.0000000,0.0000000,0.0000000); //object(clubgate01_lax) (3)
CreateObject(2060,-265.7999900,2695.2000000,61.8000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (1)
CreateObject(2060,-265.7999900,2695.2000000,62.1000000,0.0000000,0.0000000,0.0000000); //object(cj_sandbag) (2)
CreateObject(16114,-276.6000100,2666.3000000,43.0000000,0.0000000,0.0000000,180.0000000); //object(des_rockgp2_) (5)
CreateObject(16112,-236.0000000,2659.7000000,52.0000000,0.0000000,0.0000000,0.0000000); //object(des_rockfl1_) (1)
CreateObject(3279,-231.5000000,2623.6001000,62.0000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateObject(3279,-267.0000000,2741.2000000,62.0000000,0.0000000,0.0000000,180.0000000); //object(a51_spottower) (2)
CreateObject(1437,-275.1000100,2765.1001000,61.0000000,335.0000000,0.0000000,90.0000000); //object(dyn_ladder_2) (1)
CreateObject(1437,-278.5000000,2765.1001000,65.8500000,334.9950000,0.0000000,90.0000000); //object(dyn_ladder_2) (2)
CreateObject(1437,-282.5000000,2765.1001000,70.5000000,308.0000000,0.0000000,90.0000000); //object(dyn_ladder_2) (3)
CreateObject(16112,-201.2000000,2699.8999000,52.0000000,0.0000000,0.0000000,0.0000000); //object(des_rockfl1_) (2)
CreateObject(16114,-170.8000000,2647.2000000,43.0000000,0.0000000,0.0000000,179.9950000); //object(des_rockgp2_) (6)
CreateObject(1225,-216.3999900,2659.2000000,62.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
CreateObject(1225,-221.0000000,2687.8999000,62.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (2)
CreateObject(1225,-180.1000100,2676.8999000,62.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (3)
CreateObject(1225,-249.7000000,2658.6001000,62.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (4)
CreateObject(1225,-286.1000100,2659.1001000,62.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (5)
CreateObject(1225,-287.8999900,2698.1001000,62.0000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (6)
CreateObject(3267,-243.3000000,2628.8999000,71.2000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite) (1)
CreateObject(3279,-217.0000000,2687.3999000,62.0000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)
CreateObject(3279,-280.0000000,2651.8000000,62.0000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (4)
CreateObject(10398,-360.3999900,2631.7000000,121.4000000,0.0000000,0.0000000,280.0000000); //object(healthclub_sfs) (1)
CreateObject(10871,-89.3000000,2608.0000000,120.2000000,0.0000000,0.0000000,0.0000000); //object(blacksky_sfse) (1)
CreateObject(4585,-335.3999900,2795.8000000,168.7000000,0.0000000,0.0000000,0.0000000); //object(towerlan2) (1)
CreateObject(2472,-227.6000100,2666.5000000,62.1000000,0.0000000,0.0000000,0.0000000); //object(model_planes_1) (1)
CreateObject(7317,-250.1000100,2603.1001000,67.0000000,0.0000000,0.0000000,0.0000000); //object(plantbox17) (1)
CreateObject(3598,-265.8999900,2566.0000000,70.0000000,0.0000000,0.0000000,0.0000000); //object(hillhouse01_la) (1)
CreateObject(3598,-182.1000100,2573.6001000,70.0000000,0.0000000,0.0000000,0.0000000); //object(hillhouse01_la) (2)
CreateObject(9833,-165.1000100,2606.2000000,65.8000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
CreateObject(16010,-320.6000100,2541.3999000,115.9000000,350.0000000,0.0000000,0.0000000); //object(des_reslab_) (2)
CreateObject(1683,-255.3999900,2611.3999000,135.8000000,32.0000000,350.0000000,0.0000000); //object(ap_jumbo_01) (1)
CreateObject(1681,-203.3999900,2601.5000000,135.8999900,0.0000000,320.0000000,3.0000000); //object(ap_learjet1_01) (1)
CreateObject(8355,-146.8999900,2594.1001000,75.0000000,0.0000000,90.0000000,0.0000000); //object(vgssairportland18) (2)
CreateObject(8355,-146.8999900,2732.3000000,75.0000000,0.0000000,90.0000000,0.0000000); //object(vgssairportland18) (3)
CreateObject(8355,-216.1000100,2796.5000000,75.0000000,0.0000000,90.0000000,90.0000000); //object(vgssairportland18) (4)
CreateObject(1437,-171.5000000,2624.0000000,67.9000000,330.0000000,0.0000000,0.0000000); //object(dyn_ladder_2) (4)
CreateObject(1437,-171.5000000,2620.0000000,63.2000000,329.9960000,0.0000000,0.0000000); //object(dyn_ladder_2) (5)
CreateObject(16304,-203.2000000,2674.0000000,62.0000000,0.0000000,0.0000000,0.0000000); //object(des_gravelpile05) (1)
CreateObject(5260,-208.1000100,2654.6001000,63.4000000,0.0000000,0.0000000,0.0000000); //object(las2dkwar02) (1)
CreateObject(3577,-256.2000100,2698.1001000,62.3000000,0.0000000,0.0000000,0.0000000); //object(dockcrates1_la) (1)
CreateObject(3571,-248.7000000,2684.7000000,63.0000000,0.0000000,3.0000000,90.0000000); //object(lasdkrt3) (1)
CreateObject(5291,-238.8000000,2670.3000000,63.5000000,0.0000000,0.0000000,0.0000000); //object(snpedscrsap_las01) (1)
CreateObject(3099,-262.0000000,2691.6001000,61.5000000,0.0000000,0.0000000,0.0000000); //object(break_wall_3b) (1)
CreateObject(3098,-223.8000000,2695.8999000,64.0000000,0.0000000,0.0000000,0.0000000); //object(break_wall_1b) (1)
CreateObject(1612,-327.7999900,2680.5000000,75.4000000,20.0000000,0.0000000,270.0000000); //object(submarine) (1)

/*
Objects : 92
Vehicles : 0
Vehicle : 0
-------------------------------------
Map Made by : RacyLeon
Map Name : Attack and Defense 
Map Made Date: 12/17/2014
-------------------------------------
*/
Suggestions

if you want another map of this just + Reputaion me and ask me what map you want, then i will try to do it.
BUGS

if you found any bug on this map, tell me or just pm me.

1+ REPUTATION IF THIS MAP IS AWESOME.
Reply
#2

Updated.
Reply
#3

1+ on me if you liked this map, tell me the bugs you have found....
Reply
#4

Please forward us some screenshots.
Reply


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