Help with spawning
#1

Hey i have a problem, i want players to spawn at hospital when the die i have tryed many ways off other help topics but none of them have worked. the problem i get is when you die, it will spawn you at the New Player spawn. heres my code
pawn Код:
new bool:NewPlayer[MAX_PLAYERS];
new bool:Death[MAX_PLAYERS];
pawn Код:
public OnPlayerSpawn(playerid)
{
    if(NewPlayer[playerid] == true)
    {
        new rand = random(sizeof(SpawnSkins));
        SetPlayerPos(playerid, 836.8863,-2064.6953,12.8672);// New Player Spawn
        SetPlayerFacingAngle(playerid, 1.3629);
        SetPlayerSkin(playerid, SpawnSkins[rand][0]);
        NewPlayer[playerid] = false;
    }
    if(Death[playerid] == true)
    {
        SetPlayerPos(playerid, 2038.1417,-1411.3397,17.1641);//hospital spawn
        SetPlayerFacingAngle(playerid, 130.9140);
        Death[playerid] = false;
    }
    return 1;
}
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    GameTextForPlayer(playerid, "~r~Wasted", 5000, 2);
    SendDeathMessage(killerid, playerid, reason);
    pInfo[playerid][Deaths] += 1;
    pInfo[killerid][Kills] += 1;
    pInfo[killerid][Scores] += 1;
    Death[playerid] = true;
    return 1;
}
i will rep the person who can solve my problem.

Thanks in advance
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#2

i have also system like this but mine works fine

pawn Код:
public OnPlayerSpawn(playerid)
{
    if(NewPlayer[playerid] == true)
    {
        new rand = random(sizeof(SpawnSkins));
        SetPlayerPos(playerid, 836.8863,-2064.6953,12.8672);// New Player Spawn
        SetPlayerFacingAngle(playerid, 1.3629);
        SetPlayerSkin(playerid, SpawnSkins[rand][0]);
        NewPlayer[playerid] = false;
        return 1;
    }
    else if(Death[playerid] == true)
    {
        SetPlayerPos(playerid, 2038.1417,-1411.3397,17.1641);//hospital spawn
        SetPlayerFacingAngle(playerid, 130.9140);
        Death[playerid] = false;
        return 1;
    }
    return 1;
}
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#3

EDIT: the player above me solved it.
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#4

still not working it spawns me at my New Player Location
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#5

Impossible

ok try

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    GameTextForPlayer(playerid, "~r~Wasted", 5000, 2);
    SendDeathMessage(killerid, playerid, reason);
    pInfo[playerid][Deaths] += 1;
    pInfo[killerid][Kills] += 1;
    pInfo[killerid][Scores] += 1;
    Death[playerid] = true;
    NewPlayer[playerid] =false;
    return 1;
}
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#6

Still not work. check for your self my ip is jakwobnr.hopto.org:7777
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#7

Ops delete
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#8

Make something like this: It's easier if you just use one array instead of this 2 ones.

pawn Код:
new NewOrDie[MAX_PLAYERS];

public OnPlayerSpawn(playerid)
{
    if(NewOrDie[playerid] == 0)
    {
        new rand = random(sizeof(SpawnSkins));
        SetPlayerPos(playerid, 836.8863,-2064.6953,12.8672);// New Player Spawn
        SetPlayerFacingAngle(playerid, 1.3629);
        SetPlayerSkin(playerid, SpawnSkins[rand][0]);
        NewOrDie[playerid] = 1;
    }
    else if(NewOrDie[playerid] == 1)
    {
        SetPlayerPos(playerid, 2038.1417,-1411.3397,17.1641);//hospital spawn
        SetPlayerFacingAngle(playerid, 130.9140);
    }
    return 1;
}
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#9

This is all of it, why it doesn't work i don't know

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{

SetPlayerPos(playerid, 2038.1417,-1411.3397,17.1641); //The Hospital
    return 1;
}
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#10

Florian, thats a total thing, just add that, everything will be alright
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