Need help with Male/Female selection on register.
#1

I need some help with my register system.
I am trying to add a Male/Female selection dialog which indeed works.
But I just can't figure out how i can make the player spawn with his skin.
So lets say the player is a female, she would need to have a female skin and spawn at spawn.
If the the player is a male, he selects the male skin which will be spawned at the same spawn.
How do i do this?

Код:
/*========================================================================================*/
/*             	  					Valor RPG By Valor                                    */
/*             	  					Project Started: 12/15/2014                           */
/*========================================================================================*/

/*=====================================[ Includes ]=======================================*/
#include <a_samp>
#include <zcmd>
#include <YSI\y_ini>
/*=====================================[ Defines ]========================================*/
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
#define DIALOG_GENDER 3
#define UserPath "Users/%s.ini"

#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_BLUE 0x0000BBAA
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_RED 0xAA3333AA
#define COLOR_LIME 0x10F441AA
#define COLOR_MAGENTA 0xFF00FFFF
#define COLOR_NAVY 0x000080AA
#define COLOR_AQUA 0xF0F8FFAA
#define COLOR_CRIMSON 0xDC143CAA
#define COLOR_FLBLUE 0x6495EDAA
#define COLOR_BISQUE 0xFFE4C4AA
#define COLOR_BLACK 0x000000AA
#define COLOR_CHARTREUSE 0x7FFF00AA
#define COLOR_BROWN 0XA52A2AAA
#define COLOR_CORAL 0xFF7F50AA
#define COLOR_GOLD 0xB8860BAA
#define COLOR_GREENYELLOW 0xADFF2FAA
#define COLOR_INDIGO 0x4B00B0AA
#define COLOR_IVORY 0xFFFF82AA
#define COLOR_LAWNGREEN 0x7CFC00AA
#define COLOR_SEAGREEN 0x20B2AAAA
#define COLOR_LIMEGREEN 0x32CD32AA //<--- Dark lime
#define COLOR_MIDNIGHTBLUE 0X191970AA
#define COLOR_MAROON 0x800000AA
#define COLOR_OLIVE 0x808000AA
#define COLOR_ORANGERED 0xFF4500AA
#define COLOR_PINK 0xFFC0CBAA // - Light light pink
#define COLOR_SPRINGGREEN 0x00FF7FAA
#define COLOR_TOMATO 0xFF6347AA // - Tomato >:/ sounds wrong lol... well... :P
#define COLOR_YELLOWGREEN 0x9ACD32AA //- like military green
#define COLOR_MEDIUMAQUA 0x83BFBFAA
#define COLOR_MEDIUMMAGENTA 0x8B008BAA // dark magenta ^^

/*=====================================[ Natives ]========================================*/
native WP_Hash(buffer[],len,const str[]);
/*=======================================[ Enum ]=========================================*/
enum PlayerInfo
{
	Pass[129],
	Level,
	Money,
	Sex
}
new pInfo[MAX_PLAYERS][PlayerInfo];

forward loadaccount_user(playerid, name[], value[]);
/*=======================================[ Start ]=========================================*/
main()
{
	print(" --------------------");
	print("  Valor RPG Loading..");
	print("  Gamemode By Valor  ");
	print(" --------------------");
}

public loadaccount_user(playerid, name[], value[])
{
    INI_String("Password", pInfo[playerid][Pass],129);
    INI_Int("Level",pInfo[playerid][Level]);
    INI_Int("Money",pInfo[playerid][Money]);
    INI_Int("Sex",pInfo[playerid][Sex]);
    return 1;
}

public OnGameModeInit()
{
	SetGameModeText("Valor RPG v0.1a");
	AddPlayerClass(3, 1685.0341, -1343.4779, 17.4349, 274.0744, 0, 0, 0, 0, 0, 0); //Male Skin
	AddPlayerClass(40, 1685.0341, -1343.4779, 17.4349, 274.0744, 0, 0, 0, 0, 0, 0); //Female Skin
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	return 1;
}

public OnPlayerConnect(playerid)
{
	new name[MAX_PLAYER_NAME], string[128], string2[128];
	GetPlayerName(playerid, name, sizeof(name));
	if(fexist(Path(playerid)))
	{
		INI_ParseFile(Path(playerid),"loadaccount_%s", .bExtra = true, .extra = playerid);
		format(string, sizeof(string), "{AFAFAF}Bun venit {8A73DE}%s{AFAFAF}!\nContul acesta a fost deja inregistrat.\nVa rugam sa introduceti parola.", name);
        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,"Valor: Login",string,"Login","Quit");
	}
	else
	{
	    format(string2, sizeof(string2), "{AFAFAF}Bun venit {8A73DE}%s{AFAFAF}!\nContul acesta nu este in registrat.\nVa rugam sa introduceti o parola\npentru a va inregistra.", name);
	    ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD,"Valor: Register",string2,"Register","Quit");
		return 1;
	}
	return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
	new INI:file = INI_Open(Path(playerid));
	INI_SetTag(file,"Player's Data");
	INI_WriteInt(file,"Level",GetPlayerScore(playerid));
	INI_WriteInt(file,"Money",GetPlayerMoney(playerid));
	INI_WriteInt(file,"Sex",pInfo[playerid][Sex]);
	INI_Close(file);
	return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}

public OnVehicleSpawn(vehicleid)
{
	return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}

public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
	return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}

public OnRconCommand(cmd[])
{
	return 1;
}

public OnPlayerRequestSpawn(playerid)
{
	return 1;
}

public OnObjectMoved(objectid)
{
	return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
	return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
	return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
	return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}

public OnPlayerExitedMenu(playerid)
{
	return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
	return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
	return 1;
}

public OnPlayerUpdate(playerid)
{
	return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
	return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
	return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
	return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	if(dialogid == DIALOG_REGISTER)
	{
	    if(!response) return Kick(playerid);
	    if(response)
	    {
		new pwlength = strlen(inputtext);
		if(pwlength > 0)
		{
			ShowPlayerDialog(playerid, DIALOG_GENDER, DIALOG_STYLE_LIST, "Gender", "Male\nFemale", "Next", "Cancel");
			switch(listitem)
			{
				new MALESKIN = AddPlayerClass(3, 1685.0341, -1343.4779, 17.4349, 274.0744, 0, 0, 0, 0, 0, 0); //Male Skin
				new FEMALESKIN = AddPlayerClass(40, 1685.0341, -1343.4779, 17.4349, 274.0744, 0, 0, 0, 0, 0, 0); //Female Skin
			    case 0: //Male
			    {
			        pInfo[playerid][Sex] = 1;
			        SetSpawnInfo(playerid, 0, 3, 1685.0341, -1343.4779, 17.4349, 274.0744, 0, 0, 0, 0, 0, 0);
			    }
			    case 1: //Female
			    {
			        pInfo[playerid][Sex] = 2;
			        SetSpawnInfo(playerid, 0, 40, 1685.0341, -1343.4779, 17.4349, 274.0744, 0, 0, 0, 0, 0, 0);
			    }
			}
		}
		else
		{
			new name[MAX_PLAYER_NAME], string[128];
			format(string, sizeof(string), "{AFAFAF}Bun venit {8A73DE}%s{AFAFAF}!\nContul acesta nu este in registrat.\nVa rugam sa introduceti o parola\npentru a va inregistra.", name);
 			ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD,"Valor: Register",string,"Register","Quit");
  			return 1;
		}
	        new hashpass[129];
	        WP_Hash(hashpass, sizeof(hashpass), inputtext);
	        new INI:file = INI_Open(Path(playerid));
	        INI_SetTag(file, "Player's Data");
	        INI_WriteString(file,"Password",hashpass);
	        INI_WriteInt(file,"Level",0);
	        INI_WriteInt(file,"Money",25000);
	        INI_Close(file);
	        return 1;
	    }
	}
	if(dialogid == DIALOG_LOGIN)
	{
	    if(!response) return Kick(playerid);
	    if(response)
	    {
	        new hashpass[129];
	        WP_Hash(hashpass, sizeof(hashpass),inputtext);
	        if(!strcmp(hashpass, pInfo[playerid][Pass], false))
	        {
	            INI_ParseFile(Path(playerid),"loadaccount_%s",.bExtra = true, .extra = playerid);
				GivePlayerMoney(playerid,pInfo[playerid][Money]);
	        }
	        else
	        {
	            new name[MAX_PLAYER_NAME], string[128];
	            GetPlayerName(playerid, name, sizeof(name));
				format(string, sizeof(string), "{AFAFAF}Bun venit {8A73DE}%s{AFAFAF}!\nContul acesta a fost deja inregistrat.\nVa rugam sa introduceti parola.", name);
        		ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,"Valor: Login",string,"Login","Quit");
	        }
	    }
	}
	if(dialogid == DIALOG_GENDER)
	{
	    if(!response) return Kick(playerid);
	    if(response)
	    {
	        new INI:file = INI_Open(Path(playerid));
	        INI_SetTag(file, "Player's Data");
	        INI_WriteInt(file, "Sex", listitem);
	        INI_Close(file);
	    }
	}
	return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
	return 1;
}

stock Path(playerid)
{
    new str[128],name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(str,sizeof(str),UserPath,name);
    return str;
}
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#2

I quickly checked your code and there's no call to spawn the player, perharps that's what is missing
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