15.12.2014, 14:56
It seems like you're using gettime in an array of MAX_PLAYERS? 0_o
Example:
Do you have anything that could trigger this same effect?
EDIT: Not necessarily 'gettime', but something that produces a large number.
Example:
pawn Код:
#define MAX_VARS 500
new Variable[MAX_VARS];
public OnGameModeInit()
{
Variable[gettime()] = 1;
return 1;
}
EDIT: Not necessarily 'gettime', but something that produces a large number.