12.12.2014, 16:13
Good morning / Good afternoon / Good evening ...
I wanted a simple help I have not found forum (yes, I used the search and ******) ...
how can I use what is red and he know the location that the player is and move the camera to the location that the player chose in dialog?
I give REP who help me...
ps: Used ****** translate
I wanted a simple help I have not found forum (yes, I used the search and ******) ...
how can I use what is red and he know the location that the player is and move the camera to the location that the player chose in dialog?
Код:
// Process the rescue dialog Dialog_Rescue(playerid, response, listitem) { // Just close the dialog if the player clicked "Cancel" if(!response) return 1; // Check the class of the player switch (APlayerData[playerid][PlayerClass]) { case ClassCourier: { // Set the spawn coordinates based on the selection in the list switch (listitem) { case 0: SetSpawnInfo(playerid, 0, GetPlayerSkin(playerid), 798.0, -618.75, 16.4, 0.0, 0, 0, 0, 0, 0, 0); case 1: SetSpawnInfo(playerid, 0, GetPlayerSkin(playerid), -1849.25, -135.0, 12.0, 90.0, 0, 0, 0, 0, 0, 0); case 2: SetSpawnInfo(playerid, 0, GetPlayerSkin(playerid), 1050.5, 1931.0, 10.9, 270.0, 0, 0, 0, 0, 0, 0); } } } TogglePlayerSpectating(playerid, 1); InterpolateCameraPos(playerid, FromX, FromY, FromZ, ToX, ToY, :ToZ, 10000, CAMERA_MOVE); SpawnPlayer(playerid); // Force the player to spawn at the requested coordinates SendClientMessage(playerid, 0xFFFFFFFF, TXT_PlayerRescued); // Send the player a message that using "/rescue" costs $200 // Reduce the player's money by 200 RewardPlayer(playerid, -200, 0); return 1; }
ps: Used ****** translate