12.12.2014, 09:36
(
Последний раз редактировалось memurt; 12.12.2014 в 10:19.
)
when my server shuts down, i look server.log
please help me
Quote:
[10:16:17] [debug] #0 00000008 in public Speedo () from roleplay5.amx [10:16:17] [debug] Run time error 8: "Heap underflow" [10:16:17] [debug] Heap pointer (HEA) is 0x5C6458, heap bottom (HLW) is 0x81C4D0 [10:16:17] [debug] AMX backtrace: |
pawn Код:
#pragma dynamic 10000
pawn Код:
SetTimer("Speedo",500,true);
pawn Код:
forward Speedo();
public Speedo()
{
foreach(new i : Player)
{
if(IsPlayerConnected(i))
{
if (IsPlayerInAnyVehicle(i) && GetPlayerState(i) == PLAYER_STATE_DRIVER)
{
new vehicleid = GetPlayerVehicleID(i);
if (IsSpeedoVehicle(vehicleid) && !Karakter[i][pDisableSpeedo])
{
static
Float:fDamage,
str[64];
GetVehicleHealth(vehicleid, fDamage);
fDamage = floatdiv(1000 - fDamage, 10) * 1.42999;
if (fDamage < 0.0) fDamage = 0.0;
else if (fDamage > 100.0) fDamage = 100.0;
format(str, sizeof(str), "~r~Fuel:~w~ %d%c", CoreVehicles[vehicleid][vehFuel], '%');
PlayerTextDrawSetString(i, pInfo[i][pTextdraws][35], str);
format(str, sizeof(str), "~r~Speed:~w~ %d KM/H", GetPlayerSpeed(i));
PlayerTextDrawSetString(i, pInfo[i][pTextdraws][36], str);
format(str, sizeof(str), "~r~Damage:~w~ %.0f/100%%", (fDamage > 100.0) ? (100.0) : (fDamage));
PlayerTextDrawSetString(i, pInfo[i][pTextdraws][37], str);
format(str, sizeof(str), "~r~Window:~w~ %s", (CoreVehicles[vehicleid][vehWindowsDown]) ? ("Down") : ("Up"));
PlayerTextDrawSetString(i, pInfo[i][pTextdraws][38], str);
}
for (new b = 0; b != MAX_BARRICADES; b ++)
{
if (BarricadeData[b][cadeExists] && BarricadeData[b][cadeType] == 1 && IsPlayerInRangeOfPoint(i, 3.0, BarricadeData[b][cadePos][0], BarricadeData[b][cadePos][1], BarricadeData[b][cadePos][2]))
{
static
tires[4];
GetVehicleDamageStatus(vehicleid, tires[0], tires[1], tires[2], tires[3]);
if (tires[3] != 1111) {
UpdateVehicleDamageStatus(vehicleid, tires[0], tires[1], tires[2], 1111);
}
break;
}
}
}
}
}
}
pawn Код:
stock GetPlayerSpeed(playerid)
{
new Float:ST[4];
if(IsPlayerInAnyVehicle(playerid))
GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]);
else GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]);
ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 179.28625;
return floatround(ST[3]);
}
Код:
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Header size: 23492 bytes Code size: 2184692 bytes Data size: 8504528 bytes Stack/heap size: 40000 bytes; estimated max. usage=64038 cells (256152 bytes) Total requirements:10752712 bytes