Whats wrong in command ?
#1

Hello,I got this from a Gamemode,well its not working and i want it
the command is crb,it uses dcmd.
Code-
Код:
dcmd_crb(playerid,params[])
{
	new rb;
	if(IsRegularPlayer[playerid] != 1337)
	{
		SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You must be a regular player to create roadblocks.");
		return 1;
	}
    if(IsPlayerConnected(playerid) && IsRegularPlayer[playerid] == 1337 && gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMYAIR || gTeam[playerid] == TEAM_ARMYLAND || gTeam[playerid] == TEAM_CIA || gTeam[playerid] == TEAM_SWAT)
	{
	    if(sscanf(params, "i", rb))
	    {
	        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /crb (Roadblock ID)");
			SendClientMessage(playerid, COLOR_LIGHTBLUE, "[Available Roadblocks]");
			SendClientMessage(playerid, COLOR_ADMIN, "| 1: Small Roadblock | 2: Medium Roadblock |");
			SendClientMessage(playerid, COLOR_ADMIN, "| 3: Big Roadblock | 4: Cone | 5: Detour Sign |");
			SendClientMessage(playerid, COLOR_ADMIN, "| 6: Will Be Sign | 7: Line Closed Sign |");
			return 1;
		}
		if(IsKidnapped[playerid] >= 1)
		{
		    SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You are kidnapped. You cannot use this command.");
		    return 1;
		}
		if(IsRegularPlayer[playerid] != 1337)
		{
			SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You must be a regular player to place roadblocks.");
			return 1;
		}
		if(IsPlayerInAnyVehicle(playerid))
		{
			SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You cannot place a roadblock while in a vehicle. What are you? Superman?");
			return 1;
		}
        if (rb == 1)
		{
			PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
	        GetPlayerPos(playerid, plocx, plocy, plocz);
	        GetPlayerFacingAngle(playerid,ploca);
	        CreateRoadblock(1459,plocx,plocy,plocz,ploca);
	        GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
			return 1;
		}
		else if (rb == 2)
		{
			PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
	        GetPlayerPos(playerid, plocx, plocy, plocz);
	        GetPlayerFacingAngle(playerid,ploca);
	        CreateRoadblock(978,plocx,plocy,plocz+0.6,ploca);
	        GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
			return 1;
		}
		else if (rb == 3)
		{
			PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
	        GetPlayerPos(playerid, plocx, plocy, plocz);
	        GetPlayerFacingAngle(playerid,ploca);
	        CreateRoadblock(981,plocx,plocy,plocz+0.9,ploca+180);
	        GameTextForPlayer(playerid,"~w~Roadblock ~g~Placed!",3000,1);
	        SafeSetPlayerPos(playerid, plocx, plocy+5, plocz);
			return 1;
		}
		else if (rb == 4)
		{
			PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
	        GetPlayerPos(playerid, plocx, plocy, plocz);
	        GetPlayerFacingAngle(playerid,ploca);
	        CreateRoadblock(1238,plocx,plocy,plocz+0.2,ploca);
	        GameTextForPlayer(playerid,"~w~Cone ~g~Placed!",3000,1);
			return 1;
		}
		else if (rb == 5)
		{
			PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
	        GetPlayerPos(playerid, plocx, plocy, plocz);
	        GetPlayerFacingAngle(playerid,ploca);
	        CreateRoadblock(1425,plocx,plocy,plocz+0.6,ploca);
	        GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
			return 1;
		}
		else if (rb == 6)
		{
			PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
	        GetPlayerPos(playerid, plocx, plocy, plocz);
	        GetPlayerFacingAngle(playerid,ploca);
	        CreateRoadblock(3265,plocx,plocy,plocz-0.5,ploca);
	        GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
			return 1;
		}
		else if (rb == 7)
		{
			PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
	        GetPlayerPos(playerid, plocx, plocy, plocz);
	        GetPlayerFacingAngle(playerid,ploca);
	        CreateRoadblock(3091,plocx,plocy,plocz+0.5,ploca+180);
	        GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
			return 1;
		}
	}
	return 1;
}
Can anyone tell me whats wrong ? i need it badly
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#2

What's the problem? Is it giving you an error when you compile, or does it give you an error ingame, or won't it create an roadblock?
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#3

Quote:
Originally Posted by Schneider
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What's the problem? Is it giving you an error when you compile, or does it give you an error ingame, or won't it create an roadblock?
It Won't Create a Roadblock !
NO ERRORS !
NO WARNINGS !
NO STUFF IN GAME !!!
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#4

Post your "CreateRoadblock" function.
Reply
#5

I took this out from my edited SFCRRPG,you may check it,there're no problems with this one.
Код:
dcmd_crb(playerid,params[])
{
	new rb;
    if(IsPlayerConnected(playerid) && gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMY || gTeam[playerid] == TEAM_CIA || AdminLevel[playerid] == 1337)
	{
	    if(sscanf(params, "i", rb))
	    {
	        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /crb (Roadblock ID)");
			SendClientMessage(playerid, COLOR_LIGHTBLUE, "[Available Roadblocks]");
			SendClientMessage(playerid, COLOR_GREY, "| 1: Small Roadblock | 2: Medium Roadblock |");
			SendClientMessage(playerid, COLOR_GREY, "| 3: Big Roadblock | 4: Cone | 5: Detour Sign |");
			SendClientMessage(playerid, COLOR_GREY, "| 6: Will Be Sign | 7: Line Closed Sign |");
			return 1;
		}
		if(IsKidnapped[playerid] == 1)
		{
		    SendClientMessage(playerid,COLOR_ERROR,"You are kidnapped. You cannot use this command.");
		    return 1;
		}
		if(IsRegularPlayer[playerid] != 1337)
		{
			SendClientMessage(playerid,COLOR_ERROR,"You must be a regular player to place roadblocks.");
			return 1;
		}
		if(IsPlayerInAnyVehicle(playerid))
		{
			SendClientMessage(playerid,COLOR_ERROR,"You cannot place a roadblock while in a vehicle. What are you? Superman?");
			return 1;
		}
        if (rb == 1)
		{
			PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
	        GetPlayerPos(playerid, plocx, plocy, plocz);
	        GetPlayerFacingAngle(playerid,ploca);
	        CreateRoadblock(1459,plocx,plocy,plocz,ploca);
	        GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
			return 1;
		}
		else if (rb == 2)
		{
			PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
	        GetPlayerPos(playerid, plocx, plocy, plocz);
	        GetPlayerFacingAngle(playerid,ploca);
	        CreateRoadblock(978,plocx,plocy,plocz+0.6,ploca);
	        GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
			return 1;
		}
		else if (rb == 3)
		{
			PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
	        GetPlayerPos(playerid, plocx, plocy, plocz);
	        GetPlayerFacingAngle(playerid,ploca);
	        CreateRoadblock(981,plocx,plocy,plocz+0.9,ploca+180);
	        GameTextForPlayer(playerid,"~w~Roadblock ~g~Placed!",3000,1);
	        SafeSetPlayerPos(playerid, plocx, plocy+5, plocz);
			return 1;
		}
		else if (rb == 4)
		{
			PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
	        GetPlayerPos(playerid, plocx, plocy, plocz);
	        GetPlayerFacingAngle(playerid,ploca);
	        CreateRoadblock(1238,plocx,plocy,plocz+0.2,ploca);
	        GameTextForPlayer(playerid,"~w~Cone ~g~Placed!",3000,1);
			return 1;
		}
		else if (rb == 5)
		{
			PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
	        GetPlayerPos(playerid, plocx, plocy, plocz);
	        GetPlayerFacingAngle(playerid,ploca);
	        CreateRoadblock(1425,plocx,plocy,plocz+0.6,ploca);
	        GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
			return 1;
		}
		else if (rb == 6)
		{
			PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
	        GetPlayerPos(playerid, plocx, plocy, plocz);
	        GetPlayerFacingAngle(playerid,ploca);
	        CreateRoadblock(3265,plocx,plocy,plocz-0.5,ploca);
	        GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
			return 1;
		}
		else if (rb == 7)
		{
			PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
			new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
	        GetPlayerPos(playerid, plocx, plocy, plocz);
	        GetPlayerFacingAngle(playerid,ploca);
	        CreateRoadblock(3091,plocx,plocy,plocz+0.5,ploca+180);
	        GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
			return 1;
		}
	}
	return 1;
}
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#6

okay thanks gonna check it
Reply
#7

Not working
Reply
#8

Can you post your "CreateRoadblock" Function please? As it's more than likely something to do with that.
Reply
#9

Quote:
Originally Posted by Smally
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Can you post your "CreateRoadblock" Function please? As it's more than likely something to do with that.
Here is the Function -
Код:
stock CreateRoadblock(Object,Float:x,Float:y,Float:z,Float:Angle)
{
    for(new i = 0; i < sizeof(Roadblocks); i++)
  	{
  	    if(Roadblocks[i][sCreated] == 0)
  	    {
            Roadblocks[i][sCreated] = 1;
            Roadblocks[i][sX] = x;
            Roadblocks[i][sY] = y;
            Roadblocks[i][sZ] = z-0.7;
            Roadblocks[i][sObject] = CreateDynamicObject(Object, x, y, z-0.9, 0, 0, Angle);
	        return 1;
  	    }
  	}
  	return 0;
}
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