10.12.2014, 11:56
Hello,I got this from a Gamemode,well its not working and i want it
the command is crb,it uses dcmd.
Code-
Can anyone tell me whats wrong ? i need it badly
the command is crb,it uses dcmd.
Code-
Код:
dcmd_crb(playerid,params[]) { new rb; if(IsRegularPlayer[playerid] != 1337) { SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You must be a regular player to create roadblocks."); return 1; } if(IsPlayerConnected(playerid) && IsRegularPlayer[playerid] == 1337 && gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMYAIR || gTeam[playerid] == TEAM_ARMYLAND || gTeam[playerid] == TEAM_CIA || gTeam[playerid] == TEAM_SWAT) { if(sscanf(params, "i", rb)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /crb (Roadblock ID)"); SendClientMessage(playerid, COLOR_LIGHTBLUE, "[Available Roadblocks]"); SendClientMessage(playerid, COLOR_ADMIN, "| 1: Small Roadblock | 2: Medium Roadblock |"); SendClientMessage(playerid, COLOR_ADMIN, "| 3: Big Roadblock | 4: Cone | 5: Detour Sign |"); SendClientMessage(playerid, COLOR_ADMIN, "| 6: Will Be Sign | 7: Line Closed Sign |"); return 1; } if(IsKidnapped[playerid] >= 1) { SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You are kidnapped. You cannot use this command."); return 1; } if(IsRegularPlayer[playerid] != 1337) { SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You must be a regular player to place roadblocks."); return 1; } if(IsPlayerInAnyVehicle(playerid)) { SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You cannot place a roadblock while in a vehicle. What are you? Superman?"); return 1; } if (rb == 1) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1459,plocx,plocy,plocz,ploca); GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1); return 1; } else if (rb == 2) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(978,plocx,plocy,plocz+0.6,ploca); GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1); return 1; } else if (rb == 3) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(981,plocx,plocy,plocz+0.9,ploca+180); GameTextForPlayer(playerid,"~w~Roadblock ~g~Placed!",3000,1); SafeSetPlayerPos(playerid, plocx, plocy+5, plocz); return 1; } else if (rb == 4) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1238,plocx,plocy,plocz+0.2,ploca); GameTextForPlayer(playerid,"~w~Cone ~g~Placed!",3000,1); return 1; } else if (rb == 5) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1425,plocx,plocy,plocz+0.6,ploca); GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1); return 1; } else if (rb == 6) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(3265,plocx,plocy,plocz-0.5,ploca); GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1); return 1; } else if (rb == 7) { PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0); new Float:plocx,Float:plocy,Float:plocz,Float:ploca; GetPlayerPos(playerid, plocx, plocy, plocz); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(3091,plocx,plocy,plocz+0.5,ploca+180); GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1); return 1; } } return 1; }