10.12.2014, 11:56
Hello,I got this from a Gamemode,well its not working and i want it
the command is crb,it uses dcmd.
Code-
Can anyone tell me whats wrong ? i need it badly
the command is crb,it uses dcmd.
Code-
Код:
dcmd_crb(playerid,params[])
{
new rb;
if(IsRegularPlayer[playerid] != 1337)
{
SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You must be a regular player to create roadblocks.");
return 1;
}
if(IsPlayerConnected(playerid) && IsRegularPlayer[playerid] == 1337 && gTeam[playerid] == TEAM_COP || gTeam[playerid] == TEAM_ARMYAIR || gTeam[playerid] == TEAM_ARMYLAND || gTeam[playerid] == TEAM_CIA || gTeam[playerid] == TEAM_SWAT)
{
if(sscanf(params, "i", rb))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /crb (Roadblock ID)");
SendClientMessage(playerid, COLOR_LIGHTBLUE, "[Available Roadblocks]");
SendClientMessage(playerid, COLOR_ADMIN, "| 1: Small Roadblock | 2: Medium Roadblock |");
SendClientMessage(playerid, COLOR_ADMIN, "| 3: Big Roadblock | 4: Cone | 5: Detour Sign |");
SendClientMessage(playerid, COLOR_ADMIN, "| 6: Will Be Sign | 7: Line Closed Sign |");
return 1;
}
if(IsKidnapped[playerid] >= 1)
{
SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You are kidnapped. You cannot use this command.");
return 1;
}
if(IsRegularPlayer[playerid] != 1337)
{
SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You must be a regular player to place roadblocks.");
return 1;
}
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid,COLOR_ERROR,"{CACA00}[ERROR]{FFFFFF}You cannot place a roadblock while in a vehicle. What are you? Superman?");
return 1;
}
if (rb == 1)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(1459,plocx,plocy,plocz,ploca);
GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
return 1;
}
else if (rb == 2)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(978,plocx,plocy,plocz+0.6,ploca);
GameTextForPlayer(playerid,"~w~Roadblock ~b~Placed!",3000,1);
return 1;
}
else if (rb == 3)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(981,plocx,plocy,plocz+0.9,ploca+180);
GameTextForPlayer(playerid,"~w~Roadblock ~g~Placed!",3000,1);
SafeSetPlayerPos(playerid, plocx, plocy+5, plocz);
return 1;
}
else if (rb == 4)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(1238,plocx,plocy,plocz+0.2,ploca);
GameTextForPlayer(playerid,"~w~Cone ~g~Placed!",3000,1);
return 1;
}
else if (rb == 5)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(1425,plocx,plocy,plocz+0.6,ploca);
GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
return 1;
}
else if (rb == 6)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(3265,plocx,plocy,plocz-0.5,ploca);
GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
return 1;
}
else if (rb == 7)
{
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
new Float:plocx,Float:plocy,Float:plocz,Float:ploca;
GetPlayerPos(playerid, plocx, plocy, plocz);
GetPlayerFacingAngle(playerid,ploca);
CreateRoadblock(3091,plocx,plocy,plocz+0.5,ploca+180);
GameTextForPlayer(playerid,"~w~Sign ~g~Placed!",3000,1);
return 1;
}
}
return 1;
}


