Accessories bug
#1

I have a problem about setting accessories for player, for example we want to edit the accessories on slot 5 but the respond was at the First slot, we can't edit the accessories on any slot all the same when respond movement was at first slot and i don't know which part to show, please help.
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#2

Код:
public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ)
{
    if(response)
    {
        SendClientMessage(playerid, COLOR_GREEN, "Toys successfully edited.");

        PlayerToyInfo[playerid][index][ptPosX] = fOffsetX;
        PlayerToyInfo[playerid][index][ptPosY] = fOffsetY;
        PlayerToyInfo[playerid][index][ptPosZ] = fOffsetZ;
        PlayerToyInfo[playerid][index][ptRotX] = fRotX;
        PlayerToyInfo[playerid][index][ptRotY] = fRotY;
        PlayerToyInfo[playerid][index][ptRotZ] = fRotZ;
        PlayerToyInfo[playerid][index][ptScaleX] = fScaleX;
        PlayerToyInfo[playerid][index][ptScaleY] = fScaleY;
        PlayerToyInfo[playerid][index][ptScaleZ] = fScaleZ;
        ShowEditMenu(playerid);
    }
    else
    {
        SendClientMessage(playerid, COLOR_RED, "You have canceled editing your toys.");

        new i = index;
        SetPlayerAttachedObject(playerid, index, modelid, boneid, PlayerToyInfo[playerid][i][ptPosX], PlayerToyInfo[playerid][i][ptPosY], PlayerToyInfo[playerid][i][ptPosZ], PlayerToyInfo[playerid][i][ptRotX], PlayerToyInfo[playerid][i][ptRotY], PlayerToyInfo[playerid][i][ptRotZ], PlayerToyInfo[playerid][i][ptScaleX], PlayerToyInfo[playerid][i][ptScaleY], PlayerToyInfo[playerid][i][ptScaleZ]);
        ShowEditMenu(playerid);
    }
    return 1;
}
Код:
stock ShowEditMenu(playerid)
{
	new	iIndex = slotselection[playerid];

    if(IsPlayerAttachedObjectSlotUsed(playerid, iIndex))
	{
 		RemovePlayerAttachedObject(playerid, iIndex);
	}
	if(PlayerToyInfo[playerid][iIndex][ptScaleX] == 0) {
		PlayerToyInfo[playerid][iIndex][ptScaleX] = 1.0;
		PlayerToyInfo[playerid][iIndex][ptScaleY] = 1.0;
		PlayerToyInfo[playerid][iIndex][ptScaleZ] = 1.0;
	}

	SetPlayerAttachedObject(playerid, iIndex, PlayerToyInfo[playerid][iIndex][ptModelID],
	PlayerToyInfo[playerid][iIndex][ptBone], PlayerToyInfo[playerid][iIndex][ptPosX],
	PlayerToyInfo[playerid][iIndex][ptPosY], PlayerToyInfo[playerid][iIndex][ptPosZ],
	PlayerToyInfo[playerid][iIndex][ptRotX], PlayerToyInfo[playerid][iIndex][ptRotY],
	PlayerToyInfo[playerid][iIndex][ptRotZ], PlayerToyInfo[playerid][iIndex][ptScaleX],
	PlayerToyInfo[playerid][iIndex][ptScaleY], PlayerToyInfo[playerid][iIndex][ptScaleZ]);

    new stringg[128];
    format(stringg, sizeof(stringg), "Bone (%s)\nOffset", HoldingBones[PlayerToyInfo[playerid][iIndex][ptBone]]);
 	ShowPlayerDialog(playerid, EDITTOYS2, DIALOG_STYLE_LIST, "Toy Menu: Edit", stringg, "Select", "Cancel");
}
Код:
	if((dialogid == EDITTOYS) && response)
	{
	    if(PlayerToyInfo[playerid][listitem][ptModelID] == 0)
	    {
	        ShowPlayerDialog(playerid, 0, DIALOG_STYLE_MSGBOX, "Toy Menu: Edit", "Woops! You don't have anything on that slot", "OK", "");
		}
		else
		{
		    SendClientMessageEx(playerid, COLOR_WHITE, "{AA3333}HINT:{FFFF00} Position your camera differently to better see where your editing.");
		    slotselection[playerid] = listitem;
		    ShowEditMenu(playerid);
		}
	}
    if((dialogid == EDITTOYS2)) {
	    if(response) switch(listitem) {
		    case 0: ShowPlayerDialog(playerid, EDITTOYSBONE, DIALOG_STYLE_LIST, "Select a Bone", "Spine\nHead\nLeft upper arm\nRight upper arm\nLeft hand\nRight hand\nLeft thigh\nRight thigh\nLeft foot\nRight foot\nRight calf\nLeft calf\nLeft forearm\nRight forearm\nLeft clavicle\nRight clavicle\nNeck\nJaw", "Select", "Cancel");
		    case 1:
			{
			    SendClientMessage(playerid, COLOR_WHITE, "HINT: Hold {8000FF}~k~~PED_SPRINT~ {FFFFAA}to move your camera, press escape to cancel");
				EditAttachedObject(playerid, GetPVarInt(playerid, "ToySlot"));
			}
		}
I don't know where is the problem with slot issues
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