[Help] Error! Crashdetect
#1

Hi guys! Can somebody help me to detect the problem from this script?

PHP код:

[16:49:49] [debugRun time error 4"Array index out of bounds"
[16:49:49] [debug]  Accessing element at index 65535 past array upper bound 499
[16:49:49] [debugAMX backtrace:
[
16:49:49] [debug#0 00014f0c in public OnPlayerDeath (0, 65535, 255) from Gamemode.amx 

Callback: OnplayerDeath:

PHP код:
public OnPlayerDeath(playeridkilleridreason)
{
    new 
pame[MAX_PLAYER_NAME],pname[MAX_PLAYER_NAME];
    
GetPlayerName(killeridpamesizeof(pame));
    
GetPlayerName(playeridpnameMAX_PLAYER_NAME);
    
SendDeathMessage(killerid,playerid,reason);
    
SetPlayerWantedLevel(playerid,0);
    
GameTextForPlayer(killerid,Textos1[random(sizeof(Textos1))], 30006);
    if(
reason == 50)
    {
    
SendClientMessage(killeridColor_Error"{CC9900}* Fuiste Asesinado por Matar en Helicoptero");
    
SetPlayerHealth(killerid,0);
    
GivePlayerMoney(killerid, -1000);
    return 
1;
    }
    if(
reason == 90)
    {
    
SendClientMessage(killeridColor_Error"{CC9900}* Fuiste Asesinado por Matar en Auto");
    
SetPlayerHealth(killerid,0);
    
GivePlayerMoney(killerid, -1000);
    return 
1;
    }
       if((
TEAMPOLICE[playerid] == && TEAMPOLICE[killerid] == 1)||(TEAMTERROS[playerid] == && TEAMTERROS[killerid] == 1))
    {
    
format(string290"** %s ha Sido Suicidado automaticamente [Razуn: Team kill]"PlayerName2(killerid));
    
SendClientMessageToAll(Color_Errorstring2);
    
SendClientMessage(killeridCOLOR_YELLOW"* Fuiste Asesinado por Matar A tu Equipo");
    
SetPlayerHealth(killerid,0);
    
TogglePlayerControllable(killerid,false);
    return 
1;
    }
    if(
fkill[playerid]<3) {fkill[playerid]++;SetTimerEx("MenosFKill",800,false,"d",playerid);}
    else
    {
    new 
string23[90],nome23[MAX_PLAYER_NAME];
    
GetPlayerName(playerid,nome23,MAX_PLAYER_NAME);
    
format(string23,80"* %s ha sido baneado | Razуn: fakekill.",nome23,playerid);
    
SendClientMessageToAll(Color_Error,string23);
    
Ban(playerid);
    }
    
GivePlayerMoney(playerid, -1000);
    new 
Float:X,Float:Y,Float:Z;
    
GetPlayerPos(playerid,X,Y,Z);
    
PickupPlayerDeath1 CreatePickup(1550,3,X+2,Y,Z,-1);
    
PlayerInfo[playerid][Deaths]++;
    
PlayerInfo[playerid][ScoreFreeroam]-=1;
    
Actualizar(playerid);
    if(
PlayerInfo[playerid][LoggedIn] == 1)
    {
    
Guardar(playerid);
    }
    
GetPlayerScore(killerid);
    if(
killerid != INVALID_PLAYER_IDSetPlayerScore(killeridGetPlayerScore(killerid) +1);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=1;
    
Actualizar(killerid);
    if(
IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
    {
    
PlayerInfo[killerid][Kills]++;
    
Actualizar(killerid);
    }
    
Recompensas[playerid] = 0;
    new 
pok[80],name[24];
    
GetPlayerName(killeridnamesizeof(name));
    if(
killerid != INVALID_PLAYER_ID)
    {
    
Recompensas[killerid] ++;
    switch(
Recompensas[killerid])
    {
    case 
2:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +2);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=2;
    
Actualizar(killerid);
    }
    case 
3:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +2);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=2;
    
Actualizar(killerid);
    
format(pok,sizeof(pok),"{99FF99}* %s: Ha echo KillingSpree! 3 Asesinatos - 0 Muertes!",pame,playerid);
    
SendClientMessageToAll(0xFF0000FF,pok);
    
SetPlayerWantedLevel(playerid,1);
    }
    case 
4:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +4);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=4;
    
Actualizar(killerid);
    }
    case 
5:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +6);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=6;
    
Actualizar(killerid);
    }
    case 
6:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +8);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=8;
    
Actualizar(killerid);
    
format(pok,sizeof(pok),"{00CCFF}* %s: Esta Imparable! 6 Asesinatos - 0 Muertes!",pame,playerid);
    
SendClientMessageToAll(0xFF0000FF,pok);
    
SetPlayerWantedLevel(playerid,2);
    }
    case 
7:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +8);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=8;
    
Actualizar(killerid);
    }
    case 
8:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +10);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=10;
    
Actualizar(killerid);
    }
    case 
9:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +10);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=10;
    
Actualizar(killerid);
    
format(pok,sizeof(pok),"{3399FF}* %s: Es rapido y furioso! 9 Asesinatos - 0 Muertes!",pame,playerid);
    
SendClientMessageToAll(0xFF0000FF,pok);
    
SetPlayerWantedLevel(playerid,3);
    }
    case 
10:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +12);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=12;
    
Actualizar(killerid);
    }
    case 
11:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +12);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=12;
    
Actualizar(killerid);
    }
    case 
12:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +14);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=14;
    
Actualizar(killerid);
    
format(pok,sizeof(pok),"{669999}* %s: Es una Matanza! 12 Asesinatos - 0 Muertes!",pame,playerid);
    
SendClientMessageToAll(0xFF0000FF,pok);
    
SetPlayerWantedLevel(playerid,4);
    }
    case 
13:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +14);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=14;
    
Actualizar(killerid);
    }
    case 
14:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +16);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=16;
    
Actualizar(killerid);
    }
    case 
15:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +16);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=16;
    
Actualizar(killerid);
    }
    case 
16:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +16);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=16;
    
Actualizar(killerid);
    
format(pok,sizeof(pok),"{CCCCCC}* %s: Es el dios de la muerte! 16 Asesinatos - 0 Muertes!",pame,playerid);
    
SendClientMessageToAll(0xFF0000FF,pok);
    
SetPlayerWantedLevel(playerid,5);
    }
    case 
17:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +18);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=18;
    
Actualizar(killerid);
    }
    case 
18:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +18);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=18;
    
Actualizar(killerid);
    }
    case 
19:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +20);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=20;
    
Actualizar(killerid);
    }
    case 
20:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +20);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=20;
    
Actualizar(killerid);
    }
    case 
21:
    {
    
PlayerInfo[killerid][Combos]+=1;
    
SetPlayerScore(killeridGetPlayerScore(killerid) +20);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=20;
    
Actualizar(killerid);
    }
    case 
22:
    {
    
format(pok,sizeof(pok),"{FFFFCC}* %s: Es The Terminator! 22 Asesinatos - 0 Muertes!",pame,playerid);
    
SendClientMessageToAll(0xFF0000FF,pok);
    
SetPlayerWantedLevel(playerid,6);
    }
    }
    }
    if (
EnDuelo[playerid] == && EnDuelo[killerid] == 1)
     {
    for (new 
i=1i<= ARENASi++)
    {
    if ((
DuelosS[i][DesaId] == playerid || DuelosS[i][DesaId] == killerid) && (DuelosS[i][DesafiadoId] == playerid) || (DuelosS[i][DesafiadoId] == killerid))
    {
    new 
sString[128],zName[MAX_PLAYER_NAME],Float:Health,Float:Armor,ppName[MAX_PLAYER_NAME];
    
GetPlayerHealth(killeridHealth);
       
GetPlayerArmour(killeridArmor);
    
EnDuelo[playerid] = 0;
    
EnDuelo[killerid] = 0;
    
UserEnJuego[killerid] = 0;
    
UserEnJuego[playerid] = 0;
    
SpawnPlayer(killerid);
    
DuelosS[i][DesafiadoId] = -1;
    
DuelosS[i][DesaId] = -1;
    
DuelosS[i][ArmasId] = -1;
    
DuelosS[i][Libre] = 0;
    
PlayerInfo[killerid][DuelosWin]+=1;Actualizar(killerid);
    
PlayerInfo[playerid][DuelosLose]+=1;Actualizar(playerid);
    
SetPlayerScore(killeridGetPlayerScore(killerid) +1);
    
Guardar(killerid);
    
PlayerInfo[killerid][ScoreFreeroam]+=1;
    
Actualizar(killerid);
    
GetPlayerName(playeridppNameMAX_PLAYER_NAME);
    
GetPlayerName(killeridzNameMAX_PLAYER_NAME);
    if(
Health 90.0 && Armor 90.0)
    {
    
format(sStringsizeof(sString),"{FFFFCC}* %s Gano el duelo contra %s! Termino con %.2f de vida y %.2f de armadura!"zName,ppName,Health,Armor);
    
SendClientMessageToAll(0x770CC9FFsString);
    return 
1;
    }
    else
    {
    
format(sStringsizeof(sString),"* %s Gano el duelo contra %s! Termino con %.2f de vida y %.2f de armadura!"zName,ppName,Health,Armor);
    
SendClientMessageToAll(0x770CC9FFsString);
    return 
1;
    }
       }
    switch (
i)
    {
    case 
1: {SetPlayerPos(killerid,2626.5664,1206.4237,28.0004); SetPlayerFacingAngle(killerid,274.9405);}
    }
    }
    }
    for(new 
s=0s<MAX_PLAYERSs++)
    if(
GetPlayerState(s) == PLAYER_STATE_SPECTATING && PlayerInfo[s][SpecID] == playerid)
    
AdvanceSpectate(s);
    if(
Joined[playerid] == true)
    {
    
JoinCount--;
    
Joined[playerid] = false;
    
DestroyVehicle(CreatedRaceVeh[playerid]);
    
DisablePlayerRaceCheckpoint(playerid);
    
CPProgess[playerid] = 0;
    
KillTimer(InfoTimer[playerid]);
    
#if defined RACE_IN_OTHER_WORLD
    
SetPlayerVirtualWorld(playerid0);
    
SetVehicleVirtualWorld(RaceVehicle0);
    
#endif
      
}
      if(
BuildRace == playerid+1BuildRace 0;
    return 
1;

Reply
#2

alguien ?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)