Cords above a players head [+REP}
#1

Anyone know the Y and X axis for obove the players head? I'm making a mask system and I need it. Thanks in advance.
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#2

https://sampforum.blast.hk/showthread.php?tid=416138
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#3

Just add +0.1 ( think it is, could be 0.4) on the Z axis when attaching the 3DText after creating it.

But if you need offsets for Mask for each skin (here you are, i need to compress it a little to be smaller.)
pawn Код:
stock AttachBandanaToPlayer(pid, bid)
{
    switch(GetPlayerSkin(pid))
    {

        case 0:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.010000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 1:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.019980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
        }
        case 2:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.019980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
        }
        case 3:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.036980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
        }
        case 4:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.119000, 0.027980, -0.003010, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
        }
        case 5:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.098999, 0.039980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
        }
        case 6:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.025000, 0.001999, -90.600028, 0.800003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 7:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.031000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 8:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.031000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 9:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.043999, 0.015000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 10:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.022000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 11:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.022000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 12:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 13:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 14:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.036000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 15:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.067999, 0.004000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 16:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.031000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 17:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.031000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 18:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.047999, 0.019000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 19:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.019000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 20:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.017000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 21:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.017000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 22:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.033000, 0.001999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 23:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.033000, 0.001999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 24:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.014000, -0.005000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 25:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 26:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.014000, 0.004999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 27:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.014000, 0.004999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 28:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.033000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 29:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.032999, 0.002999, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 30:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.032999, 0.002999, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 31:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.029999, -0.004000, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 32:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.065000, -0.011000, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 33:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.023000, 0.001999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 34:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.027999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 35:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 36:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 37:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 38:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.030999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 39:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.028000, -0.000000, -82.199974, 14.199999, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 40:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.017000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
        }
        case 41:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.025000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
        }
        case 42:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.025000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
        }
        case 43:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.026000, 0.010999, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
        }
        case 44:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, 0.019000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
        }
        case 45:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.045000, 0.019000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
        }
        case 46:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.094000, 0.042999, 0.002999, -82.199974, 2.099999, -99.000000, 1.011000, 1.265999, 1.000000);
        }
        case 47:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.004999, -85.499992, 5.299999, -92.800048, 1.000000, 1.000000, 1.000000);
        }
        case 48:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.091999, 0.036000, -0.004999, -85.499992, 3.299999, -92.800048, 1.000000, 1.000000, 1.000000);
        }
        case 49:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.078999, 0.025000, -0.002999, -85.499992, 3.299999, -92.800048, 1.000000, 1.000000, 1.000000);
        }
        case 50:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, -0.008999, -0.006999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
        }
        case 51:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.005000, -0.004999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
        }
        case 52:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.005000, -0.004999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
        }
        case 53:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.032000, -0.003999, -85.499992, 3.299999, -92.800048, 0.942000, 1.000000, 0.886000);
        }
        case 55:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.026000, 0.002000, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 56:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.026000, 0.002000, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 57:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.109999, 0.041000, -0.000999, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 58:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.019000, -0.000999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 59:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.019000, -0.000999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 60:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.034000, -0.002999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 61:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.026000, -0.002999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 62:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.035000, 0.009000, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 63:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
        }
        case 64:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
        }
        case 65:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
        }
        case 66:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.025000, -0.006999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
        }
        case 67:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.014000, -0.006999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 0.943000);
        }
        case 68:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.028000, -0.002999, -85.499992, 8.599997, -92.800048, 0.954000, 1.000000, 0.943000);
        }
        case 69:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.062999, 0.022000, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 70:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.022000, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 71:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, -0.000999, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 72:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.016000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 73:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.016000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 74:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.010000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 75:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.068999, 0.022000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 76:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.068999, 0.022000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 77:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.025000, -0.004999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 78:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.007000, 0.006000, -85.499992, 18.799999, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 79:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.011000, 0.006000, -85.499992, 4.800003, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 80:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.007000, 0.003000, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 81:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.007000, 0.003000, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 82:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 83:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 84:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 85:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.037000, -0.002999, -85.499992, 4.600003, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 86:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.011000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 87:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.040000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 88:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.028000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 89:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.011000, -0.004999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 90:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 91:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 92:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 93:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 94:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.031999, -0.000999, -0.002999, -85.499992, 12.300005, -92.800048, 0.875001, 1.000000, 1.015000);
        }
        case 95:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, -0.004999, -0.002999, -85.499992, 12.300005, -92.800048, 0.875001, 1.000000, 1.015000);
        }
        case 96:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.016000, -0.002999, -85.499992, 12.300005, -92.800048, 0.926000, 1.000000, 1.015000);
        }
        case 97:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.060999, 0.012000, -0.002999, -85.499992, 12.300005, -92.800048, 0.926000, 1.000000, 1.015000);
        }
        case 98:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.043000, -0.002999, -85.499992, 12.300005, -92.800048, 0.948000, 1.000000, 1.015000);
        }
        case 99:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.021000, -0.002999, -85.499992, 12.300005, -92.800048, 0.948000, 1.000000, 1.015000);
        }
        case 100:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
        }
        case 101:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
        }
        case 102:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
        }
        case 103:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
        }
        case 104:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
        }
        case 105:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
        }
        case 106:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
        }
        case 107:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
        }
        case 108:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.019000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
        }
        case 109:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.033000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
        }
        case 110:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.033000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
        }
        case 111:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.014000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
        }
        case 112:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.015000, -0.002999, -85.499992, 2.000007, -92.800048, 0.983000, 1.000000, 0.895000);
        }
        case 113:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.048000, 0.001000, -85.499992, 2.000007, -92.800048, 0.983000, 1.000000, 0.895000);
        }
        case 114:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.051000, -0.000999, -85.499992, 2.000007, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 115:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.051000, -0.000999, -85.499992, 2.000007, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 116:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.015000, 0.006000, -85.499992, 21.400005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 117:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.031000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 118:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.031000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 119:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 120:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 121:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 122:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 123:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.044000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 124:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.039000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 125:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.024000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 126:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.024000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 127:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.047000, 0.000000, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 128:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.047000, 0.000000, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 129:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.025000, 0.000000, -85.499992, 11.700005, -92.800048, 0.801001, 1.000000, 0.895000);
        }
        case 130:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.027000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 131:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.027000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 132:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.009999, 0.000000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 133:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.019000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 134:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.002000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 135:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.018000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 136:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.012000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 137:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, -0.001999, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 138:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.029000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 139:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.029000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 140:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.036000, -0.001999, -85.499992, 18.700014, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 141:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.016000, -0.001999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 142:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 143:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 144:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 145:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 146:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.023000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 147:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.011000, 0.005000, -85.499992, 14.000016, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 148:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.054999, 0.016000, -0.002999, -85.499992, 5.100017, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 149:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.091999, 0.016000, 0.000000, -85.499992, 5.100017, -92.800048, 1.039001, 1.000000, 1.019000);
        }
        case 150:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.016000, 0.000000, -85.499992, 5.100017, -92.800048, 1.039001, 1.000000, 1.019000);
        }
        case 151:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.020000, -0.001999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 1.077001);
        }
        case 152:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.007000, -0.001999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
        }
        case 153:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.017000, 0.004000, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
        }
        case 154:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.017000, 0.004000, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
        }
        case 155:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.092999, 0.028000, -0.002999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
        }
        case 156:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.092999, 0.028000, -0.002999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
        }
        case 157:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.028000, 0.004000, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
        }
        case 158:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.028000, -0.004999, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
        }
        case 159:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.028000, -0.004999, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
        }
        case 160:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.015000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
        }
        case 161:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.029000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
        }
        case 162:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.029000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
        }
        case 163:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
        }
        case 164:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
        }
        case 165:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
        }
        case 166:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
        }
        case 167:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.033000, 0.002000, -85.499992, 22.500015, -92.800048, 0.818001, 1.000000, 0.989001);
        }
        case 168:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.033000, -0.008999, -85.499992, 16.900012, -92.800048, 0.843001, 1.000000, 0.989001);
        }
        case 169:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.015000, -0.000999, -85.499992, 16.900012, -92.800048, 0.909000, 1.000000, 0.989001);
        }
        case 170:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.025000, -0.006999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
        }
        case 171:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.025000, -0.006999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
        }
        case 172:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.050999, 0.025000, -0.002999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
        }
        case 173:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.002999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
        }
        case 174:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 175:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 176:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 177:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.028000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 178:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.056999, 0.028000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 179:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.008999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 180:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.008999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 181:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.104999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 182:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 183:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 184:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 185:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 186:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 187:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.017000, 0.007000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 188:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.017000, 0.000000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 189:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.017000, 0.000000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 190:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 191:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 192:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 193:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 194:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 195:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 196:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 197:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.017000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 198:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.017000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 199:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 200:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 201:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.060999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 202:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 203:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.030000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 204:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.025000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 205:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.025000, -0.002999, -85.499992, 14.800015, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 206:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.025000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 207:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.025000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 208:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.035000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 209:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.012000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 210:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.012000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 211:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.053999, 0.021000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 212:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083999, 0.017000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 213:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083999, 0.024000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 214:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 215:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 216:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 217:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.013000, -0.003999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 218:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.027000, -0.003999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 219:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 220:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.040999, 0.039000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 221:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.020000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 222:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.028000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 223:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.040000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 224:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 225:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 226:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 227:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.095999, 0.042000, -0.002999, -85.499992, 10.300015, -92.800048, 0.973000, 1.000000, 0.989001);
        }
        case 228:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.095999, 0.042000, -0.002999, -85.499992, 10.300015, -92.800048, 0.973000, 1.000000, 0.989001);
        }
        case 229:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.008000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 230:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.049999, 0.018000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 231:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.033000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 232:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, -0.000999, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 233:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.025000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 234:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.062999, -0.003999, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 235:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.003000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 236:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 237:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.006000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 238:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.027000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 239:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.015000, 0.004000, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 240:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 241:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.048999, 0.000000, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
        }
        case 242:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.025999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
        }
        case 243:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.025999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
        }
        case 244:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.048999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
        }
        case 245:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.026999, -0.001000, -86.900016, 9.399997, -94.800003, 1.095000, 1.000000, 1.000000);
        }
        case 246:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.043999, -0.001000, -86.900016, 9.399997, -94.800003, 0.939000, 1.000000, 1.000000);
        }
        case 247:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.087000, 0.034999, 0.003999, -86.900016, 9.399997, -94.800003, 0.982000, 1.000000, 1.000000);
        }
        case 248:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.087000, 0.034999, -0.001000, -86.900016, 9.399997, -94.800003, 0.982000, 1.000000, 1.000000);
        }
        case 249:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.078000, 0.034999, 0.006999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
        }
        case 250:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.078000, 0.031999, 0.000999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
        }
        case 251:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.031999, 0.000999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
        }
        case 252:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.094000, 0.023999, 0.002999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
        }
        case 253:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081000, 0.016999, 0.002999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
        }
        case 254:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.093000, 0.021999, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 255:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, -0.001000, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 256:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.056000, 0.024999, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 257:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.067000, 0.024999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 258:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.033999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 259:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.033999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 260:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084000, 0.014999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 261:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084000, 0.001999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 262:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.022999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 263:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.013999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 264:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.034999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 265:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 266:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 267:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 268:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 269:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 270:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 271:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.085000, 0.012999, 0.000999, -86.900016, 13.599996, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 272:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.107000, 0.026999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 273:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.018999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 274:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 275:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 276:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 277:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 278:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 279:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 280:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
        }
        case 281:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
        }
        case 282:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
        }
        case 283:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
        }
        case 284:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.080000, 0.053999, 0.010999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
        }
        case 285:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.098000, 0.034999, 0.010999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
        }
        case 286:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, 0.010999, 0.000999, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 287:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.037999, 0.004999, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 288:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.089000, 0.014999, -0.000000, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 289:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.071000, 0.014999, -0.000000, -86.900016, 14.299993, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 290:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.071000, 0.036999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 291:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.036999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 292:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.018999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 293:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 294:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 295:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 296:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.030999, 0.000999, -86.900016, 15.999993, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 298:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.020989, -0.003010, -86.900009, 15.999990, -94.800003, 1.011999, 1.000000, 0.885990);
        }
        case 299:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.050989, 0.001990, -86.900009, 15.999990, -94.800003, 1.011999, 1.000000, 0.885990);
        }
    }
}
Reply
#4

Quote:
Originally Posted by zT KiNgKoNg
Посмотреть сообщение
Just add +0.1 ( think it is, could be 0.4) on the Z axis when attaching the 3DText after creating it.

But if you need offsets for Mask for each skin (here you are, i need to compress it a little to be smaller.)
pawn Код:
stock AttachBandanaToPlayer(pid, bid)
{
    switch(GetPlayerSkin(pid))
    {

        case 0:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.010000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 1:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.019980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
        }
        case 2:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.019980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
        }
        case 3:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.036980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
        }
        case 4:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.119000, 0.027980, -0.003010, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
        }
        case 5:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.098999, 0.039980, 0.001990, -86.900001, 15.999990, -94.800003, 1.011989, 1.000000, 0.885990);
        }
        case 6:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.025000, 0.001999, -90.600028, 0.800003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 7:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.031000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 8:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.031000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 9:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.043999, 0.015000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 10:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.022000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 11:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.022000, 0.000999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 12:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 13:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 14:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.036000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 15:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.067999, 0.004000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 16:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.031000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 17:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.031000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 18:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.047999, 0.019000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 19:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.019000, 0.002999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 20:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.017000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 21:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.017000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 22:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.033000, 0.001999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 23:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.033000, 0.001999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 24:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.014000, -0.005000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 25:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.014000, 0.007000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 26:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.014000, 0.004999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 27:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.014000, 0.004999, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 28:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.033000, -0.001000, -90.600028, 11.200003, -97.299919, 1.000000, 1.000000, 1.000000);
        }
        case 29:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.032999, 0.002999, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 30:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.032999, 0.002999, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 31:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.029999, -0.004000, -82.199974, 17.899999, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 32:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.065000, -0.011000, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 33:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.023000, 0.001999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 34:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.027999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 35:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 36:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 37:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.016999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 38:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070000, 0.030999, -0.000000, -82.199974, 19.500000, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 39:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.028000, -0.000000, -82.199974, 14.199999, -99.000000, 1.000000, 1.265999, 1.000000);
        }
        case 40:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.017000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
        }
        case 41:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.025000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
        }
        case 42:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.058000, 0.025000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
        }
        case 43:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.026000, 0.010999, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
        }
        case 44:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, 0.019000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
        }
        case 45:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.045000, 0.019000, 0.002999, -82.199974, 14.199999, -99.000000, 0.941000, 1.265999, 1.000000);
        }
        case 46:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.094000, 0.042999, 0.002999, -82.199974, 2.099999, -99.000000, 1.011000, 1.265999, 1.000000);
        }
        case 47:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.004999, -85.499992, 5.299999, -92.800048, 1.000000, 1.000000, 1.000000);
        }
        case 48:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.091999, 0.036000, -0.004999, -85.499992, 3.299999, -92.800048, 1.000000, 1.000000, 1.000000);
        }
        case 49:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.078999, 0.025000, -0.002999, -85.499992, 3.299999, -92.800048, 1.000000, 1.000000, 1.000000);
        }
        case 50:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, -0.008999, -0.006999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
        }
        case 51:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.005000, -0.004999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
        }
        case 52:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.005000, -0.004999, -85.499992, 3.299999, -92.800048, 1.072000, 1.000000, 1.140000);
        }
        case 53:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.032000, -0.003999, -85.499992, 3.299999, -92.800048, 0.942000, 1.000000, 0.886000);
        }
        case 55:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.026000, 0.002000, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 56:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.026000, 0.002000, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 57:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.109999, 0.041000, -0.000999, -85.499992, 3.299999, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 58:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.019000, -0.000999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 59:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.019000, -0.000999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 60:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.034000, -0.002999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 61:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.026000, -0.002999, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 62:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.035000, 0.009000, -85.499992, 8.599997, -92.800048, 0.998000, 1.000000, 0.914000);
        }
        case 63:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
        }
        case 64:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
        }
        case 65:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.006000, -0.002999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
        }
        case 66:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.025000, -0.006999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 1.191000);
        }
        case 67:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.014000, -0.006999, -85.499992, 8.599997, -92.800048, 1.096000, 1.000000, 0.943000);
        }
        case 68:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.028000, -0.002999, -85.499992, 8.599997, -92.800048, 0.954000, 1.000000, 0.943000);
        }
        case 69:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.062999, 0.022000, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 70:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.022000, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 71:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, -0.000999, 0.000000, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 72:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.016000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 73:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.016000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 74:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.089999, 0.010000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 75:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.068999, 0.022000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 76:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.068999, 0.022000, -0.000999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 77:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.025000, -0.004999, -85.499992, 8.599997, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 78:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.007000, 0.006000, -85.499992, 18.799999, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 79:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.011000, 0.006000, -85.499992, 4.800003, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 80:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.007000, 0.003000, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 81:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.007000, 0.003000, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 82:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 83:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 84:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.085999, 0.025000, -0.002999, -85.499992, 10.000003, -92.800048, 1.010000, 1.000000, 1.015000);
        }
        case 85:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.037000, -0.002999, -85.499992, 4.600003, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 86:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.011000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 87:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.040000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 88:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.028000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 89:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.011000, -0.004999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 90:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 91:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 92:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 93:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.022000, -0.002999, -85.499992, 12.300005, -92.800048, 1.060000, 1.000000, 1.015000);
        }
        case 94:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.031999, -0.000999, -0.002999, -85.499992, 12.300005, -92.800048, 0.875001, 1.000000, 1.015000);
        }
        case 95:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, -0.004999, -0.002999, -85.499992, 12.300005, -92.800048, 0.875001, 1.000000, 1.015000);
        }
        case 96:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.016000, -0.002999, -85.499992, 12.300005, -92.800048, 0.926000, 1.000000, 1.015000);
        }
        case 97:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.060999, 0.012000, -0.002999, -85.499992, 12.300005, -92.800048, 0.926000, 1.000000, 1.015000);
        }
        case 98:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.043000, -0.002999, -85.499992, 12.300005, -92.800048, 0.948000, 1.000000, 1.015000);
        }
        case 99:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.021000, -0.002999, -85.499992, 12.300005, -92.800048, 0.948000, 1.000000, 1.015000);
        }
        case 100:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
        }
        case 101:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
        }
        case 102:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.021000, -0.001999, -85.499992, 12.300005, -92.800048, 0.998000, 1.000000, 1.015000);
        }
        case 103:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
        }
        case 104:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
        }
        case 105:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
        }
        case 106:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
        }
        case 107:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.030000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
        }
        case 108:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.019000, -0.002999, -85.499992, 12.300005, -92.800048, 1.057000, 1.000000, 1.015000);
        }
        case 109:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.033000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
        }
        case 110:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.033000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
        }
        case 111:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090999, 0.014000, -0.002999, -85.499992, 12.300005, -92.800048, 0.983000, 1.000000, 1.015000);
        }
        case 112:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.015000, -0.002999, -85.499992, 2.000007, -92.800048, 0.983000, 1.000000, 0.895000);
        }
        case 113:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.048000, 0.001000, -85.499992, 2.000007, -92.800048, 0.983000, 1.000000, 0.895000);
        }
        case 114:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.051000, -0.000999, -85.499992, 2.000007, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 115:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.051000, -0.000999, -85.499992, 2.000007, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 116:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.015000, 0.006000, -85.499992, 21.400005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 117:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.031000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 118:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.058999, 0.031000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 119:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 120:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 121:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 122:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.025000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 123:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.044000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 124:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.039000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 125:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.024000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 126:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.024000, -0.000999, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 127:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.047000, 0.000000, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 128:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.047000, 0.000000, -85.499992, 11.700005, -92.800048, 1.040001, 1.000000, 0.895000);
        }
        case 129:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.025000, 0.000000, -85.499992, 11.700005, -92.800048, 0.801001, 1.000000, 0.895000);
        }
        case 130:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.027000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 131:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.027000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 132:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.009999, 0.000000, -0.003999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 133:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084999, 0.019000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 134:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.066999, 0.002000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 135:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.018000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 136:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.069999, 0.012000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 137:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, -0.001999, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 138:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.029000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 139:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.029000, -0.001999, -85.499992, 18.700014, -92.800048, 0.869001, 1.000000, 1.019000);
        }
        case 140:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.036000, -0.001999, -85.499992, 18.700014, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 141:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.048999, 0.016000, -0.001999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 142:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 143:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 144:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 145:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.032000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 146:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.088999, 0.023000, -0.005999, -85.499992, 5.500014, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 147:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.011000, 0.005000, -85.499992, 14.000016, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 148:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.054999, 0.016000, -0.002999, -85.499992, 5.100017, -92.800048, 1.002001, 1.000000, 1.019000);
        }
        case 149:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.091999, 0.016000, 0.000000, -85.499992, 5.100017, -92.800048, 1.039001, 1.000000, 1.019000);
        }
        case 150:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.016000, 0.000000, -85.499992, 5.100017, -92.800048, 1.039001, 1.000000, 1.019000);
        }
        case 151:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.020000, -0.001999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 1.077001);
        }
        case 152:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.007000, -0.001999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
        }
        case 153:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.017000, 0.004000, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
        }
        case 154:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.017000, 0.004000, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
        }
        case 155:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.092999, 0.028000, -0.002999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
        }
        case 156:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.092999, 0.028000, -0.002999, -85.499992, 5.100017, -92.800048, 1.112001, 1.000000, 0.989001);
        }
        case 157:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.028000, 0.004000, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
        }
        case 158:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.028000, -0.004999, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
        }
        case 159:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.028000, -0.004999, -85.499992, 5.100017, -92.800048, 1.073001, 1.000000, 0.989001);
        }
        case 160:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.015000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
        }
        case 161:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.029000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
        }
        case 162:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.029000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
        }
        case 163:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
        }
        case 164:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
        }
        case 165:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
        }
        case 166:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.018000, 0.002000, -85.499992, 13.300017, -92.800048, 0.944001, 1.000000, 0.989001);
        }
        case 167:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.033000, 0.002000, -85.499992, 22.500015, -92.800048, 0.818001, 1.000000, 0.989001);
        }
        case 168:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.033000, -0.008999, -85.499992, 16.900012, -92.800048, 0.843001, 1.000000, 0.989001);
        }
        case 169:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.065999, 0.015000, -0.000999, -85.499992, 16.900012, -92.800048, 0.909000, 1.000000, 0.989001);
        }
        case 170:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.025000, -0.006999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
        }
        case 171:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.025000, -0.006999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
        }
        case 172:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.050999, 0.025000, -0.002999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
        }
        case 173:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.002999, -85.499992, 16.900012, -92.800048, 0.964000, 1.000000, 0.989001);
        }
        case 174:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 175:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 176:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.036000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 177:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.028000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 178:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.056999, 0.028000, -0.004999, -85.499992, 16.900012, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 179:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.008999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 180:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.075999, 0.035000, -0.008999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 181:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.104999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 182:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 183:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 184:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 185:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 186:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.029000, -0.005999, -85.499992, 8.800013, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 187:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074999, 0.017000, 0.007000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 188:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.017000, 0.000000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 189:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.017000, 0.000000, -85.499992, 14.300015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 190:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 191:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 192:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 193:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 194:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 195:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 196:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.025000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 197:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.017000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 198:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.064999, 0.017000, -0.001999, -85.499992, 6.000015, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 199:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 200:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 201:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.060999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 202:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.022000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 203:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.030000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 204:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.086999, 0.025000, -0.001999, -85.499992, 10.400016, -92.800048, 1.011000, 1.000000, 0.989001);
        }
        case 205:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.073999, 0.025000, -0.002999, -85.499992, 14.800015, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 206:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.099999, 0.025000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 207:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.025000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 208:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079999, 0.035000, -0.002999, -85.499992, 5.200016, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 209:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.012000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 210:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.072999, 0.012000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 211:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.053999, 0.021000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 212:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083999, 0.017000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 213:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083999, 0.024000, -0.002999, -85.499992, 10.300015, -92.800048, 1.083000, 1.000000, 0.989001);
        }
        case 214:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 215:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 216:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.013000, -0.000999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 217:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.013000, -0.003999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 218:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081999, 0.027000, -0.003999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 219:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 220:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.040999, 0.039000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 221:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.020000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 222:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.028000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 223:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.040000, -0.001999, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 224:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 225:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 226:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.061999, 0.019000, 0.001000, -85.499992, 10.300015, -92.800048, 1.023000, 1.000000, 0.989001);
        }
        case 227:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.095999, 0.042000, -0.002999, -85.499992, 10.300015, -92.800048, 0.973000, 1.000000, 0.989001);
        }
        case 228:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.095999, 0.042000, -0.002999, -85.499992, 10.300015, -92.800048, 0.973000, 1.000000, 0.989001);
        }
        case 229:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076999, 0.008000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 230:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.049999, 0.018000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 231:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, 0.033000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 232:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.082999, -0.000999, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 233:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.052999, 0.025000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 234:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.062999, -0.003999, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 235:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.042999, 0.003000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 236:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 237:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.006000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 238:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.070999, 0.027000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 239:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.097999, 0.015000, 0.004000, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 240:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.071999, 0.021000, -0.001999, -85.499992, 10.300015, -92.800048, 1.020000, 1.000000, 0.989001);
        }
        case 241:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.048999, 0.000000, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
        }
        case 242:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.025999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
        }
        case 243:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.025999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
        }
        case 244:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.059000, 0.048999, 0.001999, -86.900016, 1.399997, -94.800003, 1.000000, 1.000000, 1.000000);
        }
        case 245:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.026999, -0.001000, -86.900016, 9.399997, -94.800003, 1.095000, 1.000000, 1.000000);
        }
        case 246:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.043999, -0.001000, -86.900016, 9.399997, -94.800003, 0.939000, 1.000000, 1.000000);
        }
        case 247:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.087000, 0.034999, 0.003999, -86.900016, 9.399997, -94.800003, 0.982000, 1.000000, 1.000000);
        }
        case 248:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.087000, 0.034999, -0.001000, -86.900016, 9.399997, -94.800003, 0.982000, 1.000000, 1.000000);
        }
        case 249:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.078000, 0.034999, 0.006999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
        }
        case 250:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.078000, 0.031999, 0.000999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
        }
        case 251:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.063000, 0.031999, 0.000999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
        }
        case 252:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.094000, 0.023999, 0.002999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
        }
        case 253:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.081000, 0.016999, 0.002999, -86.900016, 9.399997, -94.800003, 1.033000, 1.000000, 1.000000);
        }
        case 254:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.093000, 0.021999, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 255:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, -0.001000, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 256:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.056000, 0.024999, 0.002999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 257:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.067000, 0.024999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 258:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.033999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 259:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.033999, -0.001000, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 260:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084000, 0.014999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 261:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.084000, 0.001999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 262:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.022999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 263:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.013999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 264:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.068000, 0.034999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 265:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 266:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 267:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.002999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 268:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 269:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 270:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.083000, 0.006999, 0.000999, -86.900016, 9.399997, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 271:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.085000, 0.012999, 0.000999, -86.900016, 13.599996, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 272:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.107000, 0.026999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 273:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.018999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 274:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 275:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 276:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.002999, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 277:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 278:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 279:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.040000, 0.000999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 1.000000);
        }
        case 280:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
        }
        case 281:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
        }
        case 282:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
        }
        case 283:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.076000, 0.015000, -0.002000, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
        }
        case 284:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.080000, 0.053999, 0.010999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
        }
        case 285:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.098000, 0.034999, 0.010999, -86.900016, 4.699994, -94.800003, 1.058000, 1.000000, 0.885999);
        }
        case 286:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.079000, 0.010999, 0.000999, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 287:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.074000, 0.037999, 0.004999, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 288:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.089000, 0.014999, -0.000000, -86.900016, 4.699994, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 289:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.071000, 0.014999, -0.000000, -86.900016, 14.299993, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 290:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.071000, 0.036999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 291:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.036999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 292:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.018999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 293:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 294:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 295:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.077000, 0.025999, -0.002000, -86.900016, 6.999991, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 296:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.030999, 0.000999, -86.900016, 15.999993, -94.800003, 1.012000, 1.000000, 0.885999);
        }
        case 298:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.020989, -0.003010, -86.900009, 15.999990, -94.800003, 1.011999, 1.000000, 0.885990);
        }
        case 299:
        {
            SetPlayerAttachedObject(pid, 0, bid, 2, 0.090000, 0.050989, 0.001990, -86.900009, 15.999990, -94.800003, 1.011999, 1.000000, 0.885990);
        }
    }
}
Sick; Thanks. Rep'd. Along with Stun
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