23.11.2014, 08:10
Код:
#include <a_samp> new Text:Textdraw2; new Text:eSPEEDO[7]; #define SpeedCheck(%0,%1,%2,%3,%4) floatround(floatsqroot(%4?(%0*%0+%1*%1+%2*%2):(%0*%0+%1*%1) ) *%3*1.8) public OnPlayerConnect(playerid) { SetTimer("Speedometer", 1000, 1); // ============================== eSPEEDO[1] = TextDrawCreate(489.375000, 333.666717, ""); TextDrawLetterSize(eSPEEDO[1], 0.449999, 1.600000); TextDrawAlignment(eSPEEDO[1], 1); TextDrawColor(eSPEEDO[1], -1); TextDrawSetShadow(eSPEEDO[1], 0); TextDrawSetOutline(eSPEEDO[1], 1); TextDrawBackgroundColor(eSPEEDO[1], 255); TextDrawFont(eSPEEDO[1], 3); TextDrawSetProportional(eSPEEDO[1], 1); eSPEEDO[2] = TextDrawCreate(489.375000, 348.833312, ""); TextDrawLetterSize(eSPEEDO[2], 0.449999, 1.600000); TextDrawAlignment(eSPEEDO[2], 1); TextDrawColor(eSPEEDO[2], -1); TextDrawSetShadow(eSPEEDO[2], 0); TextDrawSetOutline(eSPEEDO[2], 1); TextDrawBackgroundColor(eSPEEDO[2], 255); TextDrawFont(eSPEEDO[2], 3); TextDrawSetProportional(eSPEEDO[2], 1); eSPEEDO[3] = TextDrawCreate(488.750000, 365.750030, ""); TextDrawLetterSize(eSPEEDO[3], 0.449999, 1.600000); TextDrawAlignment(eSPEEDO[3], 1); TextDrawColor(eSPEEDO[3], -1); TextDrawSetShadow(eSPEEDO[3], 0); TextDrawSetOutline(eSPEEDO[3], 1); TextDrawBackgroundColor(eSPEEDO[3], 255); TextDrawFont(eSPEEDO[3], 3); TextDrawSetProportional(eSPEEDO[3], 1); eSPEEDO[4] = TextDrawCreate(623.250000, 387.666687, "usebox"); TextDrawLetterSize(eSPEEDO[4], 0.000000, 1.433333); TextDrawTextSize(eSPEEDO[4], 485.500000, 0.000000); TextDrawAlignment(eSPEEDO[4], 1); TextDrawColor(eSPEEDO[4], 0); TextDrawUseBox(eSPEEDO[4], true); TextDrawBoxColor(eSPEEDO[4], 102); TextDrawSetShadow(eSPEEDO[4], 0); TextDrawSetOutline(eSPEEDO[4], 0); TextDrawFont(eSPEEDO[4], 0); // Unlocked eSPEEDO[5] = TextDrawCreate(508.750000, 384.416412, "~g~UNLOCKED"); TextDrawLetterSize(eSPEEDO[4], 0.421875, 1.950000); TextDrawAlignment(eSPEEDO[4], 1); TextDrawColor(eSPEEDO[4], 8388863); TextDrawSetShadow(eSPEEDO[4], 0); TextDrawSetOutline(eSPEEDO[4], 1); TextDrawBackgroundColor(eSPEEDO[4], 255); TextDrawFont(eSPEEDO[4], 2); TextDrawSetProportional(eSPEEDO[4], 1); // Locked eSPEEDO[6] = TextDrawCreate(517.500000, 384.999969, "~r~Locked"); TextDrawLetterSize(Textdraw2, 0.465624, 1.804166); TextDrawAlignment(eSPEEDO[6], 1); TextDrawColor(eSPEEDO[6], -1); TextDrawSetShadow(eSPEEDO[6], 0); TextDrawSetOutline(eSPEEDO[6], 1); TextDrawBackgroundColor(eSPEEDO[6], 255); TextDrawFont(eSPEEDO[6], 2); TextDrawSetProportional(eSPEEDO[6], 1); return 1; } forward Speedometer(playerid); public Speedometer(playerid) { if(IsPlayerInAnyVehicle(playerid)) { new speed; speed = GetVehicleSpeed(GetPlayerVehicleID(playerid), 0); new string1[150], string2[150], string3[150]; TextDrawShowForPlayer(playerid, eSPEEDO[1]); TextDrawShowForPlayer(playerid, eSPEEDO[2]); TextDrawShowForPlayer(playerid, eSPEEDO[3]); TextDrawShowForPlayer(playerid, eSPEEDO[4]); /* if(CarInfo[playerid][cLock] == 0) { TextDrawShowForPlayer(playerid, eSPEEDO[5]); - Locked } else if(CarInfo[playerid][cLock] == 1) { TextDrawShowForPlayer(playerid, eSPEEDO[6]); - Unlocked } */ format(string1,sizeof(string1),"Speed: ~y~%d", speed); TextDrawSetString(eSPEEDO[1], string1); format(string2,sizeof(string2),"Fuel: ~y~%d%"); //ex: gas[vehicle] TextDrawSetString(eSPEEDO[2], string2); format(string3,sizeof(string2),"Odometer: ~y~%d%"); //ex: CarInfo[playerid][cOdometer] TextDrawSetString(eSPEEDO[3], string3); } else { TextDrawHideForPlayer(playerid, eSPEEDO[1]); TextDrawHideForPlayer(playerid, eSPEEDO[2]); TextDrawHideForPlayer(playerid, eSPEEDO[3]); TextDrawHideForPlayer(playerid, eSPEEDO[4]); TextDrawHideForPlayer(playerid, eSPEEDO[5]); TextDrawHideForPlayer(playerid, eSPEEDO[6]); } return 1; } // stock GetVehicleSpeed(vehicleid, get3d) { new Float:x, Float:y, Float:z; GetVehicleVelocity(vehicleid, x, y, z); return SpeedCheck(x, y, z, 100.0, get3d); }
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