That Silent Patch
#1

Recently reinstalled gta sa to play sp and added to it the "silent patch". Single player works fine for the time being so I decided to try samp for old times sakes fun. Well my client crashes after loading. I'm thinking it has to do with the silent patch. Are you guys aware of this? Happens to you guys as well? Any of you uses the silent patch? I'm trying to discover was going on and understand if I will have to give up on the multiplayer(samp) if i choose to concentrate on the single player part since I never was able to finish it.

W7 64
Hd4870
samp.3zR2
gtasa 1.00
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#2

I will ask you 3 simple questions:
1. Have you tried re-installing GTA:SA + SA:MP?
2. Are you using patch (US 1.0)?
3. Do you got mods installed in your game? (If yes, that cause SA:MP crashes on startup.Some old mods caching on the gta sa directory and sometimes cause SA:MP crashes.)
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#3

Quote:
Originally Posted by Alex Magaсa
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I will ask you 3 simple questions:
1. Have you tried re-installing GTA:SA + SA:MP?
2. Are you using patch (US 1.0)?
3. Do you got mods installed in your game? (If yes, that cause SA:MP crashes on startup.Some old mods caching on the gta sa directory and sometimes cause SA:MP crashes.)
1-Yes,and when reinstalling samp Im getting a message that it cant overwrite over 2 certain files(will provide file names as I continue troubleshooting)

2-Yes,it appears(correct me if wrong) that there are various ways of doing it. The one provided here at the front page of samp(the one Ive used in the past) and this other one which I'm using at the moment. "First, you must downgrade your game to V1.0. You must do it with this tool specifically, otherwise the game with GInput may and WILL crash at startup.
https://dl.dropboxusercontent.com/u/...downgrader.zip
Put the files in your GTA:SA folder and then follow the instructions to downgrade the game. RUN THE DOWNGRADER AS AN ADMINISTRATOR."

3-Yes,this one: https://steamcommunity.com/app/12120...6318964479523/
Im using this one because I never finished single player(lost saves) and not having proper wide screen 16:9 made me lose interest in restarting the game on top of losing my saves in first place.

3A-Now,if you read about the link for the mod I'm using^ you can see many "fixes" that it the mods implements or try to solve. Of all those I'm mostly just interests on this: * 16:9 resolutions are now selectable (like in 1.01).
So I'm more than willing to start all from scratch and not use this mod if I knew I could have proper 1080 16:9 res&aspect ratio for gta sa single player. And as an added plus would be able to play samp w/no problems cause I wouldn't be using this mod just to be able to play good old 16:9 wide screen.
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#4

I would recommend contacting the author of this update.
Or create a GTA SA Directory (in diffirent place not rockstar games)
Or just updated GTA SA back to 1.0
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#5

Quote:
Originally Posted by Alex Magaсa
View Post
I would recommend contacting the author of this update.
Or create a GTA SA Directory (in diffirent place not rockstar games)
Or just updated GTA SA back to 1.0
Thanks. Still the questions remains for users of samp: Any of you uses the silent patch? Are you guys aware of this? Happens to you guys as well?

And Alex if you read the *change log/list of fixes* for that patch did you see anything that would conflict with samp?

CHANGELOG:


* 14ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS
* Game FPS has been limited to 1000 FPS (with Frame Limiter off) to prevent freezing during fadeout moments
* Mouse should not lock up randomly when exiting the menu on newer systems anymore
* NUM5 is now bindable (like in 1.01)
* 16:9 resolutions are now selectable (like in 1.01)
* A heap corruption in one place is now fixed (did not affect gameplay but could potentially make the game
crash)
* EAX/NVIDIA splashes are now removed (can be toggled on/off; OFF by default)
* Subtitle and Radio text sizes can now be toggled between the original release and updated Steam version
(defaults to Steam sizes)
* Area name colour now matches the gang colour of the gang that owns that territory (Los Santos only)
(can be toggled on/off; DISABLED by default)
* Wet road reflections render properly again (just like with Road Reflections Fix)
* Helicopter rotors and plane propellers now work correctly. They now have a blurring effect present
in VC and PS2 version of SA
* Hunter interior does not dissapear when viewed through the glass door panel
* Dual rear wheels now show up properly (Yosemite, Tanker etc.)
* Weapons are now visible when viewed through a vehicle window
* Holding a weapon will not cause some objects to be incorrectly lit anymore
* Blown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions)
* Dirty cars are now able to get clean (like in 1.01)
* Each car has an unique numberplate now
* Custom numberplates now show up correctly in all cases
* Custom numberplates are now also allowed on bikes
* Numberplates are now bilinear filtered, resulting in a smoother look
* Vehicle lights do not get dark after being being initially lit anymore (like on PS2)
* Detached vehicle parts will now remain the same colour as the vehicle they came from
* Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode)
* Toggling car lights on does not make windows invisible when viewed from inside anymore
* Illumination value from timecyc.dat now accepts any float value in 0.0-2.0 ranges,
not just 0.0, 1.0 and 2.0
* In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle),
the game will now default to 1.0
* Lights now get casted on vehicles and peds properly - previously, they'd dissapear under some conditions
* In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights
on each model both indoors and outdoors (on Low details, game's stock behaviour has been kept - allowing
up to 4 lights per model outdoors and 6 indoors)
* Introduced several fixes for rendering objects with an alpha channel, including an experimental
two-pass rendering mode (see SilentPatchSA.ini for more details; can be toggled on/off, DISABLED
by default)
* Muzzle flash looks better now
* Coronas' don't have a Z test forced all the time now - as a result, sunglare now matches original
PS2 version
* Night Vertex Colours are now handled by a shader - as a result, transistion from day to night vertex
colours is now smooth, just like on PS2 version
* With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is
not installed
* User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz)
* PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo
and up to 48Khz)
* PCM WAVE files with an ID3-TAG will now also work with the game
* Temple and Queens are now correctly called on the police scanner
* Travelling far away from the map will no longer trigger the extra gang territories glitch, nor
will it corrupt the Taxi Driver submission
* Gym glitch ("You have worked out enough..." showing infinitely) has been fixed (can be toggled
on/off; ENABLED by default)
* Saving in Madd Dogg's mansion will no longer trigger the missing basketball glitch (can be toggled
on/off; ENABLED by default)
* Impound garages now function correctly, allowing the player to recover his last vehicle after it
had vanished after a mission start
* In addition, impound garages will now store player's car when he's busted
* Streamed entity list has been expanded a bit, so now the game world shouldn't flash when
looking down with high Draw Distance settings anymore
* Mouse rotates an airbone car only with Steer with Mouse option enabled
* Towtruck tow hitch does not get bugged after it has been fixed anymore
* Plane doors don't corrupt after the plane has been fixed anymore
* Fixing a plane will now reset its moving props to an undamaged state
* Several vehicle components (most notably, Rumpo's front bumper and Bandito's moving prop)
will not get glitched after the vehicle has been fixed anymore
* Weapons and a jetpack now cast proper shadows
* Crosshair doesn't mess up weapon icon when on a jetpack anymore
* Free resprays will not carry on a New Game now
* Previously present only on PS2, 'Cars drive on water' cheat is now toggleable - its string is SEAROADER
* Fixed a 1.01 only tiny memory leak which occured every time the player switched a radio station
* Steam version has proper aspect ratios now
* IMG size checks have been removed from the Steam version
* Steam version of the game will not reject 1.0/1.01 saves anymore (still, a compatible SCM
is needed for the save to work)
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#6

Every patch will conflict with samp no matter the changes.
Basic explanation: Everytime the source is compiled the memory offsets change, meaning samp can't find what it's looking for as it has moved location.
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