Quote:
Originally Posted by Alex Magaсa
I would recommend contacting the author of this update.
Or create a GTA SA Directory (in diffirent place not rockstar games)
Or just updated GTA SA back to 1.0
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Thanks. Still the questions remains for users of samp: Any of you uses the silent patch? Are you guys aware of this? Happens to you guys as well?
And Alex if you read the *change log/list of fixes* for that patch did you see anything that would conflict with samp?
CHANGELOG:
* 14ms frame delay has been removed. As a result, game now locks properly on 30 FPS instead of 25 FPS
* Game FPS has been limited to 1000 FPS (with Frame Limiter off) to prevent freezing during fadeout moments
* Mouse should not lock up randomly when exiting the menu on newer systems anymore
* NUM5 is now bindable (like in 1.01)
* 16:9 resolutions are now selectable (like in 1.01)
* A heap corruption in one place is now fixed (did not affect gameplay but could potentially make the game
crash)
* EAX/NVIDIA splashes are now removed (can be toggled on/off; OFF by default)
* Subtitle and Radio text sizes can now be toggled between the original release and updated Steam version
(defaults to Steam sizes)
* Area name colour now matches the gang colour of the gang that owns that territory (Los Santos only)
(can be toggled on/off; DISABLED by default)
* Wet road reflections render properly again (just like with Road Reflections Fix)
* Helicopter rotors and plane propellers now work correctly. They now have a blurring effect present
in VC and PS2 version of SA
* Hunter interior does not dissapear when viewed through the glass door panel
* Dual rear wheels now show up properly (Yosemite, Tanker etc.)
* Weapons are now visible when viewed through a vehicle window
* Holding a weapon will not cause some objects to be incorrectly lit anymore
* Blown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions)
* Dirty cars are now able to get clean (like in 1.01)
* Each car has an unique numberplate now
* Custom numberplates now show up correctly in all cases
* Custom numberplates are now also allowed on bikes
* Numberplates are now bilinear filtered, resulting in a smoother look
* Vehicle lights do not get dark after being being initially lit anymore (like on PS2)
* Detached vehicle parts will now remain the same colour as the vehicle they came from
* Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode)
* Toggling car lights on does not make windows invisible when viewed from inside anymore
* Illumination value from timecyc.dat now accepts any float value in 0.0-2.0 ranges,
not just 0.0, 1.0 and 2.0
* In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle),
the game will now default to 1.0
* Lights now get casted on vehicles and peds properly - previously, they'd dissapear under some conditions
* In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights
on each model both indoors and outdoors (on Low details, game's stock behaviour has been kept - allowing
up to 4 lights per model outdoors and 6 indoors)
* Introduced several fixes for rendering objects with an alpha channel, including an experimental
two-pass rendering mode (see SilentPatchSA.ini for more details; can be toggled on/off, DISABLED
by default)
* Muzzle flash looks better now
* Coronas' don't have a Z test forced all the time now - as a result, sunglare now matches original
PS2 version
* Night Vertex Colours are now handled by a shader - as a result, transistion from day to night vertex
colours is now smooth, just like on PS2 version
* With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is
not installed
* User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz)
* PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo
and up to 48Khz)
* PCM WAVE files with an ID3-TAG will now also work with the game
* Temple and Queens are now correctly called on the police scanner
* Travelling far away from the map will no longer trigger the extra gang territories glitch, nor
will it corrupt the Taxi Driver submission
* Gym glitch ("You have worked out enough..." showing infinitely) has been fixed (can be toggled
on/off; ENABLED by default)
* Saving in Madd Dogg's mansion will no longer trigger the missing basketball glitch (can be toggled
on/off; ENABLED by default)
* Impound garages now function correctly, allowing the player to recover his last vehicle after it
had vanished after a mission start
* In addition, impound garages will now store player's car when he's busted
* Streamed entity list has been expanded a bit, so now the game world shouldn't flash when
looking down with high Draw Distance settings anymore
* Mouse rotates an airbone car only with Steer with Mouse option enabled
* Towtruck tow hitch does not get bugged after it has been fixed anymore
* Plane doors don't corrupt after the plane has been fixed anymore
* Fixing a plane will now reset its moving props to an undamaged state
* Several vehicle components (most notably, Rumpo's front bumper and Bandito's moving prop)
will not get glitched after the vehicle has been fixed anymore
* Weapons and a jetpack now cast proper shadows
* Crosshair doesn't mess up weapon icon when on a jetpack anymore
* Free resprays will not carry on a New Game now
* Previously present only on PS2, 'Cars drive on water' cheat is now toggleable - its string is SEAROADER
* Fixed a 1.01 only tiny memory leak which occured every time the player switched a radio station
* Steam version has proper aspect ratios now
* IMG size checks have been removed from the Steam version
* Steam version of the game will not reject 1.0/1.01 saves anymore (still, a compatible SCM
is needed for the save to work)