Help with commands
#1

I'm trying to make a pizza job. But i have an error. When i type /getpizza. It doesnt show the checkpoint to nearest house area, it show to SF. But my job is in LS. Please help me the code
Quote:

CMD:getpizza(playerid, params[]) {
if(PlayerInfo[playerid][pJob] != 21 && PlayerInfo[playerid][pJob2] != 21) {
SendClientMessageEx(playerid,COLOR_GREY," You are not a Pizza Boy!");
}
else if(!IsAPizzaCar(GetPlayerVehicleID(playerid))) {
SendClientMessageEx(playerid,COLOR_GREY," You need to be driving a pizzaboy found at the side of the Pizza Stack!");
}
else if(GetPlayerSkin(playerid) != 155) {
SendClientMessageEx(playerid,COLOR_GREY," You need to be in the Pizza Stack uniform!");
}
else if(GetPVarType(playerid, "Pizza")) {
SendClientMessageEx(playerid, COLOR_GREY, " You are already delivering pizzas!");
}
else if(!IsPlayerInRangeOfPoint(playerid, 3.0, -1713.961425, 1348.545166, 7.180452)) {
SendClientMessageEx(playerid,COLOR_GREY," You are not at the Pizza Stack pickup!");
}
else {

new rand = random(MAX_HOUSES - 1), i;
while(!(HouseInfo[rand][hOwned] && HouseInfo[rand][hExteriorZ] <= 100 && HouseInfo[rand][hExteriorX] > -2802.389648 && HouseInfo[rand][hExteriorX] < -1400.710327 && HouseInfo[rand][hExteriorY] < 2800 && HouseInfo[rand][hExteriorY] > -216.298019)) {
if(++rand >= MAX_HOUSES) {
rand = 0;
}
if (i++ > MAX_HOUSES) return 1;
}

new
iDist = floatround(GetPlayerDistanceFromPoint(playerid, HouseInfo[rand][hExteriorX], HouseInfo[rand][hExteriorY], HouseInfo[rand][hExteriorZ])),
szMessage[86];

SetPVarInt(playerid, "tpPizzaTimer", iDist / 80);
SetPVarInt(playerid, "pizzaTotal", iDist / 10);
SetPVarInt(playerid, "pizzaTimer", iDist / 10);
SetPVarInt(playerid, "Pizza", rand);

SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_TPPIZZARUNTIMER);
SetTimerEx("OtherTimerEx", 1000, false, "ii", playerid, TYPE_PIZZATIMER);

format(szMessage, sizeof(szMessage), "You have picked up a pizza for %s. You have %d seconds to deliver it!", StripUnderscore(HouseInfo[rand][hOwnerName]), iDist / 10);
SendClientMessageEx(playerid, COLOR_WHITE, szMessage);

SetPlayerCheckpoint(playerid, HouseInfo[rand][hExteriorX], HouseInfo[rand][hExteriorY], HouseInfo[rand][hExteriorZ], 5);
}
return 1;
}

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