04.11.2014, 15:43
(
Последний раз редактировалось Mitchelll; 04.11.2014 в 16:23.
)
Fixed, Thanks everyone!
stock WeaponShopShow(playerid, menu)
{
WeaponShopHide(playerid);
switch(menu)
{
case 0:
{
ShowMenuForPlayer(mWeaponShop, playerid);
if(GetPlayerTeam(playerid) == TEAM_USA)
{
TextDrawShowForPlayer(playerid, WS_US);
}
else
{
TextDrawShowForPlayer(playerid, WS_RU);
TextDrawShowForPlayer(playerid, WS_Pistols);
TextDrawShowForPlayer(playerid, WS_Shotguns);
TextDrawShowForPlayer(playerid, WS_SMGs);
TextDrawShowForPlayer(playerid, WS_ARifles);
TextDrawShowForPlayer(playerid, WS_Rifles);
TextDrawShowForPlayer(playerid, WS_Other);
}
}
case 1:
{
ShowMenuForPlayer(mWS_Pistols, playerid);
}
case 2:
{
ShowMenuForPlayer(mWS_Shotguns, playerid);
}
case 3:
{
ShowMenuForPlayer(mWS_SMGs, playerid);
}
case 4:
{
ShowMenuForPlayer(mWS_ARifles, playerid);
}
case 5:
{
ShowMenuForPlayer(mWS_Rifles, playerid);
}
case 6:
{
ShowMenuForPlayer(mWS_Other, playerid);
}
}
TogglePlayerControllable(playerid, 0);
return 1;
}
stock WeaponShopHide(playerid)
{
HideMenuForPlayer(mWeaponShop, playerid);
if(GetPlayerTeam(playerid) == TEAM_USA)
{
TextDrawHideForPlayer(playerid, WS_US);
}
else
{
TextDrawHideForPlayer(playerid, WS_RU);
TextDrawHideForPlayer(playerid, WS_Pistols);
TextDrawHideForPlayer(playerid, WS_Shotguns);
TextDrawHideForPlayer(playerid, WS_SMGs);
TextDrawHideForPlayer(playerid, WS_ARifles);
TextDrawHideForPlayer(playerid, WS_Rifles);
TextDrawHideForPlayer(playerid, WS_Other);
HideMenuForPlayer(mWS_Pistols, playerid);
HideMenuForPlayer(mWS_Shotguns, playerid);
HideMenuForPlayer(mWS_SMGs, playerid);
HideMenuForPlayer(mWS_ARifles, playerid);
HideMenuForPlayer(mWS_Rifles, playerid);
HideMenuForPlayer(mWS_Other, playerid);
TogglePlayerControllable(playerid, 1);
}
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row) { new Menu:menuid = GetPlayerMenu(playerid); if(menuid == mWeaponShop) { switch(row) { case 0: WeaponShopShow(playerid, 1); //(666) : warning 202: number of arguments does not match definition case 1: WeaponShopShow(playerid, 2); //(667) : warning 202: number of arguments does not match definition case 2: WeaponShopShow(playerid, 3); //(668) : warning 202: number of arguments does not match definition case 3: WeaponShopShow(playerid, 4); //(669) : warning 202: number of arguments does not match definition case 4: WeaponShopShow(playerid, 5); //(670) : warning 202: number of arguments does not match definition case 5: WeaponShopShow(playerid, 6); //(671) : warning 202: number of arguments does not match definition } } if(menuid == mWS_Pistols) { // Missing bracket here.. switch(row) { case 0: { if(GetPlayerMoney(playerid) >= 300) { //Other errors and warnings are on this line. GivePlayerMoney(playerid, -300); GivePlayerWeapon(playerid, 22, 100); } else { SendClientMessage(playerid, red, "ERROR: You don't have enough money to buy this weapon."); } WeaponShopShow(playerid, 1); } case 1: { if(GetPlayerMoney(playerid) >= 350) { GivePlayerMoney(playerid, -350); GivePlayerWeapon(playerid, 23, 100); }else { SendClientMessage(playerid, red, "ERROR: You don't have enough money to buy this weapon."); } WeaponShopShow(playerid, 1); } case 2: { if(GetPlayerMoney(playerid) >= 600) { GivePlayerMoney(playerid, -600); GivePlayerWeapon(playerid, 24, 60); } else { SendClientMessage(playerid, red, "ERROR: You don't have enough money to buy this weapon."); } WeaponShopShow(playerid, 1); } } } return 1; }