PICKUP İSNT REMOVE ?
#1

How i fix ??

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#2

Um what?
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#3

what the fuck is this?
make it bigger , i can't see anything
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#4

all players dead and put weapon.. but put weapons is not gone !

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Sorry for my bad english..
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#5

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#6

Show your Onplayerpickup codes
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#7

public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
new p = ClosestBiz(playerid);
if(pickupid < 3) {
GameTextForPlayer(playerid,"~b~Type ~y~/bankhelpl ~b~ to use the bank.",5000,3);
return 1;
}
if(pickupid < bizcount+2) {
new bizowner[25];
format(bizowner,128,"%s",BizInfo[p][owner]);
if(strcmp(BizInfo[p][owner],DEFAULT_OWNER,false) == 0) {
format(bizowner,128,"Not Owned");
}
new bizmes[128];
format(bizmes,128,"~n~~n~~r~Business: ~g~%s~n~~r~Price: ~g~$%d ~r~~n~~r~Profit: ~g~$%d/hr ~n~~r~Owner: ~g~%s",BizInfo[p][name],BizInfo[p][cost],BizInfo[p][profit]*2,bizowner);
GameTextForPlayer(playerid,bizmes,5000,3);
return 1;
}
if(pickups[pickupid][creation_time]!=0)
{
GivePlayerWeapon(playerid,pickups[pickupid][weapon],pickups[pickupid][dammo]);
}
if(GetHouseID(playerid) != -255) GetHouseStats(playerid, GetHouseID(playerid));
if(pickupid==tower)
{
SetPlayerPos(playerid,3309.7100,-32.0005,81.8662);
GivePlayerWeapon(playerid,46,1);
// DestroyPickup(tower);
// tower=CreatePickup(1559,2,3291.8503,-15.8325,370.7765); // Tower pickup
return 1;
}
if(pickupid==floor)
{
GivePlayerWeapon(playerid,46,1);
SetPlayerPos(playerid,3291.5085,-17.2533,370.7691);
// DestroyPickup(floor);
// floor=CreatePickup(1559,2,3308.2422,-30.3998,81.8584); // Floor pickup
return 1;
}
return 1;
}
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#8

[PAWN] CODE [/ PAWN] remove the space Btw / and PAWN
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#9

pawn Код:
public OnPlayerPickUpDynamicPickup(playerid, pickupid)
{
new p = ClosestBiz(playerid);
if(pickupid < 3) {
GameTextForPlayer(playerid,"~b~Type ~y~/bankhelpl ~b~ to use the bank.",5000,3);
return 1;
}
if(pickupid < bizcount+2) {
new bizowner[25];
format(bizowner,128,"%s",BizInfo[p][owner]);
if(strcmp(BizInfo[p][owner],DEFAULT_OWNER,false) == 0) {
format(bizowner,128,"Not Owned");
}
new bizmes[128];
format(bizmes,128,"~n~~n~~r~Business: ~g~%s~n~~r~Price: ~g~$%d ~r~~n~~r~Profit: ~g~$%d/hr ~n~~r~Owner: ~g~%s",BizInfo[p][name],BizInfo[p][cost],BizInfo[p][profit]*2,bizowner);
GameTextForPlayer(playerid,bizmes,5000,3);
return 1;
}
if(pickups[pickupid][creation_time]!=0)
{
GivePlayerWeapon(playerid,pickups[pickupid][weapon],pickups[pickupid][dammo]);
}
if(GetHouseID(playerid) != -255) GetHouseStats(playerid, GetHouseID(playerid));
if(pickupid==tower)
{
SetPlayerPos(playerid,3309.7100,-32.0005,81.8662);
GivePlayerWeapon(playerid,46,1);
// DestroyPickup(tower);
// tower=CreatePickup(1559,2,3291.8503,-15.8325,370.7765); // Tower pickup
return 1;
}
if(pickupid==floor)
{
GivePlayerWeapon(playerid,46,1);
SetPlayerPos(playerid,3291.5085,-17.2533,370.7691);
// DestroyPickup(floor);
// floor=CreatePickup(1559,2,3308.2422,-30.3998,81.8584); // Floor pickup
return 1;
}
return 1;
}
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