warning 203: symbol is never used: "ret_memcpy"
#1

HELPP WHAT IS THIS PROBLEM? I CANT FIXED IT

Код:
C:\Users\Louis Alcosaba\Desktop\SFCNR - roldan\filterscripts\business.txt(926) : warning 203: symbol is never used: "ret_memcpy"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Warning.
this error is from here https://sampforum.blast.hk/showthread.php?tid=496441

its a business system..
Reply
#2

Line 926?

Why can't you just make your own business system? Or atleast take a look at the bussiness tutorials on the forum.
Reply
#3

LINE 926 WAS THE LAST "}" AT THE SCRIPT
Код:
{
Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <ZCMD>
#include <dini>
#include <dudb>
#include <dutils>
#include <YSI\y_ini>
#include <streamer>
#include <sscanf2>
#include <foreach>

#pragma tabsize 0
#define FILTERSCRIPT
// Color Defines
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_FADE1 0xE6E6E6E6
#define COLOR_PM1 0xA65FC7FF
#define COLOR_PM2 0xD35FC7FF
#define COLOR_FADE2 0xC8C8C8C8
#define COLOR_FADE3 0xAAAAAAAA
#define COLOR_FADE4 0x8C8C8C8C
#define COLOR_FADE5 0x6E6E6E6E
#define COLOR_OOC 0xE0FFFFFF
#define COLOR_GREY 0xAFAFAFFF
#define COLOR_LIGHTGREEN 0xADFF2FFF
#define COLOR_LIGHTRED 0xFF6347FF
#define COLOR_DARKRED 0xAA3333FF
#define COLOR_RED 0xFF0606FF
#define COLOR_LIGHTBLUE 0x33CCFFFF
#define COLOR_GREEN 0x33AA33FF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_PURPLE 0xC2A2DAFF
#define COLOR_ORANGE 0xFF9900FF
#define COLOR_REPORT 0xFFFF91FF
#define COLOR_RADIO 0x8D8DFFFF
#define COLOR_DEPTRADIO 0xFFD700FF
#define COLOR_BLUE 0x2641FEFF
#define COLOR_MEDIC 0xFF8282FF
#define COLOR_NEWBIE 0x7DAEFFFF
#define COLOR_LIME 0x00FF00FF
#define COLOR_NEWS 0x049C7100
#define COLOR_CYAN 0x01FCFFFF
#define COLOR_VIP 0xC93CCEFF
#define COLOR_GOLD 0xFFD700FF

// Biz Defines
#define MAX_BIZ 201
#define COE "{F07B0F}"
#define CWE "{FFFFFF}"
#define CGE "{2A8A07}"

enum pInfo
{
	pAdmin,
	pCash,
    pBiz,
    pMaskOn,
    pHideOn,
    pVBiz
};
new PlayerInfo[MAX_PLAYERS][pInfo];

enum bizInfo
{
	bType,
	bStatus,
	bOwner[32],
	Float:bX,
	Float:bY,
	Float:bZ,
	bPickup,
	bMoney,
	bProducts,
	Text3D:bText,
	bSold,
	bLevel,
	bPrice,
	bAP
}
new BizInfo[MAX_BIZ][bizInfo];

public OnFilterScriptInit()
{
    LoadBiz();
	print("\n--------------------------------------");
	print(" Business System By EquinoX/Flaken");
	print("--------------------------------------\n");
	return 1;
}

public OnFilterScriptExit()
{
    SaveBiz();
	return 1;
}
stock CheckFiles()
{
    if(!dini_Exists("businesses.cfg")) dini_Create("businesses.cfg");
    return 1;
}
stock LoadBiz()
{
    if(!fexist("businesses.cfg")) fcreate("businesses.cfg");
	new binfo[12][32];
	new string[256];
	new File:file = fopen("businesses.cfg", io_read);
	if(file)
	{
	    new idx = 1;
		while(idx < MAX_BIZ)
		{
		    fread(file, string);
		    split(string, binfo, '|');
		    BizInfo[idx][bType] = strval(binfo[0]);
		    BizInfo[idx][bStatus] = strval(binfo[1]);
		    format(BizInfo[idx][bOwner], 32, "%s", binfo[2]);
		    BizInfo[idx][bX] = floatstr(binfo[3]);
		    BizInfo[idx][bY] = floatstr(binfo[4]);
		    BizInfo[idx][bZ] = floatstr(binfo[5]);
		    BizInfo[idx][bMoney] = strval(binfo[6]);
		    BizInfo[idx][bProducts] = strval(binfo[7]);
		    BizInfo[idx][bSold] = strval(binfo[8]);
		    BizInfo[idx][bLevel] = strval(binfo[9]);
		    BizInfo[idx][bPrice] = strval(binfo[10]);
		    BizInfo[idx][bAP] = strval(binfo[11]);
		    if(BizInfo[idx][bType]) // If Business is owned
		    {
		    	BizInfo[idx][bPickup] = CreateDynamicPickup(1272, 1, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ], 0);
		    	if(!strcmp("The State", BizInfo[idx][bOwner])) format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: For Sale\nPrice: $%d", idx, RBT(idx), BizInfo[idx][bOwner], BizInfo[idx][bPrice]);
				//else format(string, sizeof(string), "ID: %d\n%s\nOwner: %s\nStatus: %s", idx, RBT(idx), BizInfo[idx][bOwner], RBS(idx));
				else format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: %s", idx, RBT(idx), BizInfo[idx][bOwner], RBS(idx));
		    	BizInfo[idx][bText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]+0.3, 15);
			}
			idx++;
	    }
	}
	print("Businesses loaded successfully.");
	return 1;
}

stock SaveBiz()
{
    if(!fexist("businesses.cfg")) fcreate("businesses.cfg");
	new idx = 1, File:file;
	new string[256];
	while(idx < MAX_BIZ)
	{
	    format(string, sizeof(string), "%d|%d|%s|%f|%f|%f|%d|%d|%d|%d|%d|%d\r\n", BizInfo[idx][bType], BizInfo[idx][bStatus], BizInfo[idx][bOwner], BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ], BizInfo[idx][bMoney], BizInfo[idx][bProducts], BizInfo[idx][bSold], BizInfo[idx][bLevel], BizInfo[idx][bPrice], BizInfo[idx][bAP]);
	    if(idx == 1)
	    {
	        file = fopen("businesses.cfg", io_write);
	    }
	    else
	    {
	    	file = fopen("businesses.cfg", io_append);
	    }
		fwrite(file, string);
		fclose(file);
		idx++;
	}
	print("Businesses saved successfully.");
}
public OnPlayerConnect( playerid )
{
SendClientMessage(playerid, COLOR_GREY,"This server is using Flaken's business system!");
return 1;
}

CMD:createbiz(playerid, params[])
{
	new type, string[128];
    if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
//    if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on admin duty.");
	if(sscanf(params, "i", type))
	{
		SendClientMessage(playerid, COLOR_WHITE, "USAGE: /createbiz [type]");
		SendClientMessage(playerid, COLOR_GREY, "TYPES: 1) 24/7 | 2) Clothes Shop | 3) Ammunation | 4) Club | 5) Advertisement Agency | 6) Fast Food | 7) Casino");
		return 1;
	}
	if(type < 1 || type > 7) return SendClientMessage(playerid, COLOR_GREY, "Businesses are between 1 and 7.");
	for(new idx=1; idx<MAX_BIZ; idx++)
	{
	    if(!BizInfo[idx][bType])
		{
			//g_bizRobber[idx] = -1;
		    // Getting Business Setup
		    new Float:X, Float:Y, Float:Z;
		    GetPlayerPos(playerid, X, Y, Z);
		    // Making Business
		    BizInfo[idx][bType] = type;
		    BizInfo[idx][bStatus] = 0;
		    format(BizInfo[idx][bOwner], 32, "The State");
		    BizInfo[idx][bX] = X;
		    BizInfo[idx][bY] = Y;
		    BizInfo[idx][bZ] = Z;
		    BizInfo[idx][bMoney] = 0;
		    BizInfo[idx][bProducts] = 0;
		    BizInfo[idx][bSold] = 0;
		    BizInfo[idx][bLevel] = 1;
		    BizInfo[idx][bPrice] = 500000;
			BizInfo[idx][bPickup] = CreateDynamicPickup(1272, 1, X, Y, Z, 0);
			format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: For Sale\nPrice: $%d", idx, RBT(idx), BizInfo[idx][bOwner], BizInfo[idx][bPrice]);
			BizInfo[idx][bText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, X, Y, Z, 15);
			format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has created business ID %d.", RPN(playerid), idx);
			//SendAdminMessage(COLOR_DARKRED, 1, string);
			Log("logs/business.log", string);
			idx = MAX_BIZ;
		}
	}
	return 1;
}

CMD:deletebiz(playerid, params[])
{
	new id, string[128];
    if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
//    if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on admin duty.");
	if(sscanf(params, "i", id)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /deletebiz [bizid]");
	if(!BizInfo[id][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
    foreach(Player, i)
	{
	    if(IsPlayerConnected(i) && PlayerInfo[i][pBiz] == id)
		{
		    PlayerInfo[playerid][pBiz] = 0;
		    format(string, sizeof(string), " Adminstrator %s has deleted your business.", RPN(playerid));
			SendClientMessage(i, COLOR_WHITE, string);
		}
	}
	if(!strcmp("The State", BizInfo[id][bOwner]))
	{
		format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has deleted business ID %d.", RPN(playerid), id);
	}
	else
	{
	    format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has deleted %s's business. (ID %d)", RPN(playerid), BizInfo[id][bOwner], id);
	}
	//SendAdminMessage(COLOR_DARKRED, 1, string);
	Log("logs/business.log", string);
	BizInfo[id][bType] = 0;
    BizInfo[id][bStatus] = 0;
    format(BizInfo[id][bOwner], 32, "");
    BizInfo[id][bX] = 0;
    BizInfo[id][bY] = 0;
    BizInfo[id][bZ] = 0;
    BizInfo[id][bMoney] = 0;
    BizInfo[id][bProducts] = 0;
    DestroyDynamicPickup(BizInfo[id][bPickup]);
    DestroyDynamic3DTextLabel(BizInfo[id][bText]);
	return 1;
}
CMD:bizhelp(playerid, params[])
{
   	if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	SendClientMessage(playerid, COLOR_YELLOW, "BUSINESS: {FFFFFF}/buybiz");
	if(PlayerInfo[playerid][pBiz] || PlayerInfo[playerid][pVBiz]) SendClientMessage(playerid, COLOR_YELLOW, "BUSINESS OWNER: {FFFFFF}/vault /lock /buyproducts /sellbiztomarket");
	return 1;
}
CMD:vault(playerid, params[])
{
	new value, string[128];
	new idx = PlayerInfo[playerid][pBiz];
   	if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
    if(!PlayerInfo[playerid][pBiz] && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "You don't own a busines.");
    if(GetPlayerVirtualWorld(playerid)-100 != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "You are not inside your business.");
    if(GetPlayerVirtualWorld(playerid)-100 != idx && PlayerInfo[playerid][pVBiz])
	{
		idx = PlayerInfo[playerid][pVBiz];
	    if(GetPlayerVirtualWorld(playerid)-100 != idx) return SendClientMessage(playerid, COLOR_GREY, "You are not inside your business.");
	}
	if(sscanf(params, "s[32]", params))
	{
		SendClientMessage(playerid, COLOR_WHITE, "USAGE: /vault [option]");
		SendClientMessage(playerid, COLOR_GREY, "OPTIONS: withdraw | deposit");
		return 1;
	}
	if(!strcmp(params, "withdraw", false, 8))
	{
	    if(sscanf(params, "s[32]i", params, value))
	    {
	        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /vault withdraw [amount]");
	        format(string, sizeof(string), "Current Vault Money: $%d", BizInfo[idx][bMoney]);
	        SendClientMessage(playerid, COLOR_GREY, string);
			return 1;
	    }
	    if(value > BizInfo[idx][bMoney]) return SendClientMessage(playerid, COLOR_GREY, "You don't have this much money in your business vault.");
	    BizInfo[idx][bMoney] -= value;
	    GivePlayerCash(playerid, value);
	    format(string, sizeof(string), "* %s has withdrawn money from their business vault.", RPN(playerid));
		SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		format(string, sizeof(string), " You have withdrawn $%d from your business vault, amount left: $%d", value, BizInfo[idx][bMoney]);
		SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	}
	else if(!strcmp(params, "deposit", false, 7))
	{
	    if(sscanf(params, "s[32]i", params, value))
	    {
	        SendClientMessage(playerid, COLOR_WHITE, "USAGE: /vault deposit [amount]");
	        format(string, sizeof(string), "Current Vault Money: $%d", BizInfo[idx][bMoney]);
	        SendClientMessage(playerid, COLOR_GREY, string);
			return 1;
	    }
	    if(value > PlayerInfo[playerid][pCash]) return SendClientMessage(playerid, COLOR_GREY, "You don't have this much money on you.");
	    BizInfo[idx][bMoney] += value;
	    GivePlayerCash(playerid, -value);
	    format(string, sizeof(string), "* %s has deposited money to their business vault.", RPN(playerid));
		SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		format(string, sizeof(string), " You have deposited $%d to your business vault, current amount: $%d", value, BizInfo[idx][bMoney]);
		SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
	}
	return 1;
}
/*CMD:buyproducts(playerid, params[])
{
	new amount, price, string[128];
	new idx = PlayerInfo[playerid][pBiz];
   	if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
    if(!PlayerInfo[playerid][pBiz] && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "You don't own a business.");
    if(GetPlayerVirtualWorld(playerid)-100 != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "You are not inside your business.");
    if(GetPlayerVirtualWorld(playerid)-100 != idx && PlayerInfo[playerid][pVBiz])
	{
		idx = PlayerInfo[playerid][pVBiz];
	    if(GetPlayerVirtualWorld(playerid)-100 != idx) return SendClientMessage(playerid, COLOR_GREY, "You are not inside your business.");
	}
	if(sscanf(params, "i", amount)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /buyproducts [amount]");
	if(amount < 0) return SendClientMessage(playerid, COLOR_GREY, "Invalid products amount.");
	if(Products < amount)
	{
	    format(string, sizeof(string), "The products dropoff currently has %d products only.", Products);
	    SendClientMessage(playerid, COLOR_GREY, string);
	    return 1;
	}
	price = amount*20;
    if(PlayerInfo[playerid][pCash] < price)
	{
	    format(string, sizeof(string), "You don't have that much money on you. ($%d)", price);
		SendClientMessage(playerid, COLOR_GREY, string);
		return 1;
	}
	if(BizInfo[idx][bProducts]+amount > 500) return SendClientMessage(playerid, COLOR_GREY, "Your business can't hold that much products.");
    GivePlayerCash(playerid, -price);
    BizInfo[idx][bProducts] += amount;
    Products -= amount;
    format(string, sizeof(string), "* %s has purchased %d products for $%d.", RPN(playerid), amount, price);
	SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	format(string, sizeof(string), "Packages Dropoff\n{FFFF00}/deliverpackages to deliver crates\nAvailable Products: %d/20000", Products);
	UpdateDynamic3DTextLabelText(ProductsText, COLOR_RED, string);
	return 1;
}*/
/*CMD:lockb(playerid, params[])
{
	new string[128], idx, done, lockdone;
   	if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	if(PlayerInfo[playerid][pBiz])
	{
		if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[PlayerInfo[playerid][pBiz]][bX], BizInfo[PlayerInfo[playerid][pBiz]][bY], BizInfo[PlayerInfo[playerid][pBiz]][bZ]))
	    {
	        if(!BizInfo[PlayerInfo[playerid][pBiz]][bStatus])
	        {
		        BizInfo[PlayerInfo[playerid][pBiz]][bStatus] = 1;
				format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: %s", PlayerInfo[playerid][pBiz], RBT(PlayerInfo[playerid][pBiz]), BizInfo[PlayerInfo[playerid][pBiz]][bOwner], RBS(PlayerInfo[playerid][pBiz]));
	            UpdateDynamic3DTextLabelText(BizInfo[PlayerInfo[playerid][pBiz]][bText], COLOR_WHITE, string);
		        format(string, sizeof(string), "* %s takes out their business keys and unlocks it.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
				GameTextForPlayer(playerid, "~g~Business Unlocked", 3500, 3);
			}
			else if(BizInfo[PlayerInfo[playerid][pBiz]][bStatus])
	        {
		        BizInfo[PlayerInfo[playerid][pBiz]][bStatus] = 0;
				format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: %s", PlayerInfo[playerid][pBiz], RBT(PlayerInfo[playerid][pBiz]), BizInfo[PlayerInfo[playerid][pBiz]][bOwner], RBS(PlayerInfo[playerid][pBiz]));
	            UpdateDynamic3DTextLabelText(BizInfo[PlayerInfo[playerid][pBiz]][bText], COLOR_WHITE, string);
		        format(string, sizeof(string), "* %s takes out their business keys and locks it.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
				GameTextForPlayer(playerid, "~r~Business Locked", 3500, 3);
   }
			done = 1;
			lockdone = 1;
			}
	    }
	    return 1;
    }*/
CMD:buybiz(playerid, params[])
{
	new string[128], done;
   	if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
   	if(PlayerInfo[playerid][pBiz] == 1) return SendClientMessage(playerid, COLOR_GREY, "You already own a businesses.");
	//if(PlayerInfo[playerid][pBiz] && PlayerInfo[playerid][pVIP] < 4) return SendClientMessage(playerid, COLOR_GREY, "You already own a business.");
	for(new idx=1; idx<MAX_BIZ; idx++)
	{
	    if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]))
	    {
			if(!strcmp("The State", BizInfo[idx][bOwner], false))
			{
			    if(GetPlayerMoney(playerid) < BizInfo[idx][bPrice]) return SendClientMessage(playerid, COLOR_GREY, "You don't have enough money to buy this business.");
			    {
				GivePlayerCash(playerid, -BizInfo[idx][bPrice]);
				if(PlayerInfo[playerid][pBiz]) PlayerInfo[playerid][pVBiz] = idx;
				else PlayerInfo[playerid][pBiz] = idx;
			    format(BizInfo[idx][bOwner], 32, "%s", RPNU(playerid));
			    format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: %s", idx, RBT(idx), BizInfo[idx][bOwner], RBS(idx));
				UpdateDynamic3DTextLabelText(BizInfo[idx][bText], COLOR_WHITE, string);
				SendClientMessage(playerid, COLOR_GREEN, " You have successfully bought a business.");
				SendClientMessage(playerid, COLOR_WHITE, " Type /bizhelp to view your business commands.");
				BizInfo[idx][bProducts] = 99999;
				format(string, sizeof(string), "%s has bought business id %d.", RPN(playerid), idx);
				Log("logs/business.log", string);
				idx = MAX_BIZ;
				done = 1;
			}
			if(idx == MAX_BIZ-1 && !done)
			{
			    SendClientMessage(playerid, COLOR_GREY, "This business is owned by someone else.");
			}
	    }
	    if(idx == MAX_BIZ-1 && !done)
	    {
	        SendClientMessage(playerid, COLOR_GREY, "You are not near a buyable business.");
	    }
	}
}
	return 1;
}



CMD:sellbiztomarket(playerid, params[])
{
	new string[128];
   	if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	if(!PlayerInfo[playerid][pBiz] && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "You don't own a business.");
	if(sscanf(params, "s[8]", params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /sellbiztomarket confirm");
	if(!strcmp(params, "confirm", true))
	{
	    new done;
	    if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[PlayerInfo[playerid][pBiz]][bX], BizInfo[PlayerInfo[playerid][pBiz]][bY], BizInfo[PlayerInfo[playerid][pBiz]][bZ]))
	    {
	        GivePlayerCash(playerid, (75*BizInfo[PlayerInfo[playerid][pBiz]][bPrice])/100);
			BizInfo[PlayerInfo[playerid][pBiz]][bStatus] = 0;
		    format(BizInfo[PlayerInfo[playerid][pBiz]][bOwner], 32, "The State");
		    format(string, sizeof(string), "[Business ID:% d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: For Sale\nPrice: $%d", PlayerInfo[playerid][pBiz], RBT(PlayerInfo[playerid][pBiz]), BizInfo[PlayerInfo[playerid][pBiz]][bOwner], BizInfo[PlayerInfo[playerid][pBiz]][bPrice]);
		    UpdateDynamic3DTextLabelText(BizInfo[PlayerInfo[playerid][pBiz]][bText], COLOR_WHITE, string);
		    SendClientMessage(playerid, COLOR_GREEN, " You have successfully sold your business to The State. (75 percent of original price was paid back)");
            format(string, sizeof(string), "%s has sold business id %d to the market.", RPN(playerid), PlayerInfo[playerid][pBiz]);
			Log("logs/business.log", string);
			PlayerInfo[playerid][pBiz] = 0;
			done = 1;
	    }
	    if(!done)
	    {
	        new idx = PlayerInfo[playerid][pVBiz];
   	 		if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]))
		    {
		        GivePlayerCash(playerid, (75*BizInfo[idx][bPrice])/100);
				BizInfo[idx][bStatus] = 0;
			    format(BizInfo[idx][bOwner], 32, "The State");
			    format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: For Sale\nPrice: $%d", idx, RBT(idx), BizInfo[idx][bOwner], BizInfo[idx][bPrice]);
			    UpdateDynamic3DTextLabelText(BizInfo[idx][bText], COLOR_WHITE, string);
			    SendClientMessage(playerid, COLOR_GREEN, " You have successfully sold your business to The State. (75 percent of original price was paid back)");
	            format(string, sizeof(string), "%s has sold business id %d to the market.", RPN(playerid), idx);
				Log("logs/business.log", string);
				PlayerInfo[playerid][pVBiz] = 0;
				done = 1;
		    }
	    }
		if(!done)
	    {
	        SendClientMessage(playerid, COLOR_GREY, "You are not near your business.");
	        return 1;
	    }
    }
	return 1;
}
CMD:enter(playerid, params[])
{
    new string[128];
	for(new idx=1; idx<MAX_BIZ; idx++)
	{
		if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]))
		{
      		if(!BizInfo[idx][bStatus] && PlayerInfo[playerid][pBiz] != idx && !PlayerInfo[playerid][pVBiz]) return SendClientMessage(playerid, COLOR_GREY, "This business is closed.");
		    if(BizInfo[idx][bType] == 1) // 24/7 Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, -27.3025,-57.6649,1003.5469);
		        SetPlayerFacingAngle(playerid, 357.5915);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 6);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's 24/7 Market (( /list & /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 2) // Clothes Shop Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 207.0638,-139.9965,1003.5078);
		        SetPlayerFacingAngle(playerid, 356.3849);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 3);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Clothes Shop (( /buyclothes(old) & /buytoys )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 3) // Ammunation Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 285.8044,-85.9956,1001.5229);
		        SetPlayerFacingAngle(playerid, 358.9898);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 4);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Ammunation (( /list & /buy /buyweapon )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 4) // Club Business
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 493.4252,-24.3061,1000.6797);
		        SetPlayerFacingAngle(playerid, 0.2432);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 17);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Club (( /list & /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 5) // Advertisement Agency
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 834.1631,7.4883,1004.1797);
		        SetPlayerFacingAngle(playerid, 86.7239);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 3);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Advertisement Agency (( /ad )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 6) // Fast Food
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the shop.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 372.3830,-133.2579,1001.4922);
		        SetPlayerFacingAngle(playerid, 0.4216);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 5);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Fast Food (( /list /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		    else if(BizInfo[idx][bType] == 7) // Casino
		    {
		        format(string, sizeof(string), "* %s pushes the door and enters the casino.", RPN(playerid));
				SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
		        SetPlayerPos(playerid, 2233.8032,1712.2303,1011.7632);
		        SetPlayerFacingAngle(playerid, 0.4216);
		        SetCameraBehindPlayer(playerid);
		        SetPlayerInterior(playerid, 1);
		        SetPlayerVirtualWorld(playerid, idx+100);
		        format(string, sizeof(string), "** Welcome to %s's Casino (( /list /buy )) **", BizInfo[idx][bOwner]);
		        SendClientMessage(playerid, COLOR_ORANGE, string);
		        return 1;
		    }
		}
	}
	return 1;
}
CMD:exit(playerid, params[])
{
	new done, string[128];
	if(IsPlayerInRangeOfPoint(playerid, 5, 2233.8032,1712.2303,1011.7632) || IsPlayerInRangeOfPoint(playerid, 2, -27.3025,-57.6649,1003.5469) || IsPlayerInRangeOfPoint(playerid, 2, 207.0638,-139.9965,1003.5078) || IsPlayerInRangeOfPoint(playerid, 2, 285.8044,-85.9956,1001.5229) || IsPlayerInRangeOfPoint(playerid, 2, 493.4252,-24.3061,1000.6797) || IsPlayerInRangeOfPoint(playerid, 2, 834.1631,7.4883,1004.1797) || IsPlayerInRangeOfPoint(playerid, 2, 372.3830,-133.2579,1001.4922))
	{
	    new idx;
		idx = GetPlayerVirtualWorld(playerid)-100;
		if(!done && idx < MAX_BIZ && BizInfo[idx][bType])
		{
			if(BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ])
			{
				idx = GetPlayerVirtualWorld(playerid)-100;
				if(!done && idx < MAX_BIZ && BizInfo[idx][bType])
    			{
					SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
					SetPlayerInterior(playerid, 0);
					SetPlayerVirtualWorld(playerid, 0);
				}
				done = 1;
				return 1;
			}
			format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid));
 		 	if(PlayerInfo[playerid][pMaskOn] == 1)
			{
		        format(string, sizeof(string), "* Stranger pushes the door and exits the shop.");
			}
			else
			{
				format(string, sizeof(string), "* %s pushes the door and exits the shop.", RPN(playerid));
			}
			SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
	        SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
	        SetPlayerInterior(playerid, 0);
	        SetPlayerVirtualWorld(playerid, 0);
        }
        done = 1;
	}
	return 1;
}
CMD:bused(playerid, params[])
{
	new string[128];
   	if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not authorized to use this command.");
//    if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on admin duty.");
	SendClientMessage(playerid, COLOR_ORANGE, "[Used Businesses]:");
	for(new idx=1; idx<MAX_BIZ; idx++)
	{
	    if(BizInfo[idx][bType])
	    {
			format(string, sizeof(string), "ID: %d | Type: %s | Level: %d | Price: $%d | Products: %d | Vault: $%d | Owner: %s", idx, RBT(idx), BizInfo[idx][bLevel], BizInfo[idx][bPrice],BizInfo[idx][bProducts], BizInfo[idx][bMoney], BizInfo[idx][bOwner]);
			SendClientMessage(playerid, COLOR_ORANGE, string);
	    }
	}
	return 1;
}
CMD:bedit(playerid, params[])
{
	new bizid, string[128], input;
	if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an authorized to use this command.");
//    if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on admin duty.");
	if(sscanf(params, "s[32]", params))
	{
		SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bedit [option] [bizid]");
		SendClientMessage(playerid, COLOR_GREY, "OPTIONS: location | price | level | products | vault | truckers");
		return 1;
	}
	if(!strcmp(params, "location", true, 8))
	{
	    if(sscanf(params, "s[32]i", params, bizid)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bedit location [bizid]");
		new idx=bizid;
		if(!BizInfo[bizid][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
		GetPlayerPos(playerid, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ]);
		DestroyDynamicPickup(BizInfo[bizid][bPickup]);
    	BizInfo[bizid][bPickup] = CreateDynamicPickup(1272, 1, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ], 0);
		DestroyDynamic3DTextLabel(BizInfo[bizid][bText]);
        if(!strcmp("The State", BizInfo[idx][bOwner])) format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: For Sale\nPrice: $%d", idx, RBT(idx), BizInfo[idx][bOwner], BizInfo[idx][bPrice]);
		else format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: %s", idx, RBT(idx), BizInfo[idx][bOwner], RBS(idx));
    	BizInfo[bizid][bText] = CreateDynamic3DTextLabel(string, COLOR_WHITE, BizInfo[bizid][bX], BizInfo[bizid][bY], BizInfo[bizid][bZ]+0.3, 15);
	    format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has changed business ID %d's location.", NORPN(playerid), bizid);
		//SendAdminMessage(COLOR_DARKRED, 1, string);
		Log("logs/business.log", string);
	}
	else if(!strcmp(params, "price", true, 5))
	{
	    if(sscanf(params, "s[32]ii", params, bizid, input)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bedit price [bizid] [price]");
		if(!BizInfo[bizid][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
		if(strcmp("The State", BizInfo[bizid][bOwner])) return SendClientMessage(playerid, COLOR_GREY, "You can't edit the price of owned businesses.");
	    BizInfo[bizid][bPrice] = input;
	    format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: For Sale\nPrice: $%d", bizid, RBT(bizid), BizInfo[bizid][bOwner], BizInfo[bizid][bPrice]);
	    UpdateDynamic3DTextLabelText(BizInfo[bizid][bText], COLOR_WHITE, string);
	    format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has set business ID %d's price to $%d.", NORPN(playerid), bizid, input);
		//SendAdminMessage(COLOR_DARKRED, 1, string);
		Log("logs/business.log", string);
	}
	else if(!strcmp(params, "level", true, 5))
	{
	    // L1: 0 | L2: 100 | L3: 300 | L4: 700 | L5: 1200
	    if(sscanf(params, "s[32]ii", params, bizid, input)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bedit level [bizid] [level]");
    	if(!BizInfo[bizid][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
    	if(input < 0 || input > 5) return SendClientMessage(playerid, COLOR_GREY, "Levels are between 1 and 5.");
	    BizInfo[bizid][bLevel] = input;
	    if(input == 1) BizInfo[bizid][bSold] = 0;
	    if(input == 2) BizInfo[bizid][bSold] = 100;
	    if(input == 3) BizInfo[bizid][bSold] = 300;
	    if(input == 4) BizInfo[bizid][bSold] = 700;
	    if(input == 5) BizInfo[bizid][bSold] = 1200;
	    format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has set business ID %d's level to %d.", NORPN(playerid), bizid, input);
		//SendAdminMessage(COLOR_DARKRED, 1, string);
		Log("logs/business.log", string);
	}
	else if(!strcmp(params, "products", true, 8))
	{
	    if(sscanf(params, "s[32]ii", params, bizid, input)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bedit products [bizid] [amount]");
    	if(!BizInfo[bizid][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
    	if(input < 0) return SendClientMessage(playerid, COLOR_GREY, "Products can't be negative.");
	    BizInfo[bizid][bProducts] = input;
	    format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has set business ID %d's products to %d.", NORPN(playerid), bizid, input);
		//SendAdminMessage(COLOR_DARKRED, 1, string);
		Log("logs/business.log", string);
	}
	else if(!strcmp(params, "vault", true, 5))
	{
	    if(sscanf(params, "s[32]ii", params, bizid, input)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bedit vault [bizid] [amount]");
    	if(!BizInfo[bizid][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
    	if(input < 0) return SendClientMessage(playerid, COLOR_GREY, "Vault money can't be negative.");
	    BizInfo[bizid][bMoney] = input;
	    format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has set business ID %d's vault money to $%d.", NORPN(playerid), bizid, input);
		//SendAdminMessage(COLOR_DARKRED, 1, string);
		Log("logs/business.log", string);
	}
	else if(!strcmp(params, "truckers", true, 8))
	{
   	    if(sscanf(params, "s[32]ii", params, bizid, input)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /bedit truckers [bizid] [type] (1=Accepting | 2=NotAccepting");
        if(!BizInfo[bizid][bAP])
		{
		    BizInfo[bizid][bAP] = 1;
		    format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has set business ID %d to accept truckers.", NORPN(playerid), bizid);
			//SendAdminMessage(COLOR_DARKRED, 1, string);
			Log("logs/business.log", string);
		}
		else
		{
		    BizInfo[bizid][bAP] = 0;
		    format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has set business ID %d to NOT accept truckers.", NORPN(playerid), bizid);
			//SendAdminMessage(COLOR_DARKRED, 1, string);
			Log("logs/business.log", string);
		}
	}
	return 1;
}
CMD:gotobiz(playerid, params[])
{
    new idx, string[128];
   	if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an authorized to use this command.");
//    if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on admin duty.");
	if(sscanf(params, "i", idx)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gotobiz [bizid]");
	if(!BizInfo[idx][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
	SetPlayerVirtualWorld(playerid, 0);
	SetPlayerInterior(playerid, 0);
	SetPlayerPos(playerid, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]);
	format(string, sizeof(string), " You have teleported to business ID %d.", idx);
	SendClientMessage(playerid, COLOR_WHITE, string);
	return 1;
}

CMD:asellbiz(playerid, params[])
{
	new bizid, string[128];
   	if(!IsPlayerConnected(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
	if(IsPlayerAdmin(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an authorized to use this command.");
//    if(!aDuty[playerid]) return SendClientMessage(playerid, COLOR_GREY, "You are not on admin duty.");
	if(sscanf(params, "i", bizid)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /asellbiz [bizid]");
	if(!BizInfo[bizid][bType]) return SendClientMessage(playerid, COLOR_GREY, "Invalid business id.");
	if(!strcmp("The State", BizInfo[bizid][bOwner], true)) return SendClientMessage(playerid, COLOR_GREY, "This business is not owned by anybody.");
	foreach(Player, i)
	{
	    if(IsPlayerConnected(i) && PlayerInfo[i][pBiz] == bizid)
		{
			PlayerInfo[i][pBiz] = 0;
			format(string, sizeof(string), " Administrator %s has sold your business.", RPN(playerid));
			SendClientMessage(i, COLOR_WHITE, string);
		}
	}
	format(string, sizeof(string), "{FF0000}[Admin Warn]{FF6347} %s has sold %s's business. (ID %d)", RPN(playerid), BizInfo[bizid][bOwner], bizid);
	//SendAdminMessage(COLOR_DARKRED, 1, string);
	Log("logs/business.log", string);
    BizInfo[bizid][bStatus] = 0;
    format(BizInfo[bizid][bOwner], 32, "The State");
    format(string, sizeof(string), "[Business ID: %d]\nBusiness Type: %s\nBusiness Owner: %s\nStatus: For Sale\nPrice: $%d", bizid, RBT(bizid), BizInfo[bizid][bOwner], BizInfo[bizid][bPrice]);
 	UpdateDynamic3DTextLabelText(BizInfo[bizid][bText], COLOR_WHITE, string);
	return 1;
}
stock GivePlayerCash(playerid, money)
{
	SetPVarInt(playerid, "Cash", GetPVarInt(playerid, "Cash")+money);
	GivePlayerMoney(playerid, money);
	return 1;
}
stock fcreate(filename[])
{
	if (fexist(filename)) return false;
	new File:fhnd;
	fhnd=fopen(filename,io_write);
	if (fhnd) {
		fclose(fhnd);
		return true;
	}
	return false;
}
stock RBT(bizid)
{
	new string[24];
	if(!BizInfo[bizid][bType]) format(string, sizeof(string), "None");
    else if(BizInfo[bizid][bType] == 1) format(string, sizeof(string), "24/7 Market");
    else if(BizInfo[bizid][bType] == 2) format(string, sizeof(string), "Clothes Shop");
    else if(BizInfo[bizid][bType] == 3) format(string, sizeof(string), "Ammunation");
    else if(BizInfo[bizid][bType] == 4) format(string, sizeof(string), "Club");
    //else if(BizInfo[bizid][bType] == 5) format(string, sizeof(string), "Advertisement Agency");
    else if(BizInfo[bizid][bType] == 5) format(string, sizeof(string), "Adv. Agency");
    else if(BizInfo[bizid][bType] == 6) format(string, sizeof(string), "Fast Food");
    else if(BizInfo[bizid][bType] == 7) format(string, sizeof(string), "Casino");
	return string;
}
stock RHS(bizid)
{
	new string[16];
	if(!HouseInfo[bizid][hStatus]) format(string, sizeof(string), "Closed");
    else if(HouseInfo[bizid][hStatus]) format(string, sizeof(string), "Open");
	return string;
}

stock RBS(bizid)
{
	new string[16];
	if(!BizInfo[bizid][bStatus]) format(string, sizeof(string), "Closed");
    else if(BizInfo[bizid][bStatus]) format(string, sizeof(string), "Open");
	return string;
}

stock RPBP(playerid)
{
	new string[32];
	if(!PlayerInfo[playerid][pBiz]) format(string, sizeof(string), "None");
	else if(PlayerInfo[playerid][pBiz]) format(string, sizeof(string), "%d", BizInfo[PlayerInfo[playerid][pBiz]][bProducts]);
	return string;
}
stock RPN(playerid)
{
	new string[25];
	if(PlayerInfo[playerid][pMaskOn] == 0)format(string, sizeof(string), "%s", RemoveUnderScore(playerid));
	else if(PlayerInfo[playerid][pMaskOn] == 1)format(string, sizeof(string), "Stranger");
	return string;
}
stock Log(sz_fileName[], sz_input[]) {

	new	sz_logEntry[156], i_dateTime[2][3], File: fileHandle = fopen(sz_fileName, io_append);
	gettime(i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2]);
	getdate(i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2]);
	format(sz_logEntry, sizeof(sz_logEntry), "[%i/%i/%i - %i:%i:%i] %s\r\n", i_dateTime[1][0], i_dateTime[1][1], i_dateTime[1][2], i_dateTime[0][0], i_dateTime[0][1], i_dateTime[0][2], sz_input);
	fwrite(fileHandle, sz_logEntry);
	return fclose(fileHandle);
}
stock SendNearbyMessage(playerid, Float:radius, string[], col1, col2, col3, col4, col5)
{
	new Float:x, Float:y, Float:z;
	GetPlayerPos(playerid, x, y, z);
	new Float:ix, Float:iy, Float:iz;
	new Float:cx, Float:cy, Float:cz;
	foreach(Player, i)
	{
	    if(IsPlayerConnected(i))
	    {
	        if(GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
	        {
				GetPlayerPos(i, ix, iy, iz);
				cx = (x - ix);
				cy = (y - iy);
				cz = (z - iz);
				if(((cx < radius/16) && (cx > -radius/16)) && ((cy < radius/16) && (cy > -radius/16)) && ((cz < radius/16) && (cz > -radius/16)))
				{
				    SendClientMessage(i, col1, string);
				}
				else if(((cx < radius/8) && (cx > -radius/8)) && ((cy < radius/8) && (cy > -radius/8)) && ((cz < radius/8) && (cz > -radius/8)))
				{
				    SendClientMessage(i, col2, string);
				}
				else if(((cx < radius/4) && (cx > -radius/4)) && ((cy < radius/4) && (cy > -radius/4)) && ((cz < radius/4) && (cz > -radius/4)))
				{
				    SendClientMessage(i, col3, string);
				}
				else if(((cx < radius/2) && (cx > -radius/2)) && ((cy < radius/2) && (cy > -radius/2)) && ((cz < radius/2) && (cz > -radius/2)))
				{
				    SendClientMessage(i, col4, string);
				}
				else if(((cx < radius) && (cx > -radius)) && ((cy < radius) && (cy > -radius)) && ((cz < radius) && (cz > -radius)))
				{
				    SendClientMessage(i, col5, string);
				}
			}
	    }
	}
	return 1;
}
stock RPNU(playerid)
{
	new name[MAX_PLAYER_NAME];
	GetPlayerName(playerid, name, sizeof(name));
	return name;
}
stock NORPN(playerid)
{
	new astring[25];
	if(PlayerInfo[playerid][pHideOn] == 0)format(astring, sizeof(astring), "%s", RemoveUnderScore(playerid));
	else if(PlayerInfo[playerid][pHideOn] == 1)format(astring, sizeof(astring), "Anon");
	return astring;
}
stock RemoveUnderScore(playerid)
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    for(new i = 0; i < MAX_PLAYER_NAME; i++)
    {
        if(name[i] == '_') name[i] = ' ';
    }
    return name;
}
stock split(const strsrc[], strdest[][], delimiter)
{
    new i, li;
    new aNum;
    new len;
    while(i <= strlen(strsrc))
    {
        if(strsrc[i] == delimiter || i == strlen(strsrc))
        {
            len = strmid(strdest[aNum], strsrc, li, i, 128);
            strdest[aNum][len] = 0;
            li = i+1;
            aNum++;
        }
        i++;
    }
    return 1;
}
Reply
#4

pawn Код:
#pragma unused ret_memcpy
Under defines.
Reply
#5

fixed! thanks
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