A very odd Issue [URGENT]
#1

I'm on the last bit until I open my community to the public, and I've noticed a slight bug when people leave. When it's only you and someone else on server. And they leave, it'll teleport you to a random spot *not far from where you recently were.

Код:
public OnPlayerDisconnect(playerid, reason)
{
    SetPlayerColor(playerid, 0xFFFFFFFF);
	if(playerData[playerid][playerLoggedIn])
    {
        savePlayerStats(playerid);
    }

	if(reason == 1) // Manual game-quit.
	{
		new administratorAlert[128];

		if(playerData[playerid][playerIsTazed])
		{
			format(administratorAlert, sizeof(administratorAlert), "{C73E3E}[AVOID-DETECTION] {FFFFFF}%s(%i) quit the game while tazed.", playerData[playerid][playerNamee], playerid);
			adminchat(COLOR_WHITE, administratorAlert);
		}
		else if(playerData[playerid][playerIsCuffed])
		{
			format(administratorAlert, sizeof(administratorAlert), "{C73E3E}[AVOID-DETECTION] {FFFFFF}%s(%i) quit the game while cuffed.", playerData[playerid][playerNamee], playerid);
			adminchat(COLOR_WHITE, administratorAlert);
		}
		else if(playerData[playerid][playerIsTied])
		{
			format(administratorAlert, sizeof(administratorAlert), "{C73E3E}[AVOID-DETECTION] {FFFFFF}%s(%i) quit the game while tied.", playerData[playerid][playerNamee], playerid);
			adminchat(COLOR_WHITE, administratorAlert);
		}
	}

	if(playerData[playerid][playerGangID] != INVALID_GANG_ID)
	{
		cmd_g(playerid, "leave");
	}

	ClearStats(playerid);
	removePlayerRoadblocks(playerid);
	destroyPlayersExplosives(playerid);

	// Delete labels
	Delete3DTextLabel(playerData[playerid][playerAdminLabel]);

	// Destroy timers
	KillTimer(playerData[playerid][unfreezeTimer]);
	KillTimer(playerData[playerid][arrestTimer]);
	KillTimer(playerData[playerid][untieTimer]);
	KillTimer(playerData[playerid][uncuffTimer]);
	KillTimer(playerData[playerid][recuffTimer]);
	KillTimer(playerData[playerid][retazeTimer]);
	KillTimer(playerData[playerid][fixTimer]);
	KillTimer(playerData[playerid][nosTimer]);
	KillTimer(playerData[playerid][mechREMPTimer]);
	KillTimer(playerData[playerid][reactivateRapeStatus]);
	KillTimer(playerData[playerid][reactivateRobStatus]);
	KillTimer(playerData[playerid][hcpTimer]);
	KillTimer(playerData[playerid][courierTimer]);
	KillTimer(playerData[playerid][playerCanKidnap]);
	KillTimer(playerData[playerid][rapedTimer]);
	KillTimer(playerData[playerid][jailTimer]);
	KillTimer(playerData[playerid][spawnPlayerTimer]);
	KillTimer(playerData[playerid][truckExitTimer]);
	KillTimer(playerData[playerid][breakCuffsTimer]);
	KillTimer(playerData[playerid][achieveTimer]);
	KillTimer(playerData[playerid][spamTimer]);
	KillTimer(playerData[playerid][CheckSpeed]);
	KillTimer(playerData[playerid][retruckTimer]);
	KillTimer(playerData[playerid][saveStatsTimer]);
	KillTimer(playerData[playerid][rehealTimer]);
	KillTimer(playerData[playerid][recureTimer]);
	KillTimer(playerData[playerid][breakinTimer]);
	KillTimer(playerData[playerid][houseTimer]);
	
	playerData[playerid][shotTime] = 0;
 	playerData[playerid][shot] = 0;
 	playerData[playerid][shotWarnings] = 0;

	// Reset weapons for next player
	ResetPlayerWeapons(playerid);
    SendDeathMessage(INVALID_PLAYER_ID, playerid, 201);
    
    // Vehicles
 	/*for(new v = 0; v < MAX_SCRIPT_VEHICLES; v++)
	{
		if (oVehicle[v][vehicle_id] != -1)
		{
			if(!strcmp(oVehicle[v][vehicle_owner], playerData[playerid][playerNamee], true))
			{
				DestroyVehicle(oVehicle[v][vehicle_sid]);
			}
		}
	}*/
	
	for(new i; i < MAX_SAVED_VEHICLES; i++)
	{
	    if(VehicleInfo[i][vOwner] != playerData[playerid][actualID]) continue;
	    DestroyVehicle(VehicleInfo[i][vehicleID]);
	    VehicleInfo[i][vehicleID] = INVALID_VEHICLE_ID;
	}

	return 1;
}
^ Forgot about it xD
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#2

Show us your OnPlayerDisconnect section. We can't help without code. And are you sure this inst just a lag spike?
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#3

show your onplayerdisconnect and ongamemodeexit so I can help you further
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#4

Added "OnPlayerDisconnect".
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#5

Show us your OnGamemodeExit
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