HouseSafe Doesnt safe
#1

Greetings,

i have a problem with my houses , and the problem is after im buying the house he is telling me house Owned by " my name " but if i did command /safe purchase (id house slot ) confirm ( till here is good ) if i relog evry thing is good ,

but if i restart the server and i go to check im finding safe (pickup) doesnt exists there and house owner still by my name but i cant sell the house or buy it .. its kinda my name stocked there ..


If you guys needs anything from script tell it to me

PHP код:
    if(strcmp(cmd"/buyhouse"true) == 0)
    {
        new 
IsPlayerNearHouse(playerid);
        if (
== -1) return SendClientMessage(playeridGREY"    You are not near a house that's for sale.");
        if(
IsPlayerConnected(playerid))
        {
               if(
IsPlayerNearHouse(playerid))
               {
                   if(
PlayerInfo[playerid][pHouseKey] != -&& PlayerInfo[playerid][pHouseKey2] != -&& PlayerInfo[playerid][pHouseKey3] != -&& PlayerInfo[playerid][pHouseKey4] != -1) return SendClientMessage(playeridGREY"    You already own 4 houses.");
                if(
HouseInfo[i][HouseOwned] == 0)
                   {
                    
SetPVarInt(playerid"HouseToBuy"i);
                    
SetPVarInt(playerid"HousePrice"HouseInfo[i][HousePrice]);
                    
format(stringsizeof(string), "Are you sure you would like to purchase '%s' for $%d?"HouseInfo[i][HouseType], HouseInfo[i][HousePrice]);
                    
ShowPlayerDialog(playerid5498DIALOG_STYLE_MSGBOX"House Purchase Confirmation"string"Yes""No");
                    return 
1;
                }
                else
                {
                      
SendClientMessage(playeridGREY"This house is already owned.");
                       return 
1;
                }
               }
        }
        return 
1;
    }
    if(
strcmp(cmd"/sellhouse"true) == 0)
    {
        if(
IsPlayerConnected(playerid))
        {
            new 
PlayerInfo[playerid][pHouseKey];
            new 
i2 PlayerInfo[playerid][pHouseKey2];
            new 
i3 PlayerInfo[playerid][pHouseKey3];
            new 
i4 PlayerInfo[playerid][pHouseKey4];
            if(
== -&& i2 == -&& i3 == -&& i4 == -1) return SendClientMessage(playeridGREY"    You don't own a house.");
            
tmp strtok(cmdtextidx);
              if(!
strlen(tmp))
            {
                
SyntaxMessage(playerid"/sellhouse [1/2/3/4] [confirm]");
                return 
1;
            }
            new 
slot strval(tmp);
            if (
slot || slot 4) return SendClientMessage(playeridGREY"Slot can't be below 1, or above 4.");
            if (
slot == 1)
            {
                if (
PlayerInfo[playerid][pHouseKey] == -1) return SendClientMessage(playeridGREY"    You don't own a house in this slot.");
                   
tmp strtok(cmdtextidx);
                  if(!
strlen(tmp))
                {
                    
SyntaxMessage(playerid"/sellhouse [1/2] [confirm]");
                    
format(stringsizeof(string), "Your house is worth $%d. Are you really sure you wanna sell it?"HouseInfo[i][HousePrice] / 100 80);
                    
SendClientMessage(playeridYELLOWstring);
                    return 
1;
                }
                if(
strcmp(tmp,"confirm",true) == 0)
                {
                       
GiveMoney(playeridHouseInfo[i][HousePrice] / 100 80);
                    
HouseInfo[i][HouseOwned] = 0;
                    
strmid(HouseInfo[i][HouseOwner], "The State"0strlen("The State"), 255);
                       
format(stringsizeof(string), "Congratulations, you have successfully sold your house for $%d."HouseInfo[i][HousePrice] / 100 80);
                    
SendClientMessage(playeridYELLOWstring);
                    new 
location[MAX_ZONE_NAME];
                    
DestroyDynamicPickup(HouseInfo[i][HousePickup]);
                    
DestroyDynamic3DTextLabel(HouseInfo[i][HouseLabel]);
                       
HouseInfo[i][HousePickup] = CreateDynamicPickup(127323HouseInfo[i][HouseEnterX], HouseInfo[i][HouseEnterY], HouseInfo[i][HouseEnterZ]);
                       
Get2DZone(locationMAX_ZONE_NAMEHouseInfo[i][HouseEnterX], HouseInfo[i][HouseEnterY], HouseInfo[i][HouseEnterZ]);
                       
format(stringsizeof(string), "House Owner: {FFFFFF}The State\n"HOUSE_HEX"House Location: {FFFFFF}%s\n"HOUSE_HEX"House Interior: {FFFFFF}%s\n"HOUSE_HEX"House Cost: {FFFFFF}$%d"locationHouseInfo[i][HouseType]);
                       
HouseInfo[i][HouseLabel] = CreateStreamed3DTextLabel(stringHOUSE_COLORHouseInfo[i][HouseEnterX], HouseInfo[i][HouseEnterY], HouseInfo[i][HouseEnterZ], 10.00);
                    
PlayerInfo[playerid][pHouseKey] = -1;
                    
SaveHouses();
                    return 
1;
                }
            }
            if (
slot == 2)
            {
                if (
PlayerInfo[playerid][pHouseKey2] == -1) return SendClientMessage(playeridGREY"    You don't own a house in this slot.");
                   
tmp strtok(cmdtextidx);
                  if(!
strlen(tmp))
                {
                    
SyntaxMessage(playerid"/sellhouse [1/2] [confirm]");
                    
format(stringsizeof(string), "Your house is worth $%d. Are you really sure you wanna sell it?"HouseInfo[i2][HousePrice] / 100 80);
                    
SendClientMessage(playeridYELLOWstring);
                    return 
1;
                }
                if(
strcmp(tmp,"confirm",true) == 0)
                {
                       
GiveMoney(playeridHouseInfo[i2][HousePrice] / 100 80);
                    
HouseInfo[i2][HouseOwned] = 0;
                    
strmid(HouseInfo[i2][HouseOwner], "The State"0strlen("The State"), 255);
                       
format(stringsizeof(string), "Congratulations, you have successfully sold your house for $%d."HouseInfo[i2][HousePrice] / 100 80);
                    
SendClientMessage(playeridYELLOWstring);
                    new 
location[MAX_ZONE_NAME];
                    
DestroyDynamicPickup(HouseInfo[i2][HousePickup]);
                    
DestroyDynamic3DTextLabel(HouseInfo[i2][HouseLabel]);
                       
HouseInfo[i2][HousePickup] = CreateDynamicPickup(127323HouseInfo[i2][HouseEnterX], HouseInfo[i2][HouseEnterY], HouseInfo[i2][HouseEnterZ]);
                       
Get2DZone(locationMAX_ZONE_NAMEHouseInfo[i2][HouseEnterX], HouseInfo[i2][HouseEnterY], HouseInfo[i2][HouseEnterZ]);
                       
format(stringsizeof(string), "House Owner: {FFFFFF}The State\n"HOUSE_HEX"House Location: {FFFFFF}%s\n"HOUSE_HEX"House Interior: {FFFFFF}%s\n"HOUSE_HEX"House Cost: {FFFFFF}$%d"locationHouseInfo[i2][HouseType]);
                       
HouseInfo[i2][HouseLabel] = CreateStreamed3DTextLabel(stringHOUSE_COLORHouseInfo[i2][HouseEnterX], HouseInfo[i2][HouseEnterY], HouseInfo[i2][HouseEnterZ], 10.00);
                    
PlayerInfo[playerid][pHouseKey2] = -1;
                    
SaveHouses();
                    return 
1;
                }
            }
            if (
slot == 3)
            {
                if (
PlayerInfo[playerid][pHouseKey3] == -1) return SendClientMessage(playeridGREY"    You don't own a house in this slot.");
                   
tmp strtok(cmdtextidx);
                  if(!
strlen(tmp))
                {
                    
SyntaxMessage(playerid"/sellhouse [1/2/3/4] [confirm]");
                    
format(stringsizeof(string), "Your house is worth $%d. Are you really sure you wanna sell it?"HouseInfo[i3][HousePrice] / 100 80);
                    
SendClientMessage(playeridYELLOWstring);
                    return 
1;
                }
                if(
strcmp(tmp,"confirm",true) == 0)
                {
                       
GiveMoney(playeridHouseInfo[i3][HousePrice] / 100 80);
                    
HouseInfo[i3][HouseOwned] = 0;
                    
strmid(HouseInfo[i3][HouseOwner], "The State"0strlen("The State"), 255);
                       
format(stringsizeof(string), "Congratulations, you have successfully sold your house for $%d."HouseInfo[i3][HousePrice] / 100 80);
                    
SendClientMessage(playeridYELLOWstring);
                    new 
location[MAX_ZONE_NAME];
                    
DestroyDynamicPickup(HouseInfo[i3][HousePickup]);
                    
DestroyDynamic3DTextLabel(HouseInfo[i3][HouseLabel]);
                       
HouseInfo[i2][HousePickup] = CreateDynamicPickup(127323HouseInfo[i3][HouseEnterX], HouseInfo[i3][HouseEnterY], HouseInfo[i3][HouseEnterZ]);
                       
Get2DZone(locationMAX_ZONE_NAMEHouseInfo[i3][HouseEnterX], HouseInfo[i3][HouseEnterY], HouseInfo[i3][HouseEnterZ]);
                       
format(stringsizeof(string), "House Owner: {FFFFFF}The State\n"HOUSE_HEX"House Location: {FFFFFF}%s\n"HOUSE_HEX"House Interior: {FFFFFF}%s\n"HOUSE_HEX"House Cost: {FFFFFF}$%d"locationHouseInfo[i3][HouseType]);
                       
HouseInfo[i3][HouseLabel] = CreateStreamed3DTextLabel(stringHOUSE_COLORHouseInfo[i3][HouseEnterX], HouseInfo[i3][HouseEnterY], HouseInfo[i3][HouseEnterZ], 10.00);
                    
PlayerInfo[playerid][pHouseKey3] = -1;
                    
SaveHouses();
                    return 
1;
                }
            }
            if (
slot == 4)
            {
                if (
PlayerInfo[playerid][pHouseKey4] == -1) return SendClientMessage(playeridGREY"    You don't own a house in this slot.");
                   
tmp strtok(cmdtextidx);
                  if(!
strlen(tmp))
                {
                    
SyntaxMessage(playerid"/sellhouse [1/2/3/4] [confirm]");
                    
format(stringsizeof(string), "Your house is worth $%d. Are you really sure you wanna sell it?"HouseInfo[i4][HousePrice] / 100 80);
                    
SendClientMessage(playeridYELLOWstring);
                    return 
1;
                }
                if(
strcmp(tmp,"confirm",true) == 0)
                {
                       
GiveMoney(playeridHouseInfo[i4][HousePrice] / 100 80);
                    
HouseInfo[i4][HouseOwned] = 0;
                    
strmid(HouseInfo[i4][HouseOwner], "The State"0strlen("The State"), 255);
                       
format(stringsizeof(string), "Congratulations, you have successfully sold your house for $%d."HouseInfo[i4][HousePrice] / 100 80);
                    
SendClientMessage(playeridYELLOWstring);
                    new 
location[MAX_ZONE_NAME];
                    
DestroyDynamicPickup(HouseInfo[i4][HousePickup]);
                    
DestroyDynamic3DTextLabel(HouseInfo[i4][HouseLabel]);
                       
HouseInfo[i4][HousePickup] = CreateDynamicPickup(127323HouseInfo[i4][HouseEnterX], HouseInfo[i4][HouseEnterY], HouseInfo[i4][HouseEnterZ]);
                       
Get2DZone(locationMAX_ZONE_NAMEHouseInfo[i4][HouseEnterX], HouseInfo[i4][HouseEnterY], HouseInfo[i4][HouseEnterZ]);
                       
format(stringsizeof(string), "House Owner: {FFFFFF}The State\n"HOUSE_HEX"House Location: {FFFFFF}%s\n"HOUSE_HEX"House Interior: {FFFFFF}%s\n"HOUSE_HEX"House Cost: {FFFFFF}$%d"locationHouseInfo[i2][HouseType]);
                       
HouseInfo[i4][HouseLabel] = CreateStreamed3DTextLabel(stringHOUSE_COLORHouseInfo[i4][HouseEnterX], HouseInfo[i4][HouseEnterY], HouseInfo[i4][HouseEnterZ], 10.00);
                    
PlayerInfo[playerid][pHouseKey4] = -1;
                    
SaveHouses();
                    return 
1;
                }
            }
        }
        return 
1;
    } 
PHP код:
    if(strcmp(cmd"/safe"true) == 0)
    {
        
tmp strtok(cmdtextidx);
        if (!
strlen(tmp)) return SyntaxMessage(playerid"/safe [name]"), SendClientMessage(playeridWHITE"Available names: Withdraw, Deposit, Balance, Open, Close, Purchase, Code");
        if (
strcmp(tmp"purchase"true) == 0)
        {
            new 
PlayerInfo[playerid][pHouseKey];
            new 
i2 PlayerInfo[playerid][pHouseKey2];
            new 
i3 PlayerInfo[playerid][pHouseKey3];
            new 
i4 PlayerInfo[playerid][pHouseKey4];
            if(
== -&& i2 == -&& i3 == -&& i4 == -1) return SendClientMessage(playeridGREY"    You don't own a house.");
            
tmp strtok(cmdtextidx);
            if(!
strlen(tmp))
              {
                   
SyntaxMessage(playerid"/safe purchase [1/2/3/4] [confirm]");
                return 
1;
            }
            new 
slot strval(tmp);
            if (
slot || slot 4) return SendClientMessage(playeridGREY"Slot can't be below 1, or above 4.");
            if (
slot == 1)
            {
                if (
PlayerInfo[playerid][pHouseKey] == -1) return SendClientMessage(playeridGREY"    You don't own a house in that slot.");
                if(
IsPlayerInRangeOfPoint(playerid100.0HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseInsideX], HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseInsideY], HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseInsideZ]))
                {
                    
tmp strtok(cmdtextidx);
                    if(!
strlen(tmp))
                    {
                            
SyntaxMessage(playerid"/safe purchase [1/2/3/4] [confirm]");
                        if(
HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafe] != 0)
                        {
                             
SendClientMessage(playeridGREY,"Adjusting the position of your House's Safe will cost $25,000.");
                            return 
1;
                        }
                        else
                        {
                            
SendClientMessage(playeridGREY,"Purchasing a Safe for your House will cost $25,000.");
                            
SendClientMessage(playeridWHITE,"HINT: Purchasing a safe will give you the ability to store drugs, materials, cash, and guns.");
                        }
                        return 
1;
                    }
                    if(
strcmp(tmp"confirm"true) == 0)
                    {
                        if(
GetMoney(playerid) >= 25000)
                        {
                            
GiveMoney(playerid, -25000);
                            
HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafe] = 1;
                            
SendClientMessage(playeridLIGHTBLUE"House safe purchased/moved. If you have not set your safe code yet, use /safe code.");
                            new 
Float:xFloat:yFloat:z;
                            
GetPlayerPos(playeridxyz);
                            
HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafeX] = x;
                            
HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafeY] = y;
                            
HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafeZ] = z;
                            
DestroyDynamic3DTextLabel(HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafeLabel]);
                            
DestroyDynamicPickup(HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafePickup]);
                            
HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafeLabel] = CreateStreamed3DTextLabel("House Safe"HOUSE_COLORHouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafeX], HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafeY], HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafeZ], 10.0PlayerInfo[playerid][pHouseKey]);
                            
HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafePickup] = CreateDynamicPickup(123923HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafeX], HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafeY], HouseInfo[PlayerInfo[playerid][pHouseKey]][HouseSafeZ], PlayerInfo[playerid][pHouseKey]);
                            return 
1;
                        }
                        else
                        {
                            
SendClientMessage(playeridGREY"    You cannot afford this.");
                            return 
1;
                        }
                     }
                }
                else
                {
                    
SendClientMessage(playeridGREY"    You are not inside your house.");
                }
            }
            if (
slot == 2)
            {
                if (
PlayerInfo[playerid][pHouseKey2] == -1) return SendClientMessage(playeridGREY"    You don't own a house in that slot.");
                if(
IsPlayerInRangeOfPoint(playerid100.0HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseInsideX], HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseInsideY], HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseInsideZ]))
                {
                    
tmp strtok(cmdtextidx);
                    if(!
strlen(tmp))
                    {
                            
SyntaxMessage(playerid"/safe purchase [1/2/3/4] [confirm]");
                        if(
HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafe] != 0)
                        {
                             
SendClientMessage(playeridGREY,"Adjusting the position of your House's Safe will cost $25,000.");
                            return 
1;
                        }
                        else
                        {
                            
SendClientMessage(playeridGREY,"Purchasing a Safe for your House will cost $25,000.");
                            
SendClientMessage(playeridWHITE,"HINT: Purchasing a safe will give you the ability to store drugs, materials, cash, and guns.");
                        }
                        return 
1;
                    }
                    if(
strcmp(tmp"confirm"true) == 0)
                    {
                        if(
GetMoney(playerid) >= 25000)
                        {
                            
GiveMoney(playerid, -25000);
                            
HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafe] = 1;
                            
SendClientMessage(playeridLIGHTBLUE"House safe purchased/moved. If you have not set your safe code yet, use /safe code.");
                            new 
Float:xFloat:yFloat:z;
                            
GetPlayerPos(playeridxyz);
                            
HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafeX] = x;
                            
HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafeY] = y;
                            
HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafeZ] = z;
                            
DestroyDynamic3DTextLabel(HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafeLabel]);
                            
DestroyDynamicPickup(HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafePickup]);
                            
HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafeLabel] = CreateStreamed3DTextLabel("House Safe"HOUSE_COLORHouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafeX], HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafeY], HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafeZ], 10.0PlayerInfo[playerid][pHouseKey2]);
                            
HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafePickup] = CreateDynamicPickup(123923HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafeX], HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafeY], HouseInfo[PlayerInfo[playerid][pHouseKey2]][HouseSafeZ], PlayerInfo[playerid][pHouseKey2]);
                            return 
1;
                        }
                        else
                        {
                            
SendClientMessage(playeridGREY"    You cannot afford this.");
                            return 
1;
                        }
                     }
                }
                else
                {
                    
SendClientMessage(playeridGREY"    You are not inside your house.");
                }
            }
            if (
slot == 3)
            {
                if (
PlayerInfo[playerid][pHouseKey3] == -1) return SendClientMessage(playeridGREY"    You don't own a house in that slot.");
                if(
IsPlayerInRangeOfPoint(playerid100.0HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseInsideX], HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseInsideY], HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseInsideZ]))
                {
                    
tmp strtok(cmdtextidx);
                    if(!
strlen(tmp))
                    {
                            
SyntaxMessage(playerid"/safe purchase [1/2/3/4] [confirm]");
                        if(
HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafe] != 0)
                        {
                             
SendClientMessage(playeridGREY,"Adjusting the position of your House's Safe will cost $25,000.");
                            return 
1;
                        }
                        else
                        {
                            
SendClientMessage(playeridGREY,"Purchasing a Safe for your House will cost $25,000.");
                            
SendClientMessage(playeridWHITE,"HINT: Purchasing a safe will give you the ability to store drugs, materials, cash, and guns.");
                        }
                        return 
1;
                    }
                    if(
strcmp(tmp"confirm"true) == 0)
                    {
                        if(
GetMoney(playerid) >= 25000)
                        {
                            
GiveMoney(playerid, -25000);
                            
HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafe] = 1;
                            
SendClientMessage(playeridLIGHTBLUE"House safe purchased/moved. If you have not set your safe code yet, use /safe code.");
                            new 
Float:xFloat:yFloat:z;
                            
GetPlayerPos(playeridxyz);
                            
HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafeX] = x;
                            
HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafeY] = y;
                            
HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafeZ] = z;
                            
DestroyDynamic3DTextLabel(HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafeLabel]);
                            
DestroyDynamicPickup(HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafePickup]);
                            
HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafeLabel] = CreateStreamed3DTextLabel("House Safe"HOUSE_COLORHouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafeX], HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafeY], HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafeZ], 10.0PlayerInfo[playerid][pHouseKey3]);
                            
HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafePickup] = CreateDynamicPickup(123923HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafeX], HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafeY], HouseInfo[PlayerInfo[playerid][pHouseKey3]][HouseSafeZ], PlayerInfo[playerid][pHouseKey3]);
                            return 
1;
                        }
                        else
                        {
                            
SendClientMessage(playeridGREY"    You cannot afford this.");
                            return 
1;
                        }
                     }
                }
                else
                {
                    
SendClientMessage(playeridGREY"    You are not inside your house.");
                }
            }
            if (
slot == 4)
            {
                if (
PlayerInfo[playerid][pHouseKey4] == -1) return SendClientMessage(playeridGREY"    You don't own a house in that slot.");
                if(
IsPlayerInRangeOfPoint(playerid100.0HouseInfo[PlayerInfo[playerid][pHouseKey4]][HouseInsideX], HouseInfo[PlayerInfo[playerid][pHouseKey4]][HouseInsideY], HouseInfo[PlayerInfo[playerid][pHouseKey4]][HouseInsideZ]))
                {
                    
tmp strtok(cmdtextidx);
                    if(!
strlen(tmp))
                    {
                            
SyntaxMessage(playerid"/safe purchase [1/2/3/4] [confirm]");
                        if(
HouseInfo[PlayerInfo[playerid][pHouseKey4]][HouseSafe] != 0)
                        {
                             
SendClientMessage(playeridGREY,"Adjusting the position of your House's Safe will cost $25,000.");
                            return 
1;
                        }
                        else
                        {
                            
SendClientMessage(playeridGREY,"Purchasing a Safe for your House will cost $25,000.");
                            
SendClientMessage(playeridWHITE,"HINT: Purchasing a safe will give you the ability to store drugs, materials, cash, and guns.");
                        }
                        return 
1;
                    }
.
.
.
.

PHP код:
LoadHouses()
{
    new 
string[256];
    new 
arrCoords[33][64];
    new 
strFromFile2[260];
    new 
Filefile fopen("houses.cfg"io_read);
    if(
file)
    {
        new 
idx;
        while (
idx sizeof(HouseInfo))
        {
            
fread(filestrFromFile2);
            
split(strFromFile2arrCoords'|');
            
HouseIDTaken[idx] = strval(arrCoords[0]);
            
HouseInfo[idx][HouseOwned] = strval(arrCoords[1]);
            
HouseInfo[idx][HousePrice] = strval(arrCoords[2]);
            
HouseInfo[idx][HouseVirtual] = strval(arrCoords[3]);
            
HouseInfo[idx][HouseEnterX] = floatstr(arrCoords[4]);
            
HouseInfo[idx][HouseEnterY] = floatstr(arrCoords[5]);
            
HouseInfo[idx][HouseEnterZ] = floatstr(arrCoords[6]);
            
HouseInfo[idx][HouseInsideX] = floatstr(arrCoords[7]);
            
HouseInfo[idx][HouseInsideY] = floatstr(arrCoords[8]);
            
HouseInfo[idx][HouseInsideZ] = floatstr(arrCoords[9]);
            
HouseInfo[idx][HouseInsideA] = floatstr(arrCoords[10]);
            
HouseInfo[idx][HouseInterior] = strval(arrCoords[11]);
            
strmid(HouseInfo[idx][HouseType], arrCoords[12], 0strlen(arrCoords[12]), 255);
            
strmid(HouseInfo[idx][HouseOwner], arrCoords[13], 0strlen(arrCoords[13]), 255);
            
HouseInfo[idx][HouseSafe] = strval(arrCoords[14]);
            
HouseInfo[idx][HouseLock] = strval(arrCoords[15]);
            
HouseInfo[idx][HouseSafeX] = floatstr(arrCoords[16]);
            
HouseInfo[idx][HouseSafeY] = floatstr(arrCoords[17]);
            
HouseInfo[idx][HouseSafeZ] = floatstr(arrCoords[18]);
            
HouseInfo[idx][HouseCash] = strval(arrCoords[19]);
            
HouseInfo[idx][HouseMats] = strval(arrCoords[20]);
            
HouseInfo[idx][HouseWeed] = strval(arrCoords[21]);
            
HouseInfo[idx][HouseCocaine] = strval(arrCoords[22]);
            
HouseInfo[idx][HouseGun1] = strval(arrCoords[23]);
            
HouseInfo[idx][HouseGun2] = strval(arrCoords[24]);
            
HouseInfo[idx][HouseGun3] = strval(arrCoords[25]);
            
HouseInfo[idx][HouseGun4] = strval(arrCoords[26]);
            
HouseInfo[idx][HouseSafeCode] = strval(arrCoords[27]);
            
HouseInfo[idx][HouseExitVW] = strval(arrCoords[28]);
            
HouseInfo[idx][HouseExitInt] = strval(arrCoords[29]);
            
HouseInfo[idx][HouseMeth] = strval(arrCoords[30]);
            
HouseInfo[idx][HouseHeroin] = strval(arrCoords[31]);
            
HouseInfo[idx][HouseWait] = strval(arrCoords[32]);
            if(
HouseIDTaken[idx])
            {
                new 
location[MAX_ZONE_NAME];
                
HouseInfo[idx][HousePickup] = CreateDynamicPickup(127323HouseInfo[idx][HouseEnterX], HouseInfo[idx][HouseEnterY], HouseInfo[idx][HouseEnterZ]);
                
Get2DZone(locationMAX_ZONE_NAMEHouseInfo[idx][HouseEnterX], HouseInfo[idx][HouseEnterY], HouseInfo[idx][HouseEnterZ]);
                
format(stringsizeof(string), "House Owner: {FFFFFF}%s\n"HOUSE_HEX"House Location: {FFFFFF}%s\n"HOUSE_HEX"House Interior: {FFFFFF}%s\n"HOUSE_HEX"House Cost: {FFFFFF}$%d"HouseInfo[idx][HouseOwner], locationHouseInfo[idx][HouseType], HouseInfo[idx][HousePrice]);
                
HouseInfo[idx][HouseLabel] = CreateStreamed3DTextLabel(stringHOUSE_COLORHouseInfo[idx][HouseEnterX], HouseInfo[idx][HouseEnterY], HouseInfo[idx][HouseEnterZ], 10.00);
                if(
HouseInfo[idx][HouseSafe])
                {
                    
HouseInfo[idx][HouseSafeLabel] = CreateStreamed3DTextLabel("House Safe"HOUSE_COLORHouseInfo[idx][HouseSafeX], HouseInfo[idx][HouseSafeY], HouseInfo[idx][HouseSafeZ], 10.0idx);
                    
HouseInfo[idx][HouseSafePickup] = CreateDynamicPickup(123923HouseInfo[idx][HouseSafeX], HouseInfo[idx][HouseSafeY], HouseInfo[idx][HouseSafeZ], idx);
                }
                
houses++;
            }
            
idx++;
        }
    }
    return 
1;
}
SaveHouses()
{
    new 
idx;
    new 
Filefile2;
    while (
idx sizeof(HouseInfo))
    {
        new 
coordsstring[260];
        
format(coordsstringsizeof(coordsstring), "%d|%d|%d|%d|%f|%f|%f|%f|%f|%f|%f|%d|%s|%s|%d|%d|%f|%f|%f|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\n",
           
HouseIDTaken[idx],
           
HouseInfo[idx][HouseOwned],
        
HouseInfo[idx][HousePrice],
        
HouseInfo[idx][HouseVirtual],
        
HouseInfo[idx][HouseEnterX],
        
HouseInfo[idx][HouseEnterY],
        
HouseInfo[idx][HouseEnterZ],
        
HouseInfo[idx][HouseInsideX],
        
HouseInfo[idx][HouseInsideY],
        
HouseInfo[idx][HouseInsideZ],
        
HouseInfo[idx][HouseInsideA],
        
HouseInfo[idx][HouseInterior],
        
HouseInfo[idx][HouseType],
        
HouseInfo[idx][HouseOwner],
        
HouseInfo[idx][HouseSafe],
        
HouseInfo[idx][HouseLock],
        
HouseInfo[idx][HouseSafeX],
        
HouseInfo[idx][HouseSafeY],
        
HouseInfo[idx][HouseSafeZ],
        
HouseInfo[idx][HouseCash],
        
HouseInfo[idx][HouseMats],
        
HouseInfo[idx][HouseWeed],
        
HouseInfo[idx][HouseCocaine],
        
HouseInfo[idx][HouseGun1],
        
HouseInfo[idx][HouseGun2],
        
HouseInfo[idx][HouseGun3],
        
HouseInfo[idx][HouseGun4],
        
HouseInfo[idx][HouseSafeCode],
        
HouseInfo[idx][HouseExitVW],
        
HouseInfo[idx][HouseExitInt],
        
HouseInfo[idx][HouseMeth],
        
HouseInfo[idx][HouseHeroin],
        
HouseInfo[idx][HouseWait]);
        if(
idx == 0)
        {
            
file2 fopen("houses.cfg"io_write);
        }
        else
        {
            
file2 fopen("houses.cfg"io_append);
        }
        
fwrite(file2coordsstring);
        
idx++;
        
fclose(file2);
    }
    return 
1;

Reply
#2

Show me the dialog res.
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