30.10.2014, 21:54
I've really got no clue to why this isn't working correctly, but its pretty much the same code as I've used before.
Note: The lable is being created just not attached.
Note: The lable is being created just not attached.
pawn Код:
switch(threadid)
{
case THREAD_SPAWNPLAYER_VEHICLES:
{
new fields, rows, fetch[256];
cache_get_data(rows, fields, MySQL_Connection);
for(new i = 0; i < rows; i++)
{
new slot = GetFreeVehicleSlot();
printf("Slot Returned: %d");
if(slot > -1)
{
VehicleInformation[slot][VehicleSlotUsed] = 1;
VehicleInformation[slot][VehicleUID] = cache_get_field_int(i, "VehicleUID");
VehicleInformation[slot][VehicleOwner] = cache_get_field_int(i, "VehicleOwner");
VehicleInformation[slot][VehicleCompany] = cache_get_field_int(i, "VehicleCompany");
VehicleInformation[slot][VehicleAirline] = cache_get_field_int(i, "VehicleAirline");
VehicleInformation[slot][VehicleType] = cache_get_field_int(i, "VehicleType");
VehicleInformation[slot][VehicleFuelAmount] = cache_get_field_int(i, "VehicleFuelAmount");
cache_fetch_float(i, "VehiclePOS_X", VehicleInformation[slot][vPOS][0]);
cache_fetch_float(i, "VehiclePOS_Y", VehicleInformation[slot][vPOS][1]);
cache_fetch_float(i, "VehiclePOS_Z", VehicleInformation[slot][vPOS][2]);
cache_fetch_float(i, "VehiclePOS_R", VehicleInformation[slot][vPOS][3]);
VehicleInformation[slot][vColor1] = cache_get_field_int(0, "VehicleColor1");
VehicleInformation[slot][vColor2] = cache_get_field_int(0, "VehicleColor2");
for(new s = 0; s < 213; s ++)
{
if(VehicleStatsInformation[s][VehicleType] == VehicleInformation[slot][VehicleType])
{
if(VehicleInformation[slot][VehicleFuelAmount] > VehicleStatsInformation[s][VehicleMaxFuel])
{
VehicleInformation[slot][VehicleFuelAmount] = VehicleStatsInformation[s][VehicleMaxFuel];
print("[ERROR]: This planes fuel is over the limit, automatically setting it to the max limit");
}
}
}
if(VehicleInformation[slot][VehicleSlotUsed] == 1)
{
VehicleInformation[slot][SpawnedVehicle] = CreateVehicle(VehicleInformation[slot][VehicleType], VehicleInformation[slot][vPOS][0], VehicleInformation[slot][vPOS][1], VehicleInformation[slot][vPOS][2], VehicleInformation[slot][vPOS][3], 3,3, 60);
new string[128];
format(string,sizeof(string), "Vehicle: %s\nOwner: %s", "PLANE", "Droid");
VehicleInformation[slot][vLabel] = CreateDynamic3DTextLabel(string, 0xFFFFFFFF, 0,0,0, 10);
Attach3DTextLabelToVehicle(VehicleInformation[slot][vLabel], VehicleInformation[slot][SpawnedVehicle], 0,0,0+0.2);
printf("Creating Player Vehicle.....");
}
} else print("ERROR NO ID RETURNED");
}
}
}