22.10.2014, 12:49
(
Последний раз редактировалось MrRollexo; 22.10.2014 в 13:07.
Причина: nvm found the problem!
)
Hello, i can't figure out what's the problem and i'm getting tag mismatch on this code:
Код:
// derby if(strcmp(cmd, "/derby", true) == 0) { if (IsPlayerConnected(playerid)) { if (PlayerInfo[playerid][pAdmin] < 4) { SendClientMessage(playerid, COLOR_GRAD1, "You are not authorized!!!"); return 1; } tmp = strtok(cmdtext,idx); if (!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /derby fee|prepare|start|finish|goto"); return 1; } // derby goto if (strcmp(tmp, "goto", true) == 0) { SetPlayerPos(playerid, -2029.7095, -121.5312, 35.1810); SetPlayerFacingAngle(playerid, 180); SetPlayerInterior(playerid, 0); SendClientMessage(playerid, COLOR_GRAD4, "You have been teleported to the Derby place."); return 1; } // derby fee if (strcmp(tmp, "fee", true) == 0) { tmp = strtok(cmdtext,idx); if (!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAFE: /derby fee [entranceFee]"); return 1; } new tmpfee = strval(tmp); if (tmpfee < 1 || tmpfee > 5000) { SendClientMessage(playerid, COLOR_GRAD1, "Derby entrance fee must be between 1 and 5000"); return 1; } DerbyFee = tmpfee; format(string, sizeof (string), "Derby entrance fee has been set to %d", DerbyFee); SendClientMessage(playerid, COLOR_GRAD4, string); return 1; } // derby prepare if (strcmp(tmp, "prepare", true) == 0) { if (DerbyStarted > 0) { SendClientMessage(playerid, COLOR_GRAD1, "A Derby is already started. You must /derby finish first"); return 1; } SendClientMessageToAll(TEAM_ORANGE_COLOR, "Destruction Derby is about to start, type /joinderby and you'll be teleported"); MoveObject(derbygate, -2046.60595, -117.4, 29.75471, 3); DerbyStarted = 1; DerbyPrize = 0; return 1; } // derby start if (strcmp(tmp, "start", true)==0) { if (DerbyStarted != 1) { SendClientMessage(playerid, COLOR_GRAD1, "There is no Derby prepared yet. Use /derby prepare"); return 1; } MoveObject(derbygate, -2046.60595, -117.4, 34, 3); DerbyStarted = 2; SendClientMessageToAll(COLOR_WHITE, "A Derby has started. Don't leave your car until it finishes!"); return 1; } // derby finish if (strcmp(tmp, "finish", true)==0) { if (DerbyStarted != 2) { SendClientMessage(playerid, COLOR_GRAD1, "You can't finish a Derby that didn't /derby start yet"); return 1; } DerbyStarted = 0; new DerbyWinner = 255; new derbyhealth = 0; new carssurvived = 0; new tmphealth; new derbyid; for (i=0; i<MAX_PLAYERS; i++) { if (DerbyPlayers[i] == 1) { derbyid = GetPlayerVehicleID(i); if (IsPlayerConnected(i) && IsPlayerInAnyVehicle(playerid) && GetVehicleModel(derbyid) == 504) { carssurvived++; GetVehicleHealth(derbyid, tmphealth); if (tmphealth > derbyhealth) == This line i'm getting warning, tag mismatch. { derbyhealth = tmphealth; DerbyWinner = i; } } } } format(string, sizeof(string), "A Derby has finished. %d cars survived.", carssurvived); SendClientMessageToAll(TEAM_ORANGE_COLOR, string); if (DerbyWinner != 255) { GetPlayerName(DerbyWinner, playername, sizeof(playername)); format(string, sizeof(string), "Our winner is %s, who is getting $%d.", playername, DerbyPrize); SafeGivePlayerMoney(DerbyWinner, DerbyPrize); } else { format(string, sizeof(string), "No one survived in current Destruction Derby."); } SendClientMessageToAll(TEAM_ORANGE_COLOR, string); return 1; } } }