16.10.2014, 06:49
I need a little help. The codes below works so good but the problem was every time my health goes below 100 hp. Let say 70 hp then I picked up a health, now my health became 120 hp (It goes over 100 hp limit)
So can someone please help me with this what code should I add to make amount limit for both armour and health?
So can someone please help me with this what code should I add to make amount limit for both armour and health?
Код:
public OnPlayerPickUpPickup(playerid, pickupid) { if(pickupid == lvapickup1) { new Float:armour; GetPlayerArmour(playerid,armour); if(armour < 100) { SetPlayerArmour(playerid, armour+50); GameTextForPlayer(playerid, "~g~Armour +50", 3000, 3); } else { } } else if(pickupid == lvapickup2) { new Float:hp; GetPlayerHealth(playerid,hp); if(hp < 100) { SetPlayerHealth(playerid, hp+50); GameTextForPlayer(playerid, "~g~Health +50", 3000, 3); } else { } } return 1; }