Doesn't show dialog
#1

Code:
new iVehicleID = GetPlayerVehicleID(playerid), iMsg[120];
        if(OwnedVeh(iVehicleID) != 0)
        {
            if(strmatch(vInfo[OwnedVeh(iVehicleID)][vOwner], "Unbought"))
            {
                format(iMsg, sizeof(iMsg), "Hello do you want buy this vehicle?\nCost: %iЂ", vInfo[OwnedVeh(iVehicleID)][vPrice]);
                ShowPlayerDialog(playerid, 50000, DIALOG_STYLE_MSGBOX, "Vehicle buy", iMsg, "Yes", "No");
                //TogglePlayerControllable(playerid, false);
            }
            else if(strmatch(vInfo[OwnedVeh(iVehicleID)][vOwner], pName(playerid)))
            {
                format(iMsg, sizeof(iMsg), "Vehicle control [Numpad 4]");
                SendClientMessage(playerid, COLOR_RED, iMsg);
            }
            else if(strmatch(vInfo[OwnedVeh(iVehicleID)][vOwner], pName(playerid)) || vInfo[OwnedVeh(iVehicleID)][vLocked] == 1)
            {
                format(iMsg, sizeof(iMsg), "This car is locked. Vehicle owner %s!", vInfo[OwnedVeh(iVehicleID)][vOwner]);
                SendClientMessage(playerid, -1, iMsg);
                RemovePlayerFromVehicle(playerid);
            }
            else if(strmatch(vInfo[OwnedVeh(iVehicleID)][vOwner], pName(playerid)) || vInfo[OwnedVeh(iVehicleID)][vLocked] == 0)
            {
                format(iMsg, sizeof(iMsg), "This car is not locked. Vehicle owner %s", vInfo[OwnedVeh(iVehicleID)][vOwner]);
                SendClientMessage(playerid, -1, iMsg);
            }
            else
            {
                format(iMsg, sizeof(iMsg), "Vehicle owner: %s", vInfo[OwnedVeh(iVehicleID)][vOwner]);
                SendClientMessage(playerid, -1, iMsg);
                RemovePlayerFromVehicle(playerid);
            }
        }
Code:
stock strmatch(const String1[], const String2[])
{
        if ((strcmp(String1, String2, true, strlen(String2)) == 0) && (strlen(String2) == strlen(String1)))
        {
                return true;
        }
        else
        {
                return false;
        }
}
Does't show dialog, "Hello do you want buy this vehicle?" SQL no problem
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#2

pawn Code:
ShowPlayerDialog(playerid, 50000, DIALOG_STYLE_MSGBOX, "Vehicle buy", iMsg, "Yes", "No");
Max dialogs are 32767, change this line to:
pawn Code:
ShowPlayerDialog(playerid, 5000, DIALOG_STYLE_MSGBOX, "Vehicle buy", iMsg, "Yes", "No");
Hope I helped ^^ rep++
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#3

Doesn't show
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#4

Bump
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#5

does it send you client message: "Vehicle owner: ..."?
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#6

no .
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#7

bump.
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#8

bump
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#9

can you give me definition:
pawn Code:
OwnedVeh(iVehicleID)
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