GetPacketLoss
#1

https://sampforum.blast.hk/showthread.php?tid=509501

And there if player Packetloss is higher than 1 player get kick, ofcourse player can change define value, but is it safe to use 1? and what is packet loss most times when player real loss packet?
Reply
#2

And i can use that function to check?
Reply
#3

https://sampforum.blast.hk/showthread.php?pid=3204324#pid3204324
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)